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The Dark Side

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"Allora, sono abastanza cattivo?"
"MM Mickey Mouse Mystery Magazine"

"Am I badass enough for you now?"
"MM Mickey Mouse Mystery Magazine"

I never knew Mickey Mouse lived in Mouseton until a few weeks ago. In certain European countries, like the Netherlands, Mickey lives in an neighborhood within Duckburg (the town where Donald Duck and Scrooge McDuck live). Their comic adventures seldom cross, but still, the fact the Mouse lives in the city of the Ducks shows how big Donald Duck and his family are in European Disney comics compared to Mickey.

As I wrote in an article last week, Mickey Mouse often acts as a private detective in European Disney comics, where he usually gets the support of Goofy, Chief O'Hara, Detective Casey and other familiar faces from the Mickey Mouse universe. But what would happen if you put the Mouse in a completely new environment without his friends, and where the friendly demeanor of his modern depiction might literally mean the death of him? Mickey is one day informed of two shocking facts: not only does he learn that he owns half of the detective agency of his college friend Sonny Mitchell, said Sonny has also disappeared from the face of the earth. In order to find out what happened to his old friend, Mickey decides to travel to the city of Anderville, a big metropolis that also serves as the crime capital, with gangs and corrupt businesses and politicians ruling the city. Mickey might be a big shot detective who has the trust of the police back in Mouseton, but here nobody even notices a small wannabe mouse detective, and he soon learns that his old ways of detecting won't work here, as you need to be mean to survive in Anderville. Mickey realizes that Sonny got himself mixed up with something big, and now the underworld also has its eyes set on Sonny's partner Mickey, but he sure isn't going down without a fight in the Italian comic series MM Mickey Mouse Mystery Magazine (1999-2001).

While I was reading up for my Mickey Mouse article of last week, I not only learned that most of the Mickey Mouse-as-a-detective stories I knew came from Italy, I also came across the existence of MM Mickey Mouse Mystery Magazine, a short-lived Italian comic that put the Mickey-as-detective character in a completely new setting (Anderville), aimed at a somewhat older audience than the usual comics. I also discovered that this series was also published in Dutch relatively recently (in the Disney Premium Pocket line), so I picked the corresponding volumes up immediately (the series is available in various languages across Europe, but not in English it seems).


Simply said, MMMickey Mouse Mystery Magazine is Mickey Mouse in Gotham City. Let that sink in for a while. Mickey as a crime fighter is not an unfamiliar sight for those familiar with the 30s/40s Mickey Mouse comics by Floyd Gottfredson, or the European Disney comic tradition that built on that, but even so, MM Mickey Mouse Mystery Magazine really feels different due to the setting Anderville. It's a place where Mickey has no friends, where his usual tricks don't work, where the average gang member is infinitely more dangerous than any of the criminal masterminds he meets in Mouseton. The chaotic metropolis is ruled by crime and corruption. It's a depressing place, especially as Mickey can't leave the town to see his friends as he's seen as a suspect in a certain case by the Anderville Police and the only salvation left for Mickey are the rare allies he finds in Anderville. The tone of the comic is also a bit dark, but not really dark: it's still a Mickey Mouse comic, and there are also lighthearted segments with Mickey bickering with his secretary or the regulars and the cook at his usual hang-out Little Caesar.

MM Mickey Mouse Mystery Magazine is a hardboiled mystery comic, and the cases Mickey works on often involve organized crime or corruption in the business or political world of Anderville. While Mickey still has to figure some underlying criminal plot out at times, you shouldn't expect a fair-play puzzle plot mystery of MM Mickey Mouse Mystery Magazine, as it really isn't. That said though, this series really works well as a hardboiled mystery series with Mickey. He solves cases by outsmarting small fry criminals and using his wits and his fists to win from assassins and the individual cases are interesting enough as hardboiled mystery stories, thrilling from start to finish and with some kind of mystery for either the Mouse or the reader to solve (even if it's not always presented in a fair way). Some of the more interesting stories are Run Run Run, where Mickey is forced to compete in the Anderville Marathon by a "fan" who has planted bombs along the route and Mousetrap, where Mickey is blackmailed to participate in a bank robbery to set himself up as a scapegoat. There are also some character-oriented stories that focus on Anderville and its inhabitants.


There are some missed chances for fair-play mystery plots, even if that wasn't the goal of this series. Black Mask has Mickey and a few others trapped inside the supertrain Black Mask, with one of the other passengers actually an assassin sent to kill Mickey. It's a very tense story with the assassin making several attempts at Mickey's life , but even though this could've been an excellent fair-play whodunnit, the identity of the assassin was hardly hinted at in the story. In another story, Firestorm, there's actually a fairly-clewed segment where Mickey Mouse and reluctant ally and police cop Patty manage to fool a group of hitmen who want to take out Mickey (with the puzzle presented to the reader as to how they managed to fool the hitmen in the first place), so it's not like a fair-play mystery is impossible within the hardboiled mystery structure of MM Mickey Mouse Mystery Magazine.

The series is relatively short, as low sales and the radical different depiction of Mickey (a Mickey closer to his 30s/40s Floyd Gottfredson comic depiction, rather than his modern do-gooder depiction) led to a premature conclusion in Italy, ending the series at only twelve issues, with a very forced ending with hardly any closure to it. It's almost as if the writers were told one or two issues earlier they had to end it, as basically none of the ongoing storylines in the series were resolved satisfactorily, and it basically ends with Mickey leaving Anderville right in the middle of events. It's a shame the creators weren't given a few more issues to give this series at least slightly more closure, as now it's almost like only the last eight or so pages of this series were available to wrap the whole thing up.

Overall though I really enjoyed MM Mickey Mouse Mystery Magazine as a hardboiled mystery series that happens to star Mickey Mouse. Could it have worked without Mickey Mouse? I don't know: I didn't think this Mickey Mouse was that much removed from the Mickey I knew from the other European Mickey-as-detective stories. The setting of Anderville is used to do stories that you couldn't usually do in Mouseton, but Mickey still feels like himself, only better adapted to his new environment. For readers who are interested in seeing a different kind of Mickey, I really recommend this series with the caveat that it has a very abrupt ending.

Strong Poison

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I'm still in a dream, Snake Eater 
"Snake Eater" (Cynthia Harell)

Never seen a snake I think (except for in the zoo) and I sure am not planning to see one any time soon...

Kamiki Raichi is a very attractive senior high school student who practices enjou kousai, or "compensated dating". In theory, this means that older men are paying younger, attractive women for their companionship, but as a social issue, and especially in the case of Raichi, it means she's prostituting herself, as the services she renders are most definitely of the sexual kind. One of her regular clients is the police detective Aikawa Hiroshige, whom she first met during a murder investigation, which was also when Aikawa discovered that Raichi is a brilliant amateur detective. One morning, Aikawa decides to tell Raichi about a recurring dream he has since he was a baby, where he is attacked by two snakes inside a dark room. Aikawa's parents had told him that when he was a child, snakes had indeed snuck into his bedroom once, which would explain the dream, but Raichi points out a fatal contradicton in the explanation of Aikawa's parents, which prompts him to ask them what really happened. The truth however is much stranger than he could have imagined, as he is told he was involved with two utterly impossible incidents involving snakes when he was very young. One incident in which a venomous snake managed to assault Aikawa's mother (who was still carrying him inside of her at the time), kill another man, and leave a cabin without leaving any traces, and one in which a snake managed to find its way into the baby bedroom... on the twenty-seventh floor of an apartment building. It's this double mystery that Raichi decides to solve for her paying sex customer in Hayasaka Yabusaka's Souja Misshitsu ("The Locked Rooms of the Twin Snakes", 2017).

The fourth book already in Hayasaka's series starring the self-prostituting Kamiki Raichi. The series has been quite unique in its use of sex as a genuine part of the mystery plot. Usually mystery fiction only features sex to spice things up, but in the Kamiki Raichi series, sex is an integral element of the mystery. The erotic scenes can seem a bit graphic at times (though that actually softens a lot with each new book), but it's always with a cause. Occassionally, Raichi simply uses her sex appeal to get things done or to get information from suspects, but more often than not, these scenes contain subtle clues or link up in surprising manner to the mystery, and are thus always a vital jigsaw piece of the puzzle. The mystery plots of this series wouldn't work without the sex, and that is quite different from how sex is usually handled in mystery fiction. That said though, the eroticism is actually toned down a lot in this novel. Partly because most of the story consists of a flashback starring police detective Aikawa's parents, rather than Raichi herself and to be honest, the erotic adventures Raichi has this time feel less 'necessary' for the plot in Souja Misshitsu compared to previous books.

Souja Misshitsu revolves around two different impossible situations, both involving snakes. The one involving a snake finding its way to a baby room in an apartment on the twenty-seventh floor is titled The Locked Room In The Sky. The window of the baby room was open, but it faces a river, and the veranda was unreachable from either the roof and the room directly below, so how did the snake fly up there? The solution is... troublesome, in the sense that it hinges entirely on some trivia you simply might happen to know. Or not. The whole plot revolves around this piece of trivia, and there's little more to it than that. The use of this concept shows almost no originality, as it's basically used as-is, which means that it is a very simple locked room, solely dependent on something that is probably not common knowledge and without any innovative repackaging of the idea. Sure, the idea of using this concept is original (in a way), but it definitely could've been polished up a bit to give it more of an unique taste.

The Locked Room On Earth is more interesting. The cry of both victims led to the discovery of a man poisoned to death, and a woman carrying a baby inside of her still suffering from a venom attack, both inside a cabin, soon after the rain stopped. Both victims have signs of having been bitten, but no snake can be found inside the cabin, nor around it (the ground around the cabin is still wet from the rain). The theory that a snake didn't do it, but that the woman used a poisonous needle to kill the man to make it seem a snake did it, and then pretended to be bitten herself too is proposed, but this leads to the same problem, as no needles can be found in or around the cabin, and the wounds show that the two victims were discovered very soon after their attack. So how did the murder weapon, be it a snake or a needle or something else leave the cabin without leaving any traces?

The solution to this conundrum has to be one of the most original tricks I've ever seen, and also one of the silliest. It's an ingenous way to poison someone, and I have to admit, unlike the solution to The Locked Room In The Sky, this problem was more than adequately clewed and brimming with its own unique take, but even so, I doubt many people will figure this one out in time, as it's simply so unexpected, so daring that I dare claim that this is one of the most original tricks I have ever seen to poison someone under impossible circumstances. It's also a trick I can only imagine happening in this series: someone like Carr could never have pulled this off. In a very vague way, it kinda reminds of Mori Hiroshi's Subete ga F ni Naru, but only in one specific point. The biggest problem with this trick however is... that while it's absolutely original, it's not practical at all. The circumstances that led to this impossible poisoning are extremely unique, so you're tempted to cry out that this is absolutely absurd, as this could never have happened normally. And you're right.

But then again, that has always been the modus operandi of this series. Hayasaka made his debut with Marumarumarumarumarumarumarumaru Satsujin Jiken, which was the first book in the Kamiki Raichi series, and that too featured a trick so singularly unique and yet also downright silly, people felt quite divisive about it. Other stories in the series too featured surprising and almost comedic ways to use sex as a viable element in mystery fiction. In Japan, there's the term baka-mys, or "silly mystery fiction", that refers to mystery fiction that feature such silly (yet possible) solutions that can make you laugh at its brilliance and throw the book against the wall at the same time. The Kamaki Raichi series is often also considered baka-mys, and it shows especially in this novel and Hayasaka's debut novel.

Overall though, I thought that Souja Misshitsu was the weakest of the four Kamiki Raichi books. The Locked Room In The Sky is overall rather disappointing, while The Locked Room On Earth is highly original, but the execution is not as polished as in previous novels, leaving much room for the reader to ask questions starting with "but....". Also, because most of the book is actually told through flashbacks, we see very little of Raichi in this book, which is a shame, because she's the most interesting character to watch.While she was not in the spotlight all the time in the previous books either, her absence this time is especially felt, making this book perhaps feel a bit tedious and longer than it actually is, as it's in truth a very short novel.

So one fairly weak locked room mystery, and a highly original, but not completely convincing locked room mystery in Souja Misshitsu. It's clearly the weakest of the four Kamiki Raichi books, and even the link with the eroticism is a bit weaker than usual this time. But at least the main mystery felt perfectly fit for this series, resulting in a book that is not likely to end up in the best-book-of-all-time lists, but that will remain in reader's memories as "oh yeah, that's the one where the victim was poisoned by......". And that's a feat on its own, perhaps.

Original Japanese title(s):  早坂吝 『双蛇密室』

The Haunted Showboat

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The show must go on

There are many mystery stories set on means of transportations, like ships or trains, but I wonder how many there are set on a bicycle. For example, what about an impossible murder where the rider is stabbed in their back, while there was someone else sitting on the carrier in the back (who isn't the murderer of course).

Awasaka Tsumao's Kigekihikigeki ("Comedia Tragedia Magica", 1982) introduces the reader to Kaede Shichirou, disciple of a renowned magician and once a fairly succesful magician himself, but he became more interested in the bottle after his wife ran off with a man, and the last few years, he's been barely able to make a living with his performances. An old friend however manages to find a job for him that might change his life. He's to fill in as a magician for the variety show held on board of the Ukon-Gou: an old transport ship refurbished to look like a paddle steamer, which will provide various forms of entertainment like revue shows and dining as it cruises along the Japanese coast. The original magician who got the contract has disappeared, while the Ukon-Gou's maiden voyage is scheduled for tomorrow, so Shichirou is hired for a month, with an option for a longer contract. He's also appointed a new assistant, Makoto, who's a young, but enthusastic amateur magician herself. But Shichirou soon regrets taking the job. The diverse entertainers on the Ukon-Gou include not only fire eaters, clowns, tigers and dancers, but also Utako, his wife who left his side. When the clown is murdered however, Shichirou sees how the manager is doing everything to keep the murder under wraps for the sake of opening day, and he realizes that the magician he was sent to replace also died under very suspicious circumstances on the ship. And the strangest thing about both murders is that the only thing connecting the two victims is that the names of both victims were palindromes, and due to the manager's hobby, several other entertainers aboard have palindromes as names.

Kigekihikigekihas an alternative English title Palindrome Syndrome, which is an apt title, though not a palindrome (or kaibun) like the original Japanese title. In the Japanese mora/syllable alphabet, ki-ge-ki-hi-ge-ki is read the same both ways, so a palindrome. Due to certain qualities of the Japanese language, like the syllable-based alphabet, but also the fact that voiced and unvoiced consonants count as the same (for example, /ki/ and /gi/ are the same), it's fairly simply to make palindromes in Japanese, and author Awasaka has a lot of fun with this. Many characters have palindromes as names, and they become potential victims of course. What Awasaka does brilliantly is hiding some of the palindromes at first. Some names are very obviously palindromes, but other people are revealed to have palindrome names too in surprising ways, that make you hit yourself on the head because you should've seen that coming. Palindromes play an important role in the story itself, but they are also important at the meta-level: the title of the book isn't the only palindrome, as all the chapter titles are palindromes too. And yes, this would be a very challenging book to translate.

