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Classic Creep Capers

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"Can't sleep! Clown will eat me!"
"The Simpsons"

In Japan, there's a very lively market for self-published works, commonly referred to as doujin works. You can find doujin material in any form, from fanzines (doujinshi) to self-published videogames, music to audio dramas, and the contents can also be