As mentioned in earlier reviews, Awasaka was not only known as a mystery author, but also as a stage magician. His debut novel 11 Mai no Trump was a masterpiece featuring amateur magicians, but this time, we're presented with a professional magician (and his assistant), as well as other performers and artists in a circus-like setting. Awasaka shows once again he knows his stuff, as he expertly uses his knowledge of stage magic to spin a tale. Some of the tricks are used for the murder plots, but other tricks are simply revealed to give the reader more insight in how stage magic and illusions work. While Kigekihikigeki is not as focused on stage magic as 11 Mai no Trump, it's still obvious from reading this that Awasaka really loves his magic. We are also given a glimpse in other performances, like fire eating. And while the characters make it feel like a "normal" circus, I have to say that the show boat setting is really unique. The fact that this troupe is performing on a ship is definitely integral part of the mystery plot, making the Ukon-Gou (also a palindrome in japanese by the way: U-Ko-N-Go-U, with the ko and go being the voiced and unvoiced version of the same mora) a very memorable setting.

I do have to say I found the overall story a bit dragging. The first half of the story is very slow, and spends a lot of time focusing on Shichirou, his past and his drinking problem. His assistant Makoto is a great foil to him as the peppy girl assistant who manages to surprise her boss with her detailed studies in magic, but still, things don't move really fast. Even after the halfway point, which introduces some more suspenseful (and comedic) plot points (somewhat reminiscent of Awasaka's A Aiichirou series), the plot feels like its moving only at eighty percent speed. This isn't helped by the rather nondescript individual murders. While the murders do make good use of either stage magic or other performances (there's for example someone burning alive on stage), the tricks behind them are fairly simple. The emphasis lies on the whodunnit plot, but even that is surprisingly uncomplicated. By the time the motive is introduced, you're basically left with only two suspects, and only one of them is really viable as a suspect. There's a pretty neat hint placed earlier in the story to allow the reader to deduce which of the two it is, but the reader is barely given time to process that themselves, so that segment too felt rather underwhelming. And while the murderer did do one thing that might seem impressive/surprising to the reader, it does feel very similar to what was done in 11 Mai no Trump (which was also about magicians/stage performances), so there was a bit of déjà vu there.

Kigekihikigeki was in a way very similar to the other Awasaka novels I read the last few months, focusing on one theme or topic (in this case, palindromes) and running with in surprising ways.  And it's something Awasaka is good at, at mixing comedy, mystery and a unique topic he obviously adores. But in comparison with Awasaka's debut novel 11 Mai no Trump, which featured a similar magicians/performers setting, Kigekihikigeki feels less refined, with simpler murders and a less impressive structure leading to the identity of the murderer. I love the setting of the show boat, but as a mystery novel, Kigekihikigeki is just a decent work, compared to the masterpiece that is 11 Mai no Trump.

Original Japanese title(s): 泡坂妻夫 『喜劇悲奇劇』

Go Away Ghost Ship

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"It was no disgrace, French thought, for any detective to take a leaf out of Holmes' book."
"The Loss of the Jane Vosper"

Never been that long on a ship, actually, now I think about it. The longest was spending the night on the ferry from Busan back to Fukuoka, but that was actually mostly lying for hours right in front of Fukuoka Harbor as it was still too early to land...

Inspector French series
Inspector French and the Starvel Tragedy (1927)
The 12:30 from Croydon(1934)
Mystery on Southampton Water (1934)

The Loss of the Jane Vosper (1936)
Fatal Venture (1939)

  
The Jane Vosper was a steamer owned by the Southern Ocean Steam Navigation Company and like her captain, the ship was nearing retirement, but still more than capable of performing her job splendidly, like carrying various shipment towards South-America. Of course, mentioning one's retirement is close-by is what we call raising a death flag, so the genre-savvy reader is probably not as surprised as the Jane Vosper's crew by a series of mysterious experiments sinking the steamer to the bottom of the ocean, with luckily no human casualties. As the shipments and the steamer itself were insured by various companies, the financial hit for the primary victims is not huge, but the underwriters themselves find themself in a predicement, as the pay-out is not insignificant for them. An inquest and investigation by the various insurance companies show however that the explosions probably did not occur by accident, which means there was design behind the sinking of the Jane Vosper and its shipments. An insurance detective hired by the Land and Sea Insurance Company is sent to investigate whether their client might've sunk the ship on purpose, but he disappears one day without a trace, and Chief-Inspector French, a personal acquintance of the missing detective, steps in the world of insurance fraud in Freeman Wills CroftsThe Loss of the Jane Vosper (1936).

When people think of Crofts and Inspector French, they think of time-tables and alibi tricks, which is of course correct, but there are also few themes as Crofts-like, like the industry. Previous books I've read had introduced me to the financial worries of various young entrepeneurs, but also daring new ventures that tried to make a big buck. Crofts' debut work, The Cask, too opened with a look at the London docks and the various shipping companies. It's this world we see again in The Loss of the Jane Vosper, as we take a good look at the shipping companies again, as well as the insurance companies who have underwritten them. The opening chapter for example is probably the most tenseful text I've read by Crofts until now, as it details the ordeals of the captain of the Jane Vosper and his crew as they are caught off-guard by sudden explosions in the hold and their courageous, but ultimately hopeless efforts in trying to save the ship. Crofts is often accused of being a boring writer, but there's absolutely nothing boring about this opening and it's almost surprising how much happens in this first chapter, as it's definitely not what you'd normally expect from Crofts.

It's only when we are back in London, with the various insurance companies trying to find out whether the sinking was foul play for insurance fraud, that we are shown in detail why Crofts has the reputation of being boring. As much as I've enjoyed previous Crofts I've read, and I like to think myself to have gotten somewhat acquainted with his writing, but man, things move slowly in this book. The first few chapters are dedicated to the insurance detective's investigation into the sinking of the Jane Vosper, but he disappears soon, which paves the way for an entrance by Chief-Inspector French. What follows are chapters that show how incredibly meticulous the police works, but also how incredibly slow things go. French's method is to check things out in detail, so we see him tracing the last-known movements made by the insurance detective, but 90% of the middle part of the book consists of French learning very little new information, only getting confirmation on fact X or statement Y we had learned already. A lot of the book feels simply like its repeating what was said earlier already, and that can feel very tedious.

Of course, this is what Crofts does. But I never experienced it as intrusive in the other novels I read. For one, several of the other Crofts I read are inverted mystery novels. There the narrative follows both the culprit and French, and that results in a very different kind of story: that of the culprit first planning an ingenious detailed plan, who is then slowly cornered by Inspector French's meticulously conducted investigations. In these stories, seeing French chasing every possible lead thoroughly feels as a tool of creating tension, there is dynamic and there is momentum. In The Loss of the Jane Vosper however, a true suspect remains absent throughout most of the novel, so what you get is French investigating a lead, figuring it leads to nothing, moving on to the next lead, rinse and repeat. There is no momentum until the latter quarter of the book, so the path towards the end is very slow for most of the time. This is the first time I truly thought a Crofts was boring to read, and it made me understand the people saying that a lot better.

In a way, the book is built around the investigation of two alibis: Inspector French is trying to find out where the insurance detective went, so that means an investigation into his alibi on the day of his appearance. French does this like he'd do with a suspect, tracing every step the target is known to have taken, timing them, finding witnesses to collaborate the stories. Meanwhile, French is also taking a look at the sinking of the Jane Vosper, as an investigation into that means also an investigation into the footsteps of the disappearing detective. It is assumed explosives were smuggled into the hold of the Jane Vosper to sink them, but it seems impossible for the explosives to suddenly appear among the cargo. So this is a reverse alibi-investigation into an object: how did the object appear at a certain time in a certain place (its alibi), even though there is no trace as to how it could've appeared there. In theory, this structure should've been quite interesting, but again, the lack of any developments until very late in the book makes The Loss of the Jane Vosper less engaging that it should've been.

The truth revealed about the fate of the insurance detective, as well as the mystery of how the Jane Vosper was sunk the bottom of the ocean is, well, not bad. There is an ingenious scheme going on behind this all, and one has to admit, Inspector French was only able to solve this case because he works so incredibly meticulously, because he checks, double-checks and triple-checks every little detail he comes across. The question is: how many readers are still there when he finally unveils the plot?

For those interested in a mystery(-oriented) series about an insurance investigator: the manga Master Keaton is great!

So I find it difficult to be really positive about The Loss of the Jane Vosper. When you turn the final page, you're left with a mystery plot that is certainly what you'd expect from Crofts, with a crafty scheme going on set in an industry background which is described in detail, but the way the story is told is quite slow, and I thought that as someone who has read Crofts for a while now and never found his writing as dreadful as his reputation goes. Dreadful is not the word I'd use for The Loss of the Jane Vosper either, not at all, but I wouldn't pick this book as my first Crofts either.

Indigo Ashtray

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"Yes, you are right, Madame; the sky is blue, the sun is shining, and yet you forget that everywhere there is evil under the sun."
"Evil Under The Sun"

Man, I had been sitting on this audio drama for ages, I noticed now. Oh well, that's not a rare thing to happen here, I said as I glanced at some unread books which have been lying here for some years.

Akagawa Jirou is an incredibly prolific best known for his lighthearted, comedic mystery novels like the Tortoise-Shell Cat Holmes series. He also has many series starring young women, most notably his long-running Three SistersInvestigate series (of which the first novel is also available in English, by the way). Female teenagers are also the focus in the audio drama Hai no Naka no Akuma ("The Devil In The Ashes", 1993). Several students of the Hanazono Academy for girls are being harrassed and blackmailed with mistakes made in the past, from cheating at tests to shoplifting. As amateur detectives, the trio of Yuriko (tomboy), Akiko (aspiring actress) and Kyouko (heir of former nobility) naturally have an interest in this case, especially as Kyouko was already once attacked by a neurotic victim who was convinced Kyouko was the blackmailer (Kyouko practices aikido luckily). While they're investigating the case though, Yuriko's classmate Fumiyo is outed as a former shoplifter, but she loses her memory after a traffic incident. Strange men however appear to be after her. Can our trio find out who is behind the blackmailing and save Fumiyo?

Hai no Naka no Akuma (1989) was the first full-length novel in Akagawa's juvenile Devil series, though the trio of high school students originally made their debut almost a decade earlier in the novelette Kagami no Naka no Akuma ("The Devil in the Mirror", 1980~1981). Considering the long period between the publishign years, it's understandable that most people consider Hai no Naka no Akuma the true start of the Devil series, and it would turn into a reasonable success, as it ran for about ten volumes long. The title Devil might sound a bit scary, but the actual contents are actually fairly light-hearted and presented in a comedic manner, like through girls' banter. No demons appearing in this series, at least, not actual demons, as the "Devil" that appears in the title of each of the stories refers to the devil residing in human beings.

I have not read any of the books in this series by the way, but I decided to listen to the audio drama based on Hai no Naka no Akuma, which was released in 1993. I have no idea how fateful an adaptation this drama is, though a quick look at the Wikipedia page for the book makes me suspect that it is at least not a grand departure of the original tale. The voice actors featured include some very well-known names like Kanai Mika and Orikasa Ai. The drama is not long (a bit over an hour), but as most of Akagawa's novels are fairly light, I guess that's about what I had expected.

As a tale of mystery, Hai no Naka no Akuma is really, really light material. Considering the subject matter (blackmail at school, juvenile crime and there's also kidnapping of minors), things could've been portrayed a lot darker, but it remains fairly light on the whole. Even at the times when some of the girls are kidnapped, you never have a sense of real threat, as you already know they'll escape somehow as you listen to the banter of the girls calling each other names and all during their predicament. The whole presentation is a bit cartoony, which is not a bad thing per se, but there's certainly a discrepency between the 'scary' title The Devil In the Ashes and the actual tone of the story. This is best shown by the character Kyouko, who comes from such a ridiculously rich and powerful family she at one time even conjures a helicopter out of nowhere for use during her investigation of an incident happening at a high school. Kyouko is without a doubt the MVP by the way, as she uses not only money, but also her brains and occasionally even her fists to get all the girls unscathed to the end of the story.

The mystery of the blackmailer and Fumiyo's assailants is as expected nothing particularly engaging. The story is sorta enjoyable as a girls' adventure story, but nothing more than that, as the underlying plot is rather ridiculous: the Big Bad's plan is rather convoluted, in a Scooby-Doo way, and all the "deductions" the girls make are more fantasy than something based on a logical conclusion based on the facts presented (which still turn out to be correct, of course).

All in all, Hai no Naka no Akuma was a rather mediocre juvenile mystery audio drama. The story is really written for a certain audience, in a certain time (early 90s) and one can't really fault a work for doing exactly what it's supposed to do in an okay manner, I guess, but I also don't think this is a story that has something really interesting to offer besides the character interaction (which I did enjoy by the way). Adaptations of Akagawa's works for TV are certainly not rare, but the Devil series never had that much exposure I think besides these audio dramas. I wonder how an animated TV series aimed at a younger public would fare?

Original Japanese title(s): 赤川次郎(原) 『灰の中の悪魔』

The Double Clue

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Out flew the web and floated wide- 
 The mirror crack'd from side to side; 
"The curse is come upon me," cried 
 The Lady of Shalott. 
The Lady of Shalott

In 2015, I reviewed the Japanese TV adaptation of Agatha Christie's Murder on the Orient Express, directed by Mitani Kouki, playwright and director of comedic theater and film productions and also creator of Furuhata Ninzaburou, the Japanese Columbo. His two-part Murder on the Orient Express was an entertaining production. While it at times had trouble finding its own voice in the first episode, the second part made up for it, as it presented an inverted telling of the story from the POV of the murderer(s) which really managed to wonderfully mix Christie's story with Mitani's trademark warmhearted grand-scale 'backstage' comedy stories, and it even cleared up some matters which even the original novel didn't! So I was quite pleased to learn Mitani's getting a second opportunity to adapt Christie for TV, as in April, a TV adaptation of The Murder of Roger Akroyd will be broadcast! The story will once again feature Poirot-replacement Suguro Takeru and be set in Japan, but I'm pretty excited to see what Mitani will do with this story, as it's infamously hard to do good as a TV production.

The Japanese television-viewing audience certainly don't seem to get enough of their Agatha Christie adaptations, as in the weekend of 24-25 March 2018, two other original Christie adaptations were broadcast too, produced by the team responsible for the Japanese 2017 And Then There Were None TV adaptation. And Then There Were None (2017) consisted of two two-hour episodes, but this time each story got one two-hour slot, and like with And Then There Were None (2017), the settings of these stories were changed from their original post-war UK settings to modern day Japan. The stories chosen were two Miss Marple stories: 4.50 from Paddington and The Mirror Crack'd from Side to Side.

Paddington-Hatsu 4-Ji 50-Pun - Shindai Tokkyuu Satsujin Jiken ("4.50 from Paddington - The Sleeper Express Murder Case") was broadcast on Saturday March 24th, and stars not English village busybody Miss Marple, but Amano Touko, once a gifted police inspector, but who quit her job to take care of her ailing husband, and who became a consultant after his demise. Her mother was one day riding the Orion Express, when she witnessed a murder happening in an compartment of the Sleeper Express Asagiri when the two trains happened to be running parallel to each other. Unlike the authorities, Touko believes her mother's story of having seen a murder, and starts poking around. She realized that if a murder did actually occur on the Asagiri, the body had to be dumped from the train before arrival at a station, and that the best spot for that is in the woods around the tracks that belong to the Tomizawa family, known for Tomi Confectionary. Touko decides to send her friend Aya, known as the "super-housekeeper", to the Tomizawa Residence to scope the land. Aya not only finds the body, but also detects something sinister brewing among old man Tomizawa and his sons/daughters/son-in-law regarding the Tomizawa fortune that might have to do with the body from the train.

While the story is set in modern-day Japan and we don't have Miss Marple chasing after McGillicuddy 's story anymore, this special is a reasonably faithful adaptation of the original story. The problem being that to be honest, 4.50 from Paddington wasn't a very exciting mystery story in the first place. The opening is great: a murder happening in one train that happens to be witnessed from another train is a great way to start of a story, and reminds of Rear Window. But this segment is actually somewhat detached from the rest of story, as it only serves as a way to introduce the viewer to disfunctional Tomizawa family. From there on, you have your traditional 'all the family members hate each other and they all act as suspiciously as possible' story, and the whole train part of the story is considered over, as especially once they've found the body on the lands of the Tomizawas. There is a murder plot somewhere, but it is one we've seen Christie use a lot in her stories, so it's hard to get really impressed by it. Most of time, the story is just going through very familiar motions, and this particular adaptation does little to help that.


The move to modern-day Japan and a new protagonist sadly enough doesn't do much either. Besides the fact that it makes no sense that the Asagiri is pulled by an actual steam locomotive despite being set in modern-day Japan, I think the character of Amano Touko doesn't really work either (she is played by Amano Yuuki by the way, who voiced Curaçao in Detective Conan: The Darkest Nightmare). She's apparently so well-regarded during her time with the police that even now, high officials respect (and even fear) her talents, and while they at first didn't believe her mother's story about witnessing a murder on a running train, the police actually soon start listening to everything Touko has to say. It results in a very different dynamic than we had with Miss Marple in the original story, which isn't a bad thing per se, but Touko is supposed to be so good, the way everyone is acting it's like you have a whole army of detectives working on a case which isn't really that interesting.

4.50 from Paddington was followed the next day by Daijoyuu Satsujin Jiken ~ Kagami wa Yoko ni Hibiwarete ("The Great Actress Murder Case  ~ The Mirror Crack'd from Side to Side"), which starts with the return of the actress Irodori Madoka to the silver screen after 13 years. She has bought "The Divine Mansion" as her new residence, also for use in her comeback film, but during a party held for the local high society, a woman is poisoned to death after drinking a cocktail meant for Madoka. It appears someone has been threatening Madoka and that the threats have become reality, even if someone else fell victim to it. The cool-headed Inspector Shoukokuji is put on the case to prevent more tragedies from happening, but that's easier said than done.

In this adaptation of The Mirror Crack'd From Side to Side,  Miss Marple is replaced by Inspector Shoukokuji, an original character who was created for the 2017 And Then There Were None adaptation (as unlike the novel, this particular production of ATTWN needed a proper detective character). As a stereotypical stoic-but-capable character, Shoukokuji isn't really interesting, but still, funny to see how they connect these productions through this original character. Once again, the story is, ignoring the modern setting, fairly faithful to the original story, which is famously based on a tale that really happened (you probably don't want to read up on this until you've read the novel/seen this special). As a mystery story, The Mirror Crack'd From Side to Side's definitely not one of my favorites, though I do like the motive behind the story. Then again, the whole story is really only built around this motive (which in turn is based on real life), and there's little else besides that that really makes The Mirror Crack'd From Side to Side stand out. It also has the usual Christie tropes of faux hints/tropes ("we didn't meet for x years and I don't recognize you at all anymore!" or "she had this look on her face!"), which can work in some stories, but I wouldn't say this story provides an exceptional example of that practice.


The gripe I had with these two specials is that they managed to do so little with the changed settings. As a Japanese production, it's not strange they decided to relocate the stories to Japan, and a modern day setting is also easier to pull off than a period piece, but with And Then There Were None (2017), they actually managed to do more than just "hey, this story happens in modern-day Japan", but really incorporate this new element of the story in the mystery plot properly: there was a perfectly fine justification for that particular production of And Then There Were None to be set in the modern day, and it worked! But this is not the case for these two specials based on 4.50 from Paddington and The Mirror Crack'd From Side to Side: they may be fairly faithful adaptations, but they don't benefit from taking place in modern day Japan, as nothing truly clever has been done to incorporate that into the plot besides "Oh yeah, I checked her blog". And Then There Were None (2017) consisted of [fairly faithful adaptation] + [modern day Japan] + [extra elements], but these two specials miss the [extra elements]. I really wish there was that little bit extra, as And Then Were None (2017) should it could be done, to result in at least a unique adaptation.

So these two adaptations of two of Miss Marple's more famous adventures were fairly well-done adaptations on their own, but they had very little originality to offer, despite the fact that the changed setting offered so much potential for that. Some might prefer adaptations to be as faithful to the original novel as possible, but given that this is another medium, and the fact that due to more practical circumstances, these two adaptations were planned to be set in modern day Japan, I really wish they had just gone that extra mile to somehow incorporate that more firmly into the plot to bring a truly unique adaptation of the source material, instead of 'just another one.' I hope that Mitani Kouki will be able to bring his own unique charm in his adaptation of The Murder of Roger Akroyd soon!

Original Japanese title(s): 『パディントン発4時50分 寝台特急殺人事件』&『大女優殺人事件 鏡は横にひび割れて』

It's All in the Game

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「ピカッとひらめいた! 」
『名探偵ピカチュウ』
 
"A bolt of brilliance!" 
"Detective Pikachu"

While they have been a while for a long time, episodic videogames really took off with the many games by TellTale Games like Sam & Max and The Walking Dead and is now a commonly seen format in the videogame industry. Like the term says, an episodic videogame is like an episode of a series: it is considerably shorter than the usual videogame (and also cheaper, of course), but it is intended as part of a larger, contineous series and are released in a more frequent schedule than conventional videogames. This format results in cheaper releases that can be delivered more quickly to the consumer and it gives the developers an early stream of income as they work on subsequent episodes in which they can also incorporate consumer feedback on earlier episodes. This format is somewhat similar to the serialization of novels (which is also an ongoing service), though still very different in key elements, with the most important distinction being that episodic videogames can stand on their own for the most part, while installments in serializations are usually not standalone, as you need the context of the installments before, and also after to make sense of the story. An episodic videogame ideally is a vital part to the whole series, but should also feature its own storyline that is mostly resolved within that particular episode, giving the player some closure at the end of the deal. That is of course not often the case with novel serializations, as the installments are basically excerpts.

Episodic mystery fiction is not common, but there are some examples. Videogames like Famicom Tantei Club and Trick X Logic were originally episodic releases for example. If we look at printed books, the interlinked short story collection is an example, if the short stories themselves are published seperately first before being collected in a volume, though usually, the overall storyline of episodic videogames is far stronger than those you'd usually see in interlinked short stories. Basically, episodic videogames and interlinked short story collections are standing right opposite each other: the interlinked short story stands on its own, but can also be read in relation to the other stories, while the episodic videogame is intended as a vital part of a series, but also happens to work as a seperate piece.

Two years ago, I reviewed the 3DS download-only videogame Meitantei Pikachu ~ Shin Combi Tanjou ("Detective Pikachu ~ Birth of a New Duo"), which was a simple, but entertaining mystery videogame starring Nintendo's famous Pokémon franchise. I absolutely loved it as it was a funny game that actually made creative use of the creatures for its mystery plots, but I mentioned it was only the first episode in what was obviously supposed to be a longer series. I even ended my review with "Let's hope new episodes will follow soon.". At the time, I assumed new episodes would follow in a few months, half a year tops, as that was the standard release schedule for an episodic videogame. How wrong I was. It seems they eventually simply gave up on the episodic format, and decided on releasing a single, full-length standalone version of the game instead! So instead of releasing seperate episodes, they made us wait until March 2018 to release Meitantei Pikachu (Detective Pikachu) on the 3DS, which includes all the chapters of the story (the first episode that was originally released in Japan corresponds to the first three chapters of the final product). So I was a bit bummed I had to wait two years for this mystery to be finally solved, but as I really liked the original release, I had no choice but to get it.

The story is of course exactly the same as the original release. Young Tim Goodman moves to Ryme City in search of his father, a private detective who has gone missing while working on a case. Immediately after his arrival in the city, Tim runs into a talking Pikachu, an electric mouse was actually the partner of Tim's father Harry. Harry and Pikachu got in an car accident and only Pikachu was found. Pikachu lost his memories of what happened, but he gained the powers to communicate in human speech with Tim. Together, the two try to find out what happened to Harry. The original episode ended right after Tim got his first real lead to what happened to his father, but the story of the complete version of Detective Pikachu obviously goes beyond that, and while it still leaves some questions unanswered for a potential sequel, Detective Pikachu works perfectly as a standalone game or a "first season" of a series.


I was reading through my review of the first episode again, and to be honest, there's little I want to add to that. I really recommend you reading that review first, as the full version of Detective Pikachu runs on the exact same way the first episode paved, so all my points still stand. During their hunt for answers, Tim and Pikachu come across problems they have to solve or mysteries that need to be explained. After collecting evidence and testimony at the scene, Pikachu will lead Tim through some questions to see if they can solve their conundrum (=testing the player). Once the problem is solved, the story progresses, bringing new locales and new challenges for the duo. What makes Detective Pikachu stand out is how it incorporates Pokémon into its mysteries. There are about 700 different species of the creatures they call Pokémon (Pocket Monsters), each with their own special powers and characteristics. People use them for a variety of activities, from pets to using them for Pokémon fights and having them help with work. Pikachu, the best known Pokémon for example, is a yellow mouse species of the Electric type, capable of generating electricity for attacks. Only a selection of them appear in this game, but Detective Pikachu makes excellent use of the well-documented powers of the Pokémon to bring a detective story you're unlikely to find elsewhere. For example, Pokémon usually can't speak with humans, but through Pikachu's interpretation skills, Tim's able to question Pokémon for valuable testimony, testimony that human characters usually can't give. These 'humanized animals' allow for all kinds of neat things in the mystery plot, like getting testimony from Flying-type Pokémon, while in the real world, you wouldn't be able to question a bird even if they were witness to some crime.


The fact all the Pokémon are all fleshed-out creatures with special powers is also cleverly used for the mystery plots, as sometimes the powers of a Pokémon are used to commit a seemingly impossible crime, or you yourself have to use their powers to accomplish a task, or even deduce the identity of a culprit-Pokémon by examining the skills it used or other characteristics. Because Pokémon are so well-documented regarding what they can and can't do, it's still a fair-play mystery even if some Pokémon can turn invisible or walk through walls, and everything you need to know to solve the mystery is within the game, so you don't need to know much about Pokémon to enjoy this game.

The cinematic presentation is also top-notch by the way, and I think that people who like Zootopia will really enjoy this game. The banter with Pikachu (who sounds and talks like an middle-aged man) is really funny, and really gives the game its own voice and face. Detective Pikachu is also slated for a Hollywood live-action adaptation by the way, and I'm actually very curious to see how that'll turn out! The source material is certainly brimming with potential for a great film.


They also released an amiibo-figure of Detective Pikachu, which I couldn't resist. I think this is the biggest figure I have of a detective character (then again, the only other figures I have of detective characters are some small keychain mascottes of Detective Conan and Ace Attorney...). Sure beats the classic Sherlock Holmes bust!

So while it is undeniably a very simple adventure game, Detective Pikachu manages to be a very entertaining experience. It has great presentation, and while the story is a bit predictable in a cartoony way, it also brings creative mystery plots that make great use of the fact that this is a Pokémon game, resulting in a detective story that is totally unique and more importantly, incredibly fun.

Original Japanese title(s): 『名探偵ピカチュウ』

Mask of the Phantasm

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「明るい日差しを感じてモーニン!恋も事件も土曜がスタート!今日はスペシャルミステリー。笑う仮面の鳥肌トリック。たった一つの真実を見抜く、見た目は子供頭脳は大人。その名は、名探偵コナン!」
『名探偵コナン』

"Feel the bright sunlight, good morning! The Saturday starts for both your love and work! Today brings a special mystery. A chilling trick with the laughing masks. Perceiving the one single truth. The appearance of a child, but with the intellect of an adult. His name: Detective Conan!"
"Detective Conan"
 
A little warning: it might take a while for my next Detective Conan review. Usually a new volume is released in April to coincide with the newest film (this year it's Detective Conan: Zero the Enforcer), but author Aoyama Goushou has been on an extended hiatus for his health since the previous volume in December. Serialization will resume in two weeks, but as there's not enough material published yet for a new volume, it will still take several months before volume 95 of Detective Conan will be released.

The animated TV series based on Detective Conan started in 1996, two years after the original comic began its serialization. While the time slot alloted to Conan has moved around since its television debut (at the moment, it airs on Saturday afternoon), the show has been running more-or-less non-stop on Japanese television. More-or-less I say, as the show does skip a few weeks every year due to special programming, a short break or other circumstances. Usually, television shows are scheduled in cour (11~13 weeks) in Japan, but Conan is one of the few rare animated shows in Japan that isn't scheduled in cour, but runs indefinitely across the year, so it's quite usual for it to skip a week once in a while.

While the animated series is based on the original comics, the Detective Conan anime also features a great number of anime original episodes. The reason is quite obvious of course: if they'd stick to source material exclusely, they'd catch up to the original comic too soon, leaving nothing to animate. A story of three chapters in the comics usually translates to one single episode in the anime, so that means that on average, the anime only needs one episode (one week) for every story that takes three weeks to get published in the comics. The anime original episodes are written by a varied team of writers: some are specialized screenplay writers for Detective Conan, some are freelance screenplay writers who write for a variety of shows (not only mystery shows) with no fixed attachment to Conan, and then there's the odd one occassionally, like mystery author Ookura Takahiro writing a few episodes because he was also the original script writer for the 21st Detective Conan film The Crimson Love-Letter. I have seen only a few of the anime originals (mostly from the very beginning of the series, so those from the first hundred episodes or so), but the quality of the anime original episodes can vary greatly, though most will agree that that they often fall a bit behind to the stories from the original comic. This is partly because of the restrictions of course, as the anime original episodes are only meant to 'fill the time', and can't introduce important story elements that impact the further flow of the series.

Episode 184 Noroi no Kamen wa Tsumetaku Warau ("The Cursed Mask Laughs Coldly") however has not only long been lauded as one of the best anime original episodes ever, it's often also seen as one of the best episodes of Detective Conan, period. It was originally broadcast on March 13, 2000 as a one-hour special (double the length of a normal episode) and quickly gathered a reputation as a fantastic episode. There was a re-run of the episode in 2004, and on March 31, 2018, Noroi no Kamen wa Tsumetaku Warau was broadcast for the third time. As the older episodes of Detective Conan were obviously originally produced with traditional cel animation at a 4:3 standard, the last few years these re-runs of classic Detective Conan episodes also go through the process of digital remastering, and yesterday's broadcast was therefore also the first time viewers were able to see Noroi no Kamen wa Tsumetaku Warau in high definition.

Mouri Kogorou, Ran and Conan have been invited to stay one night at Suou Beniko's manor out in the woods. Suou Beniko is a former singer known as the Canary of the East and head of the Kurenai Promotion agency, who has also been organizing charity events for the children of victims of traffic accidents for the last decade or so. "Sleeping Detective" Kogorou will appear next week at such an charity event, as are a few other celebrities like the "Home-Run King" baseball player Matsudaira and Nagara Haruka, a popular tarot fortune teller, and they have all been invited by Beniko for the evening as her thanks for their appearance. Beniko's manor has a curious design, consisting of an East and West wing that each have their own entrance. A gallery-like chamber provides the only connection between the two wings and the two doors leading to this room, one at each wing, are locked every night at midnight. This room is called the Chamber of Masks, as Beniko's also a collector of masks from all over the world, with most of them displayed in the Chamber of Masks. The stand-out objects in this room are the two-hundred "Cursed Masks" made by the artist Gonzalez: after being betrayed by his own brother, Gonzalez committed suicide, and when he was found in his bedroom, the two-hundred masks were all spread across his bed and room, covered in Gonzalez' blood. Since then, the masks are believed to crave for blood, and previous owners of the masks have all died violently. Conan's curiosity is immediately piqued by this tale, as on their way to the manor, Kogorou found a warning telling him not to go to Beniko's manor, signed by the Herald of the Cursed Masks.


That night, Kogorou, Conan and Ran are awakened from their slumber by a phone call from the Herald of the Cursed Masks. When the group enters the Chamber of Masks, they discover that the two-hunderd Cursed Masks are gone, and after unlocking the door to the opposite wing and making their way to Beniko's bedroom, they find she has been murdered in the most terrifying manner: she was stabbed in her throat, and the two-hunderd Cursed Masks were all spread across her bed and room, their mouths covered in her blood. What makes the murder even more mystifying is the fact that Beniko was murdered inside a locked room: the door to the hallway was locked twice from the inside, the other door to the neighboring bedroom has been sealed for years and the window can't be opened in the first place. So if a murderer couldn't have entered or exited the room in the first place, does this mean it was the curse of the masks which killed Beniko?


I had long heard about the reputation of this one-hour special, but this was the first time I actually saw this episode, and man, this was really one of the best Conan original episodes! First of all, the trick behind the locked room murder is brilliant. The concept is extremely original and I don't think I myself have even seen other variations on this idea before to be honest. It is also an idea that works much better presented in a visual format rather just reading a description (novel) or hearing an explanation (audio drama), so this is also the best medium to portray this trick, for some extra bonus points. The decisive clue is also devilishly subtle: if you're already on the way, it will probably give you that last little push to the solution, but it's not one of those 'afterthought' clues some authors sometimes come up with that give away everything. If I have to complain, I'd say the whodunnit is rather obvious, but that point's moot if you can't figure out how the locked room murder was committed. As a howdunnit locked room murder, episode 184 is fantastic, showing daring originality and very competent storytelling through proper clewing.


Many people who saw the original broadcast of the episode also remember Noroi no Kamen wa Tsumetaku Warau as one of the scariest episodes of the series, and that's true also. The atmosphere of this story is excellent (with many scary masks placed throughout the manor and creepy twin maids!), but the kicker is that the atmosphere also works as a perfect smokescreen to how the murder was committed. As a crash course in how to do a good mystery story in a visual format, making use of the medium's strong points to strenthen the core mystery plot, this one-hour special is a masterpiece. The episode is quite lengthy with its nearly fifty minutes of runtime (it's one hour with commercials), but it reserves the necessary time to not only create atmosphere, but also to clearly explain the mystery to the viewer through handy diagrams projected on the screen and other little, but helpful visual aids. I think I might've perhaps even prefered an extra five minutes to explore the suspects a bit more: like I said the identity of the culprit is rather obvious, which is also because the episode spends little time to the various suspects, but that's a minor complaint.

So I'm glad I finally got to see Noroi no Kamen wa Tsumetaku Warau, as its reputation was more than deserved. While I'm the first to admit that the anime original episodes usually don't really interest me, this one-hour special shows that there are some real gems among them too, that can match the best of the stories from the comic. The digitally remastered episode re-runs of Detective Conan usually focus on the episodes based on the stories from the comic, for obvious reasons, but it's great that they also have room to revisit these anime originals. I really should look up which anime original episodes are worth watching too....

Original Japanese title(s): 『名探偵コナン』184話「呪いの仮面は冷たく笑う」

The Message in Red

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"The Moving Finger writes; and, having writ, moves on"
Rubaiyat (Fitzgerald translation)

Confession: For the longest time, I'd mix up Freeman Wills Crofts and R. Austin Freeman.

Life after medical school has not been the success story Jarvis had hoped it to be. One day, he runs into his old friend John Thorndyke, who unlike him has made a bit of a name for himself as a medical expert in the field of legal problems. Jarvis is invited for dinner, but the friend's reunion is disturbed by Reuben Hornby and his lawyer, who look for Dr. Thorndyke's help. Diamonds kept in the safe of Reuben's uncle's safe have been stolen, and the one single clue left on the scene of the crime is a bloody thumb mark found on a piece of paper lying inside the safe, which was obviously not there when the diamonds were last seen. The thumb mark is that of Reuben, but he swears he has nothing to do with it. Thorndyke's interests are piqued, and he decides to hire his old friend Jarvis as an assistant while they do their own scientific investigation into what the police considers an open-and-shut case in R. Austin Freeman's The Red Thumb Mark (1907).

The infamous "zoom and enhance" scene we nowadays see in crime TV dramas is of course a bit silly (blowing up a photograph is not magically going to enhance its resolution), but it is a good example of how much science and technology has become a part of our world, and particularly, crime and mystery fiction. I'd guess that many people had of course heard of forensic techniques like DNA testing, tests for blood spatters and more, but obviously series like CSI helped inform the average viewer of what technology can do when fighting crime. Of course, science and technology has always been an important factor of mystery fiction. A mystery is solved by combining clues, and clues most often consist of tangible clues that can be obtained through an application of the sciences. Our first meeting with a certain Mr. Sherlock Holmes for example had him discover a new reliable test for blood stains, which he assures Dr. Watson and the reader would be the most practical discovery for the medico-legal world. But even something as simple as using plaster of Paris to preserve a footprint is an application of science.

So that we'd eventually get a detective who'd specialize completely in utilizing science and technology to solve crimes was not a surprise. R. Austin Freeman's Dr. Thorndyke is most often seen as the quintessential detective who champions the use of science in crime-fighting, and The Red Thumb Mark is in fact the very first novel in the Dr. Thorndyke series. I think I have read only one Dr. Thorndyke novel in a longaway past (The Eye of Osiris) and to be honest, I remember awfully little of that book, so perhaps it was good that I resumed my Thorndyke reading with the book that introduced the world to the scientific investigator.

In a way, I'd say that The Red Thumb Mark is almost more like a case-study than a mystery story. That is not fair to the novel perhaps and it's obviously a story of fiction (with some melodrama, even), but if you look at the core mystery plot, one could argue that the story's focus lies almost solely on the titular thumb mark, and by extension, the issue of fingerprints in general and their use in criminal investigation. Upon taking the case, Dr. Thorndyke devotes his time on examining the one damning clue in the whole case in an attempt to save Reuben. In the course of the story, Dr. Thorndyke will explain certain characteristics of fingerprints that show how they are not, like was thought back in the time, that fingerprints were the one-and-all clue. It is here where you do really feel that time has passed by a lot since The Red Thumb Mark was first published, because Dr. Thorndyke's might've been surprising back then to the reader, but the plot as is has troubles really standing out to a modern reader, as the caveats pointed out by Dr. Thorndyke are common knowledge now, and almost warrant for a shrug. In fact, I think the 'surprise' wore off pretty quick, as Edogawa Rampo also wrote a (translated) short story based on a similar idea (focusing on fingerprints), and there I think it worked better as the device was not meant to sustain a novel-length story, but just a short story.

When I say The Red Thumb Mark reminds me of a case-study, it's because it is basically looking at the practical uses of a certain topic (in this case fingerprints), with the story mostly serving as device to make it easier to swallow. There is of the course the mystery of how Dr. Thorndyke is going to solve Reuben is innocent, and there is even a courtroom drama segment as the finale, but "other stuff" like who the real culprit is, are only of secondary importance to the plot, and the real aim of this story is closer to "You may have heard of fingerprints as an important development in criminal investigation, but there are some caveats to that." While reading The Red Thumb Mark, I also had to think of Melville Davisson Post's Randolph Mason series, which basically presented case-study-esque stories based on rather silly US laws, but I think those stories worked better because of the more surprising settings. The Red Thumb Mark in comparison feels more dated, as we, as in the "average reader", have learnt so much more about things like fingerprints.

All in all, I thought The Red Thumb Mark had an okay-ish idea, but it does feel dated because it devotes all its energy at looking at one particular topic that has since grown less surprising. This is of course not the fault of the book itself, but it does mean that a modern reader has more trouble to genuinely admire the tale. I also can't shake away the feeling this novel feels more like a thought experiment focusing on fingerprints, despite the surrounding story and melodrama.

The House of the Nightmare Witch

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君のいない未来が
ただ大きな闇に見え
死んでしまえば生きなくていい 
「Holy Ground」(Garnet Crow)

A future without you
Only looks like a looming darkness to me
I might as well die so I wouldn't have to live on anymore
"Holy Ground" (Garnet Crow)

Okay, when I said it might take a while for my next Detective Conan review, I meant a review of the manga of course, as it'll take while for volume 95 to be even officially announced. But there's nothing stopping me from doing more reviews on the animated series.

After enjoying the Detective Conan special episode Noroi no Kamen wa Tsumetaku Warau, I decided to check out some more episodes which were not based on the Detective Conan comic source material, but original stories created especially for the anime series. I decided to focus on episodes with a screenplay by Ochi Hirohito, as he wrote the story for Noroi no Kamen wa Tsumetaku Warau. Ochi's a busy bee for Conan by the way, because he's not only a screenplay writer for Detective Conan, but also episode director and storyboarder. Noroi no Kamen wa Tsumetaku Warau was in fact one of the rare occassions where he's responsible for all three tasks for the same episode. When I checked which episodes he had written the screenplay for, my eyes were immediately drawn to episodes 603-605, which formed a three-part story titled Koureikai W Misshitsu Jiken ("The Case of the Séance's Double Locked Room"). While three-episode long stories aren't a rarity in Detective Conan in general, Koureikai W Misshitsu Jiken was actually the very first anime original three-parter, even though the series had been running for nearly 15 years by then, with many, many anime original episodes. These three episodes originally aired on January 29th, February 5th and 12th in 2010, which in hindsight means I was actually living in Japan at the time and that I could've seen these episodes in real-time. But I didn't. 


Kogorou, Ran and Conan find themselves lost after taking a wrong turn and seek refuge in a creepy mansion in the forest. The three are met by a suspicious crowd wearing robes, but are surprised when they recognize the face of Nichiuri TV assistant-director Yatsukawa, whom they first met a few adventures earlier. The lot, Yatsukawa explains, are members of the fanclub of Miyahara Kira, a cosplay idol-model and aspiring actress who died one year earlier in a car accident, even though her body was never retrieved. Other people here include Utakura Shouko, an upcoming idol herself, Mifune Ryuuichi, a photographer who helped Kira become an idol and Kani Yutaka, a figure sculptor who's a very big fan of Kira. The house is the home of Hirasaka Reiki, who is not only a fan of Kira too, but also a popular horror manga author who created the hit series The Blackmagic Girl, which was scheduled for a live-action theatrical film release starring Kira until her death put a halt to the project. This night, these Kira fans plan to hold a séance, as lately rumors are making the round that Kira has come back as a witch from the underworld to take revenge on those who wronged her in life, just like the protagonist of The Blackmagic Girl. The rumors vary from harassment of other idols to even murder, as two weeks ago, Hirasaka Reiki's editor was murdered in his own apartment, leaving the dying message "Kira".


Kogorou, Ran and Conan participate in the séance session held in the Chamber of Meditation in the Hirasaka manor, but this séance ends in a dud. The members eventually all retreat for the night, but then everyone is awakened by a text message sent from Shouko's phone, where Kira declares she has come back from the dead. The search for Shouko ends in the Chamber of Meditation, which they find in disarray, with the dead body of Shouko lying dead on the table in the center. However, they had to break open the door as it was padlocked from the inside, and as the only other exit out of the room is a closed window high up the wall, it seems Shouko was murdered inside a perfectly sealed room. This isn't the only tragedy to happen that night in Hirasaka's home however, as right after this first shocking discovery, they discover that Hirasaka Reiki himself also seems to have died in his own room, which was also locked from the inside!


As mentioned, this was the series very first anime original three-parter, but this story is a gem that certainly needed the space the three episodes provide! It's obvious from his work that screenplay writer Ochi loves his locked room mysteries, and this time he presents the viewer two servings. What makes Koureikai W Misshitsu Jiken an exceptional story is synergy. In January, I reviewed Mitsuda Shinzou's Kubinashi no Gotoki Tataru Mono as one of the best mystery novels I've read these last few years, and synergy was an important reason for my praise. The story didn't consist of various, independent mystery modules set one after another, but every part was interconnected, each mystery, puzzle and solution strengthening the other elements of the plot. I'd argue Koureikai W Misshitsu Jiken is an good example of synergy in mystery fiction too. The second locked room murder for example is, taken on its own, quite simple. In fact, I have to admit I was even a bit disappointed by it, as it appeared even unambitious for someone who created a masterpiece like Noroi no Kamen wa Tsumetaku Warau. But then its connection to the murder inside the Chamber of Meditation is revealed, and every thing changes! Mind you, the way the locked room mystery within the Chamber of Meditation is created is actually very satisfying on its own: it is  highly original and hard to spot, even though the hints are in your face all the time, and it also makes use of some other minor elements to make an ingenious trick on its own stand out even more. Still, I can't even remember having seen a similar trick used in this way, and the fundamental element needed for this trick is integrated exceptionally well in the narrative too.


But you really see the genius behind this story once realize how this locked room and the other locked room are connected. Everything is connected in a meaningful manner: there are convincing reasons for both locked rooms to exist in the first place and while the two locked rooms are constructed in completely different manners, they actually rely on the same core idea, only utilized in another way. Yet the two locked rooms aren't just very oblique variations on the same trick, as there is also a meaningful reason to why there's a connection to them in the first place and why there are two of them, which again goes back to the starting point as to why the murderer needed to create a locked room in the first place. The more I think about it, the more I see how brilliantly structured this whole tale is, and while the story is quite lengthy at over an hour runtime spread across three episodes, I have to say there's basically no unnecessary part: everything is on the screen for a reason, and everything strengthens the core mystery plot.

If I had to voice a complaint, it'd be the same as the one I had for Noroi no Kamen wa Tsumetaku Warau: the culprit is far too obvious. The core focus is obviously on the howdunnit part of the two locked rooms, and that is done so expertly it becomes painfully obvious how... uninspired the whodunnit part of the story is. The hints to the identity of the murderer are crude at best and almost seem like an afterthought, especially as both of them are introduced relatively late in the story. I wonder whether Ochi has written a semi-inverted story for Detective Conan, as I think that might suit his style better: reveal the identity of the murderer right from the start to the viewer, but don't show the exact manner in which the inevitable locked room murder was done. Sure, Ochi'd still need to come up with a convincing way to give the game away, but at any rate, hiding the murderer isn't his forte, so at least it can't feel less uninspiring.

So Koureikai W Misshitsu Jiken proved itself to be another excellent Detective Conan anime original penned by Ochi. While the stories are nothing like each other, it's actually very similar to Ochi's other great episode, Noroi no Kamen wa Tsumetaku Warau: both stories may feature a somewhat uninspired whodunnit plot, but the howdunnit behind the impossible crime is brilliant. The locked rooms of Koureikai W Misshitsu Jiken are admittedly not as impressive as that of Noroi no Kamen wa Tsumetaku Warau, but in return you get a locked room mystery that is still memorable on its own, but that is turned into something that is way more than the sum of its parts, providing an impressive showcase of how important proper plotting and synergy for a mystery story.

Original Japanese title(s): 『名探偵コナン』603-605話「降霊会W密室事件」

Wonders of the World

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Seven Days War 戦うよ
僕たちの場所この手でつかむまで
「Seven Days War」(TM Network)

Seven Days War - We will fight on
Until we will get hold of a place of our own
"Seven Days War" (TM Network)

A re-read today! Well, I had only read a translation of this book quite a few years back, so you could also say that this is the first time I read the original story, I guess.

The deadline for his upcoming book is all what's on Ellery's mind when he's suddenly visited by Howard van Horn, a young talented sculptor he had first met in Europe during the war. Howard has been suffering from extended attacks of amnesia, with him sometimes waking up in the most surprising places, with complete days absent from his memory. Fearing he might've committed a crime during one of these attacks, he hopes Ellery can figure out what's the cause of these attacks, and begs the writer to keep an eye on him. Ellery agrees and finds himself returning to Wrightsville, where Howard lives together with his millionaire father Diedrich van Horn and his stepmother, the young and beautiful Sally. Several curious incidents surrounding the van Horns occur however during Ellery's stay, some of them related to Howard's amnesiac blackouts, but Ellery could've not have foreseen what would connect all of these incidents together in Ellery Queen's Ten Days' Wonder (1948).

It is no secret that I am a great fan of Ellery Queen's work, especially of his early novels (also known as the Nationality novels), which were admirable experiments in deduction. While Queen's early novels might not have featured bombastic impossible crime situations like locked room murders, they did still often feature interesting and alluring crime scenes, often with a somewhat voyeuristic element, like a body found inside a department store, a completely naked body found on the beach or crucified bodies. Queen combined these scenes with a mystery plot not focused on misdirection or enigmatic clues, but rather on presenting a solvable puzzle plot to the reader: the individual puzzle pieces (clues) might've been simple on their own, like indications that the culprit was left-handed, but it was combining all these clues together in surprising ways that made these early Queen novels so satisfying, and also the reason why when put on the spot, I prefer these puzzle plot novels over for example the more magic show-type of mystery novels like those written by Carr.

But Queen did not stick with what some would call thinly disguised riddles. Calamity Town introduced the readers to the fictional New England town of Wrightsville, and it'd mark a shift in writing style in the Queen canon. No longer were we presented with abstract puzzles: the mystery plots were minimalistic compared to Queen's early work, and human characterization and psychology became much more important. We weren't dealing with abstract suspect A, B and C anymore, but fleshed-out characters. We were also introduced to a much more human Ellery, who'd actually became part of the story, instead of just "looking down" at the actors in the tale of mystery in his role of the great detective. The town of Wrightsville became a character on its own, as it already made an impression in its first appearance, but was also fleshed out even more in subsequent stories. Your mileage on these novels might vary though. I know a lot of people appreciate the more human Ellery and the more naturalistic approach of the Wrightsville novels, while I deem them to be among the weakest of Queen's creative output, with mystery plots that are far too minimalistic, lacking the satisfying complexity and the sheer fun of what made the early novels so engaging as puzzle plot mysteries.

Ten Days' Wonder is the third novel set in Wrightsville, but it is in reality a weird attempt at mixing the naturalism of the Wrightsville setting with the more zany ideas seen in earlier Queen novels, like There Was An Old Woman or The Tragedy of Y. The result is an uneven product, but one I did enjoy in a weird manner. The main problem this novel has is that it is basically working towards a punchline (not a trick solution, mind you), but the set-up takes ages. 70% of the novel is set-up and I can imagine some readers might give up midway, because there's just so little happening. Yes, there are a few incidents involving Howard, but the incidents aren't really alluring on their own, and that combined with the human drama makes most of this novel fairly tedious to get through: little happens and the things that happen are not really exciting.

But then the novel throws a screwball at you by revealing a pattern that connects the seemingly random incidents together, and it's utterly nuts. The link that connects all the dots into a focused line is something that would've been surprising in the earlier Queen novels, let alone in the more realistic setting of Wrightsville, but it works for some odd reason. Is it realistic? No, of course not, it's insane and that's what I like about it, because it does work in a mystery novel. I don't read mystery novels for realism, I read them for going beyond realism for a story that entertains. The contrast between the long and tedious set-up of this novel, and the utterly ridiculous truth (in a good way!) revealed by Ellery is what makes Ten Days' Wonder for me. There Was An Old Woman was crazy throughout, but the slow start and then the sudden shift in tone gives Ten Days' Wonder an extra oomph. The question of whether the pattern is also fairly clued is debatable, I think. There is some foreshadowing, but don't expect the careful and precise clewing from the early Queen novels.

As a mystery novel, I find Ten Days' Wonder difficult to describe though. A long time ago, I proposed the term whatthefuck for a type of mystery novel that is not a whodunit, howdunit or whydunit. I guess that Ten Days' Wonder sorta fits the bill: for most of the time, there is no real mystery for the reader themselves to solve, and the plot's mostly moving from one minor incident for Ellery to deal with to another. In a whatthefuck, there is no clear-cut mystery for the reader to focus on, like a body or a theft or anything like that, but it's a story that works towards a conclusion that allows you to look at the prior events from a completely different angle. It's something Yamada Fuutarou also often used in his novels, making those works also a bit difficult to qualify. It's only when you see the whole picture you realize how it works as a mystery novel, but that also means these stories are very hard to explain without spoilers.

Queen also dives into the fallibility of Ellery as a detective in Ten Days' Wonder and the events of this novel are actually of direct influence on Ellery's behaviour in the novel Cat of Many Tails. Of course, Queen already delved into this topic as early as in The Greek Coffin Mystery, but I absolutely love how the theme is explored in this novel, as it builds further on the theme, moving further than before. In a way, we move towards a post-modern look at the detective-character in Ten Day's Wonder and I think it works especially well, as well as brutal on a detective character like Ellery, especially because he started out as a character in the Van Dine school, as a master detective who overlooks the case as an outsider. The same theme is also often explored in Japanese shin honkaku mystery novels actually, especially by Norizuki Rintarou who has always paid a lot of attention to what he collectivelly calls the Late Queen Problems.

Ten Days' Wonder is thus a weird Queen novel. It takes the form of a normal Wrightsville novel for a very long time, with a mundane, minimalistic plot that does little to really hook the reader, but then suddenly shifts gears to become something much more grotesque and shocking. The last 20~30% of this novel are incredibly bizarre and the finale also makes an impression as an post-modern take on the classic mystery story, but because the extremes of this novel are so drastic, I find it difficult to recommend this novel to people without caveats. I think readers can gain so much more from Ten Days' Wonder if they have at least read one of Queen's nationality novels and one of the other Wrightsville novels to make the comparision. I myself think this is one of the more unique Queen novels, but it's definitely not an accessible entry in the series.

Don't Wanna Lie

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「真実はいつも一つ!」
『名探偵コナン』

 "There's always only one truth!"
"Detective Conan"

With a comic series with 94 volumes (and more in the making), and an animated television series just two episodes short of 900, Detective Conan has not only become one of the biggest mystery IPs in existence, it's also become a major part of Japanese popular culture of the last two decades. But there was a time early on when original creator Aoyama Goushou considered stopping with the series due to the hectic work schedule. By then the animated television series based on his comics had already started, but still, he was not sure whether he wanted to continue with Conan. What changed his mind however, was when it was decided that an animated theatrical release would be made of Detective Conan. This project gave him new wings, and in 1997, Detective Conan: The Time-Bombed Skyscraper was released, intended as the definitive theatrical adaptation of the series. By the time of the film's release however, Detective Conan had grown so popular that it was decided that the following year, another Conan film would be released. The annual Conan movies have remained a tradition up to this very day, and tomorrow, on April 13, 2018, Detective Conan: Zero The Enforcer will be released in Japanese theatres as the twenty-second Detective Conan movie.

While the Detective Conan movies are not strictly part of the comic storyline, I'd say the Detective Conan films can serve as an excellent introduction to the series, as they usually encompass all the major themes of the series (mystery, thriller, romantic comedy) in easily accessible bite-size productions. My very own introduction to Detective Conan was through the second film, The Fourteenth Target for example, and I had no trouble getting into the story using this movie as my springboard. What helps is that every single Detective Conan film starts with a short three minute introduction to the series' premise and the major recurring characters that'll play a role in the movie in question. Many Conan fans will know the introducing lines "My name's Kudou Shinichi, a high student school detective..." by heart. Each film can (more or less) stand on its own as an action-mystery movie, so there are actually quite some people who don't really watch or read Conan regularly, but watch the films each year. The films have a wide appeal and are viewed by a broad audience in Japan: I remember from my own visits to the theater that I've seen everyone here with Conan, from kids and their parents to high school couples to the middle-aged and elderly. The films are also each year broadcast on television (once the latest film is released in April, the one from the year before is broadcast) and are always watched by many.

But with twenty-two of them out (starting tomorrow), I thought this might be a good time to pick out a few of them. The four films I picked out for this post are not only some of the best of the series, serving as good mystery movies that also do the main series justice in terms of atmosphere: another condition for picking them is that I also deem them suitable as introductions to the series in general, so these are also the movies that don't lean to much on the action, or don't require too much knowledge of the series and characters in general for the pay-off. I hope that this list can help out someone who hasn't started on the series yet (or not on the movies). The movies are listed on release year.
 

1. Detective Conan: The Fourteenth Target (1998) is the second film of the series. A killer is targeting the people near to the Sleeping Detective Mouri Kogorou according to a certain pattern, and it's up to Conan to catch this murderer. The Fourteenth Target is one of the most classically-styled mystery films of the whole series, with a complete focus on the mystery plot (with only one big action scene in the film's excellent climax). While some might find the clues to the identity of the murderer a bit sparse, the film does feature one of the more unique motives for the murders and one can really enjoy The Fourteenth Target as standalone murder mystery. The underlying plot's also deeply connected to the main cast, making it a great introduction to the series in general, as the film's really good at quickly making all the character relations clear. And I'll repeat myself, but the whole climax scene, from the identification of the murderer all the way to the credits is fantastic.

If you liked The Fourteenth Target: for those who want to see more of the Sleeping Detective Kogorou when he's not a bumbling detective, but really trying his best, go watch 2005's Detective Conan: Strategy Above The Depths. This ninth Detective Conan film has a bit more action, but the story is similarly to The Fourteenth Target very focused on its core mystery plot (which explains why it's not that popular actually, as it misses a bit of the spectacle other movies have).


2.Detective Conan: Captured In Her Eyes (2000) is the fourth film, and starts with a short flashback of Shinichi and Ran in the amusement park, only hours before Shinichi was turned into a child and had to hide his true identity to everyone, including Ran, with his disguise as the kid Edogawa Conan. Back in the present, Ran's become witness to an attempted murder on police detective Satou, the latest victim in a series of attacks on cops. Ran's lost her memory due to the shock, and the murderer tries to get rid of her before she recovers her memory and remembers the face of the cop-killer. Captured In Her Eyes manages to fuse an okay whodunnit plot about the cop killer with a personal story of Ran having lost all her memories of her family and friends and the result is a story that's really captivating from start to end, as the mystery plot serves as a vehicle to explore the characters, but also vice versa. As a true theatrical adaptation of the series, Captured In Her Eyes is perhaps the pinnacle.

If you liked Captured In Her Eyes: the very first movie, Detective Conan: The Time-Bombed Skyscraper, has a more limited mystery plot, about a serial bomber who seems to hold a grudge against Shinichi, but ends up as a pretty character-focused story too. As the very first film, it's also very accessible as there's so little luggage and can serve as a great introduction to the series too.


3.Detective Conan: Countdown to Heaven (2001) is the fifth movie, and the very first that featured the so-called Black Organization from the series: the mysterious criminal gang that developed the drug that turned Shinichi into the child detective Conan. Members of the Black Organization have been hanging around the newly built Twin Tower Buildings in West Tama City. A murder inside a suite room of the Twin Tower Buildings is followed by another murder during the opening reception of the Towers, followed by a series of explosions. While most people manage to escape the burning towers, Conan and his friends get stuck in one of them, and they are forced to find a way out while also figuring out who the serial murderer is. Countdown to Heaven has a bigger focus on explosions than previous films, something subsequent movies will use even more, but the core mystery plot is actually... really good. The motive behind the murders is brilliantly clued and once that's done, you're left with a fantastic action movie. That last scene, where they manage to escape the exploding tower? Amazing stuff here.

If you liked Countdown to Heaven: there are a few other films that feature the Black Organization or some of the other police organizations that fight the Black Organization. The thirteenth movie, Detective Conan: The Raven Chaser (2009), has a rather uninspired mystery plot, but has an exciting finale and be seen fairly well as a standalone movie. That can't be said of the seventeenth movie, Detective Conan: Dimensional Sniper (2014), nor the twentieth Detective Conan: The Darkest Nightmare (2016). The latter in particular is a grand spectacle action movie that really relies on knowledge of the series to be fun, otherwise it's just a parade of "Who's that? Why are they fighting?". The Dimensional Sniper is an entertaining action-flick with a minor mystery plot, but it ties in to the background of a popular character in the original comics and you really need that background knowledge to get the most out of the film (especially from the last three seconds before the credits roll. It's a brilliant reveal, but you're not going to get it if The Dimensional Sniper is your introduction to the series).


4. Detective Conan: The Crimson Love Letter (2017) was released last year as the twenty-first movie and has Conan working with Hattori Heiji, a high school student detective from Osaka who's one of the few who knows Conan's real identity. This time the duo are working on a murder on a karuta player (a competitive card sport), as well as a bombing of a television studio where they were busy filming a programme about karuta. The result is an excellent film with a good, robust mystery plot, but also elements of the romantic comedy movie and even sports movies. The Crimson Love Letter manages to mix all this into an accessible action-mystery movies that's easily the best Conan movie of the last decade.

If you liked The Crimson Love Letter: the seventh film, Detective Conan: Crossroad in the Ancient Capital (2003) is very similar to The Crimson Love Letter: also a big role for Hattori and also an excellent movie on its own that works as grand scale action-mystery film with comedic elements. Crossroad in the Ancient Capital is often considered one of the best, if not the best Conan film of all time, and it's an opinion I don't really object too. The reason I decided to nominate The Crimson Love Letter as my fourth was more because I didn't want to choose early movies exclusively. I'd say The Crimson Love Letter is the more modern movie, with more flashier action, while Crossroad in the Ancient Capital is more subdued, closer to the original comic. The fourteenth movie, Detective Conan: The Lost Ship in the Sky (2010), similarly embraces the romantic comedy roots of the series, and is about a blimp that is hijacked by a terrorist group in possession of a dangerous virus. The movie featured the phantom thief KID in his funniest appearance in the movies yet. While the focus lies on the action and the comedy, the underlying mystery plot is actually quite well-clued, something I only noticed when I watched the movie for the second time.

I hope this list has shown a bit of what's available among the many Detective Conan films, and I hope I have piqued the interests of those who haven't started on Detective Conan or its films yet. As said, Detective Conan: Zero The Enforcer will be out tomorrow in Japan, but I'll probably watch it when the home-video release comes out, which's usually somewhere between half October to early December. So it's likely my next post on the topic of the Conan movies will take until then!

Turnabout Storyteller

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"The truth, however ugly in itself, is always curious and beautiful to the seeker after it."
"The Murder of Roger Ackroyd"

On this blog, I try to discuss mystery fiction in various forms. While most of the reviews here are of books, you'll also find many reviews of mystery videogames, audio dramas and I have even discussed mystery musicals. But the medium I discuss most often after books, are the audiovisual productions: television dramas, specials and movies. Mystery dramas and movies are of course quite popular, and many of them are in fact adaptations of novels. An adaptation almost always opens the way for discussion: some stories turn out to work better when it's presented in a visual medium, while other stories actually have trouble working as a visual production. To refer to a recent review on the blog: the solution to the locked room murder in episode 184 of Detective Conan works so much better because it's presented in a visual format and it wouldn't have nearly as much impact in a novel form. But there are plenty of examples where an adaptation might seem troublesome.

Agatha Christie's The Murder of Roger Ackroyd (1926) has long been such an example. This third novel featuring the Belgian detective Hercule Poirot was adapted for Agatha Christie's Poirot featuring David Suchet in 2000 for example, but did it really manage to convey what Christie did in that novel? No, not at all, and it ended up in a rather nondescript television movie of what is arguably one of Christie's better known novels. There's a Russian adaptation, it seems, but I haven't seen that one so can't really comment. But in general, one can say that some ideas simply don't work too well outside a novel, the same way some ideas don't really work outside the audiovisual format, and The Murder of Roger Ackroyd has long been a headscratcher for that reason.

A few months ago, it was announced that Fuji TV would broadcast a three-hour television special based on The Murder of Roger Ackroyd in April, with a screenplay by Mitani Kouki. Mitani is a theater/film/TV screenplay writer and director, who is known for his comedic storytelling. He has directed some fantastic hartwarming comedy movies like Radio no Jikan (AKA Welcome Back, Mr. McDonald), The Uchouten Hotel, The Magic Hour and Suteki na Kanashibari. One of his better known plays was Juuninin no Yasashii Nihonjin ("12 Gentle Japanese"), a fantastic parody on the courtroom drama classic 12 Angry Men. He's also an important person in the context of this blog: he wrote Furuhata Ninzaburou, the fantastic Japanese Columbo and Ellery Queen-inspired TV show and he was a showrunner of Sherlock Holmes, a children's detective show which featured not actors, but puppets.


In 2015, his adaptation of Agatha Christie's Murder on the Orient Express was broadcast: the two-part special was set in 1933's Japan and featured not Hercule Poirot, but the great detective Suguro Takeru. While the first two-hour part was a competent, but rather too faithful adaptation of the book (which reminded a bit too much of the 1974 film adaptation), the second part was sheer genius: it told the story of Murder on the Orient Express from the point of view of the murderer(s) in a comedic tone. This inverted adaptation of the story fitted Mitani's style perfectly, as many of his comedy movies are about problems happening 'backstage' at for example an hotel (The Uchouten Hotel) or a live radio play performance (Radio no Jikan). The backstage tale of Murder on the Orient Express was more than charming, and some of the original elements even helped address some of the problems of the original novel! While The Murder of Roger Ackroyd has long been seen as a difficult work to adapt, I was really curious to see what Mitani would do with this television special!

Mitani Kouki's adaptation of The Murder of Roger Ackroyd titled Kuroido Goroshi ("The Murder of Kuroido")was broadcast on April 14, 2018. The story is set in a small, rural village in 1952, where we first meet with Doctor Shiba, the village's only practitioner who is also a personal friend of Kuroido Rokusuke, the most affluent person in the village. Kuroido is one night murdered inside his study, and suspicion soon falls on his son Haruo, who had left for Tokyo, but had that day returned to the village with debts. Believing in Haruo's innocence, Kuroido's niece (and fiancee of Haruo) asks Doctor Shiba's neighbor for help: it turns out that unbeknownst to Doctor Shiba, his odd neighbor is in fact the world famous detective Suguro Takeru who had retired to the village to grow vegetable marrows. Suguro accepts the request and with the assistance of Doctor Shiba in the form of his new Watson, the two set out to figure out who murdered Kuroido.


One can feel Mitani's love for the original novel throughout this special, which already starts with the names of the characters. While they are all Japanese, they're also neat references to the original characters. The great detective Suguro Takeru's name is for example based off Hercule Poirot: Suguro is a Japanese name that is somewhat similar to the Japanese pronouncation of Poirot, while Takeru is derived from Yamato Takeru, a legendary figure just like Hercule(s). Kuroido is of course a name similar Ackroyd (the kroyd part), while Doctor Shiba in this special is named Doctor Sheppard in the original novel. For fans of the source material, there's a lot of neat little references to be found here.


While the story is set to 1950s Japan instead of 1920s England, Kuroido Goroshi is actually a fairly faithful adaptation of the source material. The core mystery plot is left completely intact and Mitani even adds a few minor changes to make the whole production more entertaining, strengthening the backstories and motives of several of the suspects for example, making it harder to guess who's the murderer. The Murder of Roger Ackroyd is especially infamous for a certain reason which I can't and won't divulge here, but those who have read the book will know about it without any doubt, and it's famous enough you might know about it even without having read it. It is the reason why The Murder of Roger Ackroyd is often seen as very hard to do in a visual format. Kuroido Goroshi works surprisingly well, to be honest. While it may not be 100% exactly the same as the book (which would be quite a feat), I'd say Kuroido Goroshi does more than a commendable effort. Clever shifting of some of the events and supporting dialogue lines help set-up the surprising twist quite well, and the moment Suguro reveals who the murderer is, you really see how there's actually more foreshadowing than in the original novel. Like with his adaptation of Murder on the Orient Express, Mitani stays mostly faithful to the original novel, but dares to add some new touches here and there to answer some of the unanswered questions of the original novel, making it a very robust mystery story. The motive for the murder is changed by the way, but it really works well in the context of this special: the original motive wouldn't have fitted Kuroido Goroshi and I'm happy they went with this one.


The tone of Kuroido Goroshi is distinctly Mitani, with a heartwarming atmosphere with a lot of playfulness. While Suguro Takeru (played by Nomura Mansai) is the detective character, the true hero of this special is Doctor Shiba as played by Ooizumi You, as he's even longer on screen than Suguro! (Suguro doesn't even really appear on screen in the first third of the special). The scenes he has with his older gossipy sister are pure Mitani gold in terms of warm comedy, and the chemistry between the eager Doctor Shiba and the somewhat eccentric Suguro works really well: I wish we had a whole series with these two. Ooizumi You is playing the assistant this time, but he's played the protagonist in other mystery productions discussed on this blog before: he not only plays the unnnamed detective in the films based on the novel series Tantei wa Bar ni Iru, he's also the voice actor of Professor Layton! While some might be of the opinion that the comedic tone might not fit The Murder of Roger Ackroyd, I think it works wonderfully for Kuroido Goroshi, as it really manages to give this production its own face, while at the same time, it shows the original novel the respect it deserves. In my mind, this is the best of both worlds: in his two-part Murder on the Orient Express adaptation, most of the Mitani flavor was reserved for the second part, and the first part felt like nothing but a remake of the 1974 film where Mitani's hand could hardly be felt. Kuroido Goroshi however is from the start clearly a collaboration production between Mitani and Agatha Christie, which really sets its apart as a television special.

So Kuroido Goroshi was a very entertaining adaptation of Christie's The Murder of Roger Ackroyd that easily surpassed my admittedly reserved expectations of it. Screenplay writer Mitani Kouki managed to come up with a story that is very faithful to the source material, but that at the same time is also distinctly his take on the story. One can instantly recognize his style in storytelling, characterization and comedy, but this is fused brilliantly with Christie's original story, resulting in a television special that is truly a team effort across time and cultures. Mitani also manages to translate a trick that doesn't really work outside of the book format in a surprisingly workable and convincing manner for this special and the result is a mystery special that can firmly stand on its own.

Original Japanese title(s):『黒井戸殺し』

番外編:The 8 Mansion Murders

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It's that time of the year again! Hay fever? Well, yes, that too, but the last few years, the early spring has also been the period for me to do a service announcement that should interest those who like Japanese mystery fiction.

In 2015, I was more than excited to announce that Locked Room International would publish Yukito AYATSUJI's The Decagon House Murders, and that I was responsible for the translation of that ingenious homage to Agatha Christie's And Then There Were None. The year after, we followed up with Alice ARISUGAWA's The Moai Island Puzzle, a mystery novel I personally see as one of the greatest Japanese experiments in deduction, beating Ellery Queen at his own game. Both these novels were excellent examples of the shin honkaku, or new orthodox mystery novel movement that started in the second half of the eighties in Japan, when a group of young university students started making their debuts as professional writers with puzzle plot mysteries that harkened back on the Golden Age, but with an imbedded meta-concious tone. In 2017, I worked on The Ginza Ghost, a short story collection of (mostly) impossible mysteries from the 1930s-1940s by Keikichi OSAKA, a brilliant master of the short story who sadly enough became a forgotten writer after World War II, but who has recently regained a very appreciative audience.

For 2018, we're going back to shinhonkaku, back to modern puzzle plot mysteries that pay homage to Golden Age mystery fiction, but also build upon that and even dare to go further. By now it's known that the shin honkaku movement was born in Kyoto, as most of the shin honkaku writers originated from Mystery Clubs from universities in the ancient capital of Japan. The most influential was the Kyoto University Mystery Club, where writers like Ayatsuji and Norizuki came from (Arisugawa came from Doshisha University's MC). For Locked Room International's third shin honkaku novel, we have the first novel of the third author who debuted from Kyoto University Mystery Club. Takemaru ABIKO's The 8 Mansion Murders was originally released in 1989, but the English version is scheduled to be released coming May. The novel's a tribute to the impossible crime mystery in the spirit of John Dickson Carr, which also happens to be a hilarious adventure.Comedy is a trademark of Abiko, but don't let the funny bickering between the various characters fool you, as the core is as classic as you can get, with impossible murders inside an odd, "8"-shaped house and! and a genuine locked room lecture!

Publishers Weekly has an early starrred review up and deemed The 8 Mansion Murders"one of the funniest and cleverest novels of its type to hit the English-language market in years." My own review from many years ago can be found here. Of the novels I've done for Locked Room International now, I think The 8 Mansion Murders is not only by far the funniest, it's also the most accessible I think, with a more classic, but certainly not less entertaining set-up.

Takemaru ABIKO writes mystery plots for a wide variety of mediums, and has especially been influential in the videogame world. The game Kamaitachi no Yoru was a genuine game-changer for mystery games back in the mid-90s (the first where you had to input the name of the culprit yourself!), and an English localized version is available on iOS and Android under the name Banshee's Last Cry. He has also worked on the 3DS mystery/science-fiction game TheStarship Damrey and on certain scenarios of the fantastic 428 (English release 2018). The 8 Mansion Murders however will be the first time one of his novels will be translated into English.

Anyway, I hope you'll have as much fun with The 8 Mansion Murders as I had with translating it. The book will once again feature an introduction by Soji SHIMADA, and (a lot!) of footnotes both by the author himself and me. For those who enjoyed The Decagon House Murders and/or The Moai Island Puzzle, I'd say this is a must-read, as it builds on the same tradition, but with a very different tone from those works.

Instead of Evidence

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オレンジ色した極楽特急に乗り込んで彼に行くよ
「恋の極楽特急」(小島麻由美)

I'll get on that orange paradise express to go meet with him
"The Paradise Express of Love" (Kojima Mayumi)

I do want to climb the Fuji one day...

Inspector Totsugawa wasn't that surprised when he got a phone call from a private detective asking him about his subordinate Houjou. Considering her looks and age, marriage was probably something not too far off in the future, so the Inspector figured it was probably the parents or some other concerned family member of the partner who wanted to know more about Houjou. It is only after the arrest of Houjou on suspicion of murder of one Yamanobe Hiroshi on the Fuji Express to Kyushu that the Inspector learns she never had any marriage plans: heck, she wasn't even dating. Apparently, somebody had been dating the victim Yamanobe posing as Houjou, and the real Houjou had tried to find her imposter by boarding the Fuji Express, but with Yamanobe murdered and evidence piling up that "Houjou"' is the murderer, the Fukuoka Police has no choice but to detain their collegue. Inspector Totsugawa however believes his subordinate to be innocent, and starts an investigation into the murder in Nishimura Kyoutarou's Tokkyuu Fuji ni Notteita Onna ("The Woman Who Took The Fuji Express", 1989).

Another novel by Nishimura Kyoutarou, and another in the Inspector Totsugawa series. Yep, this one is about trains too, at least, it features a train at the start of the story. The titular Fuji was a sleeper train that ran between Tokyo and Oita, Kyushu, running (in one form or another) between 1929 until 2009. Unlike many other books in the Inspector Totsugawa series though, the Fuji's appearance is pretty much limited to the first couple of chapters: it is nothing more than the crime scene, and there are no clever time schedule tricks, nor do we see the Inspector and his team traveling across the country in order to find the imposter.

I have mentioned in earlier reviews that Nishimura Kyoutarou is an extremely prolific writer, who has close to 600 novels to his name as I write this review. And yes, that takes an enormous toll on the quality. He sometimes publishes several books per month, and most, if not all of them will feature Totsugawa and trains, so you can guess how samey and uninspired they can become. I have reviewed some earlier novels in the series for this blog, like Terminal Satsujin Jiken and Blue Train Satsujin Jiken, which may not have been perfect, but they were still entertaining as mystery novels with a focus on trains, with murderers making clever use of time schedules and the unique setting of trains as a murder scene. Tokkyuu Fuji ni Notteita Onna on the other hand is a perfect example of a mass-produced product, with little originality and few signs of actual plotting. It really feels like it was simply written because another book needed to get finished that month.

The premise itself (a female police officer being framed by an imposter) was okay, I think, but the book turns into the most predictable, and boring tale once we leave the Fuji Express. The "deductions" Inspector Totsugawa makes about the murder and the imposter are all nothing but guesses, and what's worse, each of them is proven to be correct! The Inspector sometimes comes up with the most fanciful creations of the mind by inventing unfounded connections between the various points of his investigation, which are always validated as correct a chapter later by some witness who just very luckily exists. Rince and repeat several times, and that's Tokkyuu Fuji ni Notteita Onna. Each single clue the Inspector finds happens to be intricately connected to the murderer's plot, and anything that would require actual inspiration to resolve in an adequate manner is shoved away in the hopes nobody notices it (seriously; the handling of the imposter at the end of the novel is horrible).

Also add in the fact that the Inspector does some really awful things during this investigations. Sure, he's busy trying to save his subordinate, but to orchestrate things in the hopes of upsetting a suspect so they'll strike again to clean up some loose ends, leading to more murders is probably something a police officer should avoid. The way the Inspector tries to get a suspected accomplice to talk near the end of the novel is also ridiculous, and should've got him fired no matter his intentions and the results he got.

So yeah, there is pretty much nothing redeeming about Tokkyuu Fuji ni Notteita Onna. Sure, it is a story about a murder on a train and the desperate attempts by Inspector Totsugawa to find the real murderer, but every single element of the story is written without any fire, without any real thought. The thing is not solved because the Inspector made great deductions about the crime, it is solved because his random thoughts always turn out to be correct within this fictional world, with any random guess based on nothing proven to be right. The reason I started with the book, was because I hoped the story would also feature Kyushu a bit (as the Fuji Express ends there), but what I got was The Stereotypical Mass Produced Mystery Novel by Nishimura Kyoutarou. There's definitely some fun stuff in his early work, but this novel is what happens when you publish three, four books a month.

Original Japanese title(s): 西村京太郎 『特急富士に乗っていた女』

Cool City

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「あれが天王寺動物園!あれが大阪ドーム!ほんでここが通天閣や!!どや?えートコやろ大阪は!」
『名探偵コナン』

"That's Tennoji Zoo over there! And that's Osaka Dome! And ya got Tsutenkaku here! What'cha think? Osaka's a great place, right?!"
"Detective Conan"

While Osaka is historically, culturally and even linguistically an important city in Japan, I never did spend much time there, not even when I lived in Kyoto, which was practically around the corner. I think I have spent all-in-all not even a whole week there in my whole life, even though I come across it a lot in media like books, TV drama and games.

The nomer "Modern City" was more than fit for Osaka in the thirties: it was a bustling city of business and culture. The whole country was quickly modernizing and industrializing, but the driving energy behind those changes was focused in capital Tokyo and here in Osaka, in the heart of West-Japan. Hirata Tsuruko still had a few years to go before she'd graduate from school, but she was already a true Modern Girl, a person of this modern era. Her greatest hobby is reading those detective stories that of late have become popular in Japan, but little did she know she'd star in her own tale of mystery! One day, as she's heading out for school, a fellow bus passenger is poisoned to death. This was only the first of a series of murders in Osaka, but what makes Tsuruko afraid is that her childhood friend Mia and her father appear to be at the center of all things. Mia and her father, an atropologist, had left Japan when both Tsuruko and Mia were very young, so Tsuruko had looked forward to meeting with her friend again, but Mia's acting very cold for some reason, and more and more deaths occur around the father and daughter, like a murder happening in the same building as where their hotel is located. Tsuruko, with the help of journalist Urugi Shousuke, tries to figure out what's going on in Osaka in Ashibe Taku's Satsujin Kigeki no Modern City ("A Murder Comedy In The Modern City", 1994).

I have mentioned in previous reviews on Ashibe Taku's books how he loves weaving historical and literary research into his stories: the pastiches featuring famous detective characters in his The Exhibition of Great Detectives series (Part 1 and Part 2) show both Ashibe's interest in the works he imitates, from writing style to publication history, but also a great understanding of world history, as  he also weaves real world events with his tales, while Grand Guignol Jou proved to be a mystifying bibliomystery that mixed book-fiction with reality, involving Ellery Queen's Mystery League, a short-lived, and lesser-known precursor to Ellery Queen's Mystery Magazine. Each of these books is packed full with small references to literature and history, which has given Ashibe's books a distinct feeling.

Satsujin Kigeki no Modern City is in a way perhaps the extreme of this style. The book is a humorous account of the adventures of Tsuruko and Urugi as they try to solve a series of murders happening around the modern city of Osaka, but the story at times feels filled too much with historical trivia. Osaka in the thirties is the true focus of this novel, so it is not strange that Ashibe would want to flesh the setting out through the use of historical research in his story, but the problem is that more than often, it's simply too much. Let me start with the opening chapter for example. The story brings us along settings like Midousuji (the main street in Osaka), but each time we're given a short description of how that place has grown out to be its modern (thirties) current form. Or when Tsuruko enters the bus, we're told about the various bus lines that existed back in thirties Osaka. And then we're told about the kind of detective stories Tsuruko likes, and the magazines running back then, and the series being serialized at the moment are mentioned too. The thing is: this goes on forever. I can admire the effort that has gone into the research into thirties Japan, into the history of topics like the publication dates of detective stories, of films, of theater, of municipal services, of the geography of Osaka back then. There are also some minor references and appearances of historical figures like Tsuburuya Eiji (Father of Japanese special effects. (Co-) creator of franchises like Godzilla and Ultraman). But to have all these references pop up every other page can be a bit tiring, as it brings down the pace of the story, and it makes this detective story feel more like a Wikipedia page at times.

I myself do have an interest in early twentieth century cities in Japan (heck, I actually took a two-semester course on the modern city (development of the city in pre-war Japan) when I was studying over there) and it's nice to see Osaka as the focal point, as Tokyo is the usual suspect for these kinds of things, but the integration of all of this research is simply drowning out the rest of the novel.

There are some nice touches to this "historically sound" novel though. Some chapters end with newspaper clippings about the murders written in the old writing style to strengthen the "thirties" vibe for example, while there are also some real time schedules of trains and buses included too. These inclusions are spread out more, so they don't feel as heavy-handed as the references in the text itself. Oh, and a funny reference is that Urugi writes for the same newspaper as Morie Shunsaku, Ashibe's main detective character, used to work for before he became an attorney, many decades later.

'Completely packed" is thus a theme, and that also holds for the core mystery plot, as it features three 'real-time' murders and even more before that. We also have Hiroko running around tailing people and stuff, so there's a lot of sleuthing going on too. The core plot however feels a bit disjointed: there's no functional link between the various murders (they're different "sets" of murders), and they are on the whole fairly simple. The book often feels like a discrete series of events: one murder happens, they talk a bit about that while we're given copious amounts of historical references, another murders happens, now we move on to that and give little attention to the previous one, even more historical references etc. The murder that made the most impression was the one commited on a train: this actually features an ingenious alibi trick that makes perfect use of the era. The way the true culprit is identified is pretty brilliant too, I have to admit, as it makes great use of the setting of this book. But in general, I'd say watching Hiroko and Urugi trying to solve the crimes is more fun than actually trying to solve the murders yourself.

So basically, I could appreciate the intention of making thirties Osaka a living and breathing setting for Satsujin Kigeki no Modern City, but the way it was done led to an uneven novel, where every other thing would spark up a short history course or unveiling of a bit of trivia, while the mystery plot, even if at times really good, feels slightly disjointed and most of all, overshadowed by the presence of the Modern City. I did like Hiroko as a modern girl in the thirties though, so I'll probably read the other book in the two-part Modern City series too, as that's a short story collection, and I imagine my greatest gripes with this book (overindulging in the research and unfocused plotting) shouldn't play too much of a role in short stories.

Original Japanese title(s): 芦辺拓 『殺人喜劇のモダンシティ』

Murder at the Television Studio

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"Print! Radio! That's what reaches people. Television is just a frivolous, expensive playtoy."
 "The Adventure of the Hardhearted Huckster"

As I mentioned in my review of the excellent Japanese TV adaptation of The Murder of Roger Ackroyd, I try to review mystery fiction in various formats on this blog, which often means either a movie or a drama. The reason I often end up reviewing movies is simple: they take relatively little time to consume. I also watch Japanese TV dramas regularly, but for some reason or another, I often forget to write a review of the series whenever the series is over. Last year's Kizoku Tantei was an exception in that regard, as more often than not, I end up only writing something about the first episode, like with Himura Hideo no Suiri or Nazotoki wa Dinner no Ato de, which were both fun seriesnonetheless.

For those like-minded people who enjoy watching proper mystery fiction in the audiovisual format, the recently released 21 Seiki Honkaku Mystery Eizou Taizen ("The Encyclopedia of 21st Century Honkaku Mystery Video", 2018) is a book to keep in mind. As the title suggests, this reference guide is a catalogue edited by mystery critic Sengai Akiyuki (and contributions from various people including Mitsuda Shinzou and Ookura Takahiro) with over 250 titles of honkaku mystery fiction in video form released in the 21st century. The book is divided in six categories: Japanese films, TV drama series and animation, foreign films and TV drama series, and "variety shows". The entries vary from length from half a page, full page to two-page spread, offering a short summary, some comments on the qualities of the product and occassionally other useful information like the best episodes in a series, or pointing out what other (mystery) works the screenplay writer or director has worked on. There are also a few short editorials (one a very detailed explanation about the differences between the original stories and the TV adaptation of Kizoku Tantei) and interviews to fill up the volume,

This book does not purport to be a complete guide, but on the whole, this is a packed volume with lots of alluring titles listed. The volume focuses on productions from the 21st century, which in general means productions from 2000 until late 2017, when work on this volume was finished (I think that Murder on the Orient Express (2017) is the most recent entry included, which dates from the end of 2017). With franchises or series pre-dating 2000, the book will only discuss those works released from 2000 on. The two-page spread on the Detective Conan movies for example starts with the 2000 release Detective Conan: Captured in her Eyes, while the Furuhata Ninzaburou entry only discusses the couple of specials released since 2000.

All the sections are richly filled with both familiar and interesting-looking titles though, even if there are some strange omissions like the more recent TV adaptations of the Asami Mitsuhiko series not even being mentioned in the Japanese TV drama section. I was surprised I had actually seen a good amount of the Japanese TV drama section, but there are still enough titles I hadn't even heard of. The foreign movie section is also surprisingly varied, with not only entries from the English-language world, but also plenty of works from Asia (South Korea especially) and Europe (Italian and French movies). The Japanese animation section is of course also quite important, as there are plenty of great Japanese animated mystery shows, and this especially is a form that is likely to be missed by English-language publications with similar goals (if they exist in the first place).

Is this a perfect guide? No, there are plenty of quirks that are easily noticed. Some are minor annoyances, like the foreign film/drama sections only mentioning the localized, Japanese titles, with the original titles (in their source language) only available in the index. Some entries are also hidden in other entries: the TV special based on Shimada Souji's Mitarai Kiyoshi series for example does not have its own entry and is not mentioned in the index, but it is briefly mentioned in the entry for the film Tantei Mitarai no Jikenbo - Seiro no Umi. The Galileofilms on the other hand are mentioned within the entry for the two TV series of Galileo. You'd think that they're only putting franchises together, but this is not done consistently: the Detective ConananimatedTV series and the film series have two pages each (but there is no entry for the various live-action adaptations). Death Note has entries for the films and the anime series, but not for the live-action TV series. So the selection can sometimes be a bit weird.

The quality of the entries also vary wildly. Some are really well-written considering how short they can be, with a brief summary, pointing out why it's good or not, the best episodes, and some insight in the staff behind the series. Others are overly-long summaries that barely give you any idea if the product in question is worth watching or not. The entry for Liar Game for example spends probably 90% of the available space to summarize the various games they play throughout the series, while arguably this series is one that would benefit so much more by a good explanation of why it's a mystery series for those who haven't seen it yet, as it is so different.

Despite some small points though, I'd say 21 Seiki Honkaku Mystery Eizou Taizen is a handy volume to have for the mystery fan. While the book is obviously somewhat more expansive on Japanese productions than on foreign productions, it's still a comprehensive work on mystery fiction in video form from all over the world and sure to provide some tips for future viewing. Though not each entry is as good as the other, I think this volume also provides some interesting reading on productions you haven't seen yet, but also on ones you already know.

Original Japanese title(s): 『21世紀本格ミステリ映像大全』

High Spirits

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Damnant quod non intelligunt

If someone says they're too cynical to participate in a seance, does that mean they are actually leaving the door ajar for the supernatural because they recognize their cynicism might be getting in the way of results?

Table-turning, speaking with the dead and other spiritualist trends took hold of the wealthy in fin de siècle London, but even in spheres so enlightened as these, crime occurs. Sergeant Cribb of London's Criminal Investigation Department is asked to investigate a series of odd thefts among wealthy citizens. The link between the robberies is the owners were all absent from their homes during the theft as they were attending a seance by a certain spiritualist whom experts think might be the genuine thing. Cribb however is of course not as enlightened as his social superiors, and suspects that this spiritualist might actually be behind the thefts. The spiritualist, eager to prove his powers to the world, agrees to undergo an experiment. The spiritualist is to summon the spirits from the dead in a closed-off section of a room, divided from the group by a curtain. A special contraption has been rigged in order to ensure the spiritualist won't cheat while out of sight. He is seated in a chair, with special handles. As long as his both hands are on the handles, a weak electric current runs through the chair, which can be checked by a galvanometer by the other people. The seance session however ends in a death, as the spiritualist is electrocuted to death. As nobody could've messed with the transformator or the chair, it appears only a ghost could've killed the man. Cribb however suspects a human hand behind all this, and with the help of his constable Thackery, he intends to find out whose hand it is in Peter Lovesey's A Case of Spirits (1975).

I have read awfully little by Peter Lovesey (only Bloodhounds I think), but I did like what I read of him, and as I had heard A Case of Spirits mentioned as an impossible crime once, I decided to pick it up. A Case of Spirits is a book in the Sergeant Cribb series by Lovesey, set in Victorian London and focusing on a policeman rather than a certain consulting detective. I had no problems starting with A Case of Spirits by the way, even though it's the sixth entry in the series. The series was also dramatized in the late 70s/early 80s (A Case of Spirits was also dramatized), so I assume that this series is actually well-known by people better informed than I, giving the exposure it got.

What I enjoyed most of this book was probably its setting. Victorian London is not a place unknown to mystery fans. Most people have some affinity with Sherlock Holmes, even if one's not too familiar with early detective fiction and there are even (fantastic!) Japanese stories set in the London of Jack the Ripper. And yet A Case of Spirits managed to entertain me in a way I had not foreseen. Partly because of the main topic: spiritualism. It's well known that spiritualism became a real hype in those times, with people trying to contact the Other World, and even Holmes' author Conan Doyle has been known to dabble quite a lot with spiritualism. The seance is not an unknown sight in mystery fiction, of course. I always think of Christie's Peril at End House and The Sittaford Mystery, though in those stories, no crimes happen during the seance, which is also the case in episodes 603-605 of Detective Conan. A good example of an impossible crime during seance would be one of the early cases from Tantei Gakuen Q, but A Case of Spirits has an interesting one too, as every suspect is in another section of the room than the victim, and it appears nobody could've tampered with the seat-contraption. It is a kind of impossible crime, though I thought the final solution somewhat lacking in power. I have to admit I had trouble visualizing what had happened exactly, and that usually doesn't help with the enjoyment of a plot. While there is some good clewing going on, other (essential) aspects are left rather vague in the story, making it hard for the reader to 1) come up with the complete solution themselves before it is revealed, and 2) still somewhat hard to really visualize after it's been revealed. Or maybe it's just me. One object for example is supposed to be used in a certain way, but I don't think the prior description of that object would've allowed for that until it is described as such in the solution. But other elements of the plot, for example the way Sergeant Cribb determines who's the culprit, are worked out much better, in an almost Queenian way of elimination. So some very good elements, some less so. The plot also involves some more minor mysteries, like the thefts, that do tie in with the main mystery eventually, but those are fairly light elements in comparison.

But I did really like the whole seance setting, as well as the grander Victorian setting. What I liked especially of the Victorian London in A Case of Spirits is actually that it's not emphasized at all! Yes, the story is set in Victorian London, explaining the spiritualism hype, but you don't get constant references to the historical setting, and in fact, you could easily forget one's reading a historical novel at times because of the lack of elements truly dating the story. It helped make the story feel more genuine and focused on the plot, rather than being dressed gaudily in Victorian dress. I already mentioned the game Dai Gyakuten Saiban already in passing, and there the Victorian setting is emphasized, but that is okay, as the mystery plots there are intricitly connected to objects and customs from those times. But not every single story set in Victorian London needs to be like that, so I think A Case of Spirits works great in respect as it is clearly set there, but does not overemphasizes its setting, with historical references cluttering the pages. You'll occasionally come across something that seems dated to the reader, but that is all, and it never screams in your face it's a historical novel.

The novel also has a light comedic tone to it by the way, which also helps make this a pleasant read. It's funny though, in terms of 'feeling', I tend to think that mystery fiction set in Victorian London (written contemporarily) has a tendecy to be 'dark and serious', but when I start to think of examples of titles I've actually read/seen/played, all I remember is fiction that's mildly comedic in tone at the very least.

Anyway, A Case of Spirits is a fairly short book, and I am afraid I have also very little to comment on it. It's a decent mystery novel with some elements that are truly great and some elements that could've been polished a bit better, but an entertaining story nonetheless. I for one definitely intend to read more of this series in the future.

She Died a Lady

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Dance into the fire
That fatal kiss is all we need
"A View to a Kill" (Duran Duran)

Mystery fiction has always thrived on the re-use of concepts. When you read a mystery novel, chances are that the underlying core tricks or ideas behind the mystery plot are not completely original, but a variation of an idea that has been used somewhere before, often by a different author even. This is not a bad thing per se, as a good writer should, and will bring their own originality even if the core concept is old. For example, many classic mystery authors will, ultimately, use some concept used in the Father Brown stories, but a good author will manage to add enough of their own to transform it into something not easily recognized as 'oh, that's from Father Brown, and perhaps even improve on the original idea. Reuse of ideas is also prevalent within the canon of one single author. Agatha Christie is infamous for re-using her own ideas across several works, but she was always careful to change enough of the characters and scenery so you probably wouldn't notice it the first time around. This redressing of older ideas still requires originality though, as you can't just copy-paste chapters or paragraphs of an older book to write a new mystery, right?

Reuse of assets is however quite normal in other mediums, especially in videogames. Graphical assets like characters and backgrounds are very often re-used within series (and even if they're not the same series), as are musical tracks and game engines (the series of back-end programs that actually run the game). A mystery novel isn't likely to use the same written passages from earlier novels in the series, but mystery game series will often reuse these assets from earlier entries in the series. The Tantei Junguuji Saburou series re-uses many background scenes for example, and many of background music tracks are also (remixes of tracks) borrowed from earlier games. The Gyakuten Saiban/Ace Attorney as well as the Danganronpa series do similar things, with recurring characters retaining their graphical and audio assets from earlier appearances for example.

The game Keiji J.B. Harold no Jikenbo - Kiss of Murder, also known as J.B. Harold - Kiss of Murder however has a form of asset re-use I had never seen in mystery fiction before though. This hardboiled mystery adventure game was originally released in 1987 for the PC in Japan, and has seen re-releases on hardware like MSX, Nintendo DS and Switch. It is the third game released in Riverhillsoft's J.B. Harold mystery game series, though it is not considered the third entry in the series. The subtitle of the game is Another Story of Manhattan Requiem, and that is precisely what Kiss of Murder is: an alternative version  of the second game in the series, Manhattan Requiem. Both games start similarly, with the mysterious death of Sara Shields in Manhattan and Liberty Town police detective J.B. Harold being asked by his old friend and insurance investigator Judd to investigate her death, as J.B. became acquaintances with her during an earlier investigation. This is where the similarities in the stories stop though, as Sara's death is clearly a murder in Kiss of Murder, and this time a sapphire called Blue Sorrow which Sara had been keeping for her brother-in-law has disappeared. It doesn't take long for J.B. to discover that quite a few people had some beef with the woman, so it'll take a lot of good old-fashioned footwork to uncover who killed Sara and where the sapphire went.


What makes Kiss of Murder so strange is that it's a parallel world to Manhattan Requiem. Not only are both games about the death of Sara Shields, Kiss of Murder actually re-uses a great number of assets from Manhattan Requiem, most notably its graphical assets. While the stories of both games are completely different, with different characters, both games share character art. This means that the art of many characters in Manhattan Requiem is also used in Kiss of Murder, but for different characters. So while these characters might look exactly the same (as they are the exact same assets) in these two games, they represent different characters, with other names and backgrounds. So some people who supposed to be dead in Manhattan Requiem are alive here, and vice-versa. It's a bit like having the same actor playing different roles, but it's something very seldom seen in games and mystery fiction. It's perhaps similar to how the Nero Wolfe TV series used an ensemble cast that played different roles in different episodes, though at least the actors weren't wearing the exact same hairdo and outfits like in Manhattan Requiem and Kiss of Murder. In the original PC release, Kiss of Murder was a bit cheaper than a regular PC game, but you needed the disc of Manhattan Requiem to play the game (as it literally uses assets from that game).

In terms of gameplay mechanics and story, Kiss of Murder is also very similar to its two predecessors. Once again, the story starts out in a non-linear manner,  allowing you visit most of the suspects in any order you want, asking them about all kinds of manners. Right after the short prologue for example, you could choose to go to Sara's apartment to look for clues there, but also go to her work to ask about her last few da, or visit the library to look up some old files that might have to do with her death. A chat with one of Sara's acquaintances might raise your suspicions about them, making them a suspect, but they might also point the way to another suspect, or tell you something about another person whom you first thought to be completely innocent. There are nearly thirty suspects, and at first you learn all kinds of random pieces of information of them which can be A LOT to process, but as you progress, you'll slowly connect the dots. For example, at first person A might say they have an alibi, but interviews with person B and suspect C might prove that A wasn't where they said they were, making them a suspect too. The game isn't really helpful here though: it will say whenever you have collected enough testimony to consider a person a suspect, but it doesn't repeat what those clues were, so you really need a good memory, or write things down, or else you'll go "Okay, the game now tells me this person is a suspect, but I can't remember why." Eventually, you'll gather enough testimony and evidence to confrot suspects with their lies, uncover their relation to the death of Sara and in the end, solve the murder. As the game progresses, it loses its non-linearity, as you cross off all the possibilities. What sets Kiss of Murder apart from the previous two games in the J.B. Harold series is the chapter structure: Kiss of Murder is slightly less linear as it's actually divided in several chapters, with some characters and events only happening after certain chapters, whereas the previous games had less structure. Knowledge of previous games is not required per se, though Kiss of Murder does adress a plot point raised in the first game, Murder Club.


As a mystery story, there's nothing fancy here: no locked room murders or impossible alibis or anything like that. Kiss of Murder's emphasis lies on unraveling the complex ties between all the characters. At first, you'll only have a face and a name, but as you progress, you'll slowly uncover how each of these characters are connected, and most of them will turn out to be quite different from your first impression. As a game it's certainly not a very engaging or thrilling experience, as you're basically only going through dialogue, with everyone snitching on each other, The fun lies in going through this story in a non-linear fashion and making the connections yourself in your mind, as the game itself doesn't explain (for example, the game might tell you need to confront suspect A with their lies now, but you yourself have to remember that a while ago, suspect B and C both provided proof that suspect A had lied in completely different testimonies). At the best times, it does really feel like you yourself are solving this case, but at the worst of times, Kiss of Murder feels like a chore, as you run around asking everyone about everything in the hopes of coming across a clue. The division in chapters in Kiss of Murder doesn't help much to help this problem the previous games also had.

If you have played any other J.B. Harold game, you know what to expect from this game. Kiss of Murder does not only borrow its graphical assets from Manhattan Requiem, but the gameplay is also exactly the same. It is a very sober and small adventure game that focuses solely on conversations, with no puzzle-solving demanded from the player themselves, but slowly discovering how everyone is connected can be fun, but only if you pay attention all the time, because the game doesn't want to explain a lot to you. As a game written by Suzuki Rika (known for the Another Code and Hotel Dusk games of the late CiNG), you can expect a lot of focus on the human characters, but Kiss of Murder offers very, very little besides that.

『刑事J.B.ハロルドの事件簿 キスオブマーダー』

A Good Medium is Rare

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 "Nothing is impossible," declared The Thinking Machine with equal emphasis. He always spoke petulantly. "The mind is master of all things. When science fully recognizes that fact a great advance will have been made."
"The Problem of Cell 13"

I've reviewed a couple theater mystery productions now, but still haven't seen one live....

Divine Dragon Village is a small community in the mountains on the verge of extinction because of its rapidly greying population, but also because it might be literally wiped away from the map because of talks of a dam being built nearby, which would lead to the flooding of the village. The one thing that keeps it alive now is a small filming studio, where the popular live-action series Psychic Academy Sigma is being filmed. Prosecutor Mitsurugi Reiji, police detective Itonokogiri and the energetic thief-in-training Mikumo are invited there by Mitsurugi's friend Yahari, who works at the studio as an assistant-director. The discovery of the body of the director puts a hold to the filming, but an initial investigation quickly leads to a suspect. Actor Asukai, who plays the lead Psychic Teacher admits he's the murderer, but there is one, enormous problem to this conclusion. The body of the director was found in the morning at the studio, but they have proof she was killed last night at the shrine high up in the mountains where the village treasure, the Dragon's Scale, is kept. However, the only path that leads up to the shrine was blocked last night due to a landslide following a heavy rainfall, so how was the body moved from the shrine down to the studio if the road was blocked? Asukai claims he used his psychic powers of teleportation to move the body, but Mitsurugi refuses to accept this supernatural explanation and tries to figure out how the body was "teleported" down the mountain in the stage play Gyakuten Kenji -  Gyakuten no Teleportation ("Turnabout Prosecutor - Turnabout Teleportation", 2016).

Gyakuten Saiban / Ace Attorney is a comedic mystery adventure game series starring a defense attorney defying unsurmountable odds in crazy trials that started in 2001. A spin-off game Gyakuten Kenji ("Turnabout Prosecutor") was released in 2009, starring the popular character of prosecutor Mitsurugi Reiji (known in the localized games as Miles Edgeworth), who'd investigate crimes himself on the scene to find his suspects. The spin-off was followed by a sequel in 2011, a manga series, and even a musical version performed by the all-female troupe Takarazuka. Gyakuten no Teleportation is a stage play (not a musical), performed by the same troupe that brought the two stage plays Gyakuten no Spotlight (2014) and Saraba, Gyakuten (2015) based on the main Gyakuten Saiban / Ace Attorney series.


The story of Gyakuten no Teleportation is based on an unused plot idea originally conceived for the second game, though it is difficult to say how much of it has been changed for Gyakuten no Teleportation. Anyway, it does feature an interesting mystery plot, as we are soon introduced to the suspect who gladly confesses to the crime, but who could not have done what he says he has done: teleporting a dead body from a mountain down to the studio in the village. What follows is a plot that mainly revolves around looking around at the crime scene and finding clues. This is similar to the games the play is based off, so that is something for the fans, but the story can feel a bit slow at times, as there are few plot developments until the finale, with most of the time being spent on exposition on locations/character backgrounds, making it feel like the main problem of teleportation is being pushed aside for something that could've been presented in a more direct, concise manner. The mystery of the teleportation trick is a bit crude, but adequately clewed, though there is a missed chance of presenting a truly great clue to the audience: I was convinced that they'd reveal a certain clue in the finale, as it appeared everything was pointing towards that, only to find out they totally ignored a chance to come up with a memorable clue. There is a great piece of misdirection going on though, one which worked perfectly with the medium of the story.

Of the three stage plays, I think the first made best use of its medium as it was a stage play about a murder happening during a stage play, and while this one is somewhat similar in idea (a murder that happens in a studio with actors), I thought this play was less... ambitious? The things they do with the props and other theatrical "tricks" are similar throughout the three stage plays, but whereas it was exciting and new in the first play, it's just not as original anymore when you see it performed for the third time with nothing new. There are also some points about the plot that don't seem to synergize well with the medium: the way the locations are connected is for example fairly important to the plot, but on stage you only see discrete sets without really showing how the previous set is connected to the other in geographical terms.
 

The live-action film and the Takarazuka musicals were made to appeal to a wider audience, but the stage plays have always been more directly aimed at existing fans of the franchise, so generally, the acting is usually a lot closer to the original games, with many of the quirks and motions of the actors being lifted straight out of the game. This works for these fan-oriented productions, though even as a fan of Gyakuten Saiban/Ace Attorney, I never disliked the more serious, darker tone the live-action film had, even though I always hear people complaining how it was not EXACTLY like the original games. People who do want their live-action productions to be very, very much like the games, they need to seek out these stage plays, because these productions are very clearly made to appeal to that audience. There is also more interaction with the actors and the audience (talking about their favorite characters), and there is ad-libbing going on too, so these stage plays have more at-home feeling.

Gyakuten Kenji -  Gyakuten no Teleportation is a good mystery stage play though, that manages to combine a faithful adaptation of the source characters and atmosphere to a decent mystery plot that the audience can also solve themselves. If you have never seen any of these, you're in for a treat, though in terms of production, this play is not very different from the previous ones, so it might feel a bit underwhelming.

Original Japanese title(s): 『逆転検事 逆転のテレポーテーション』
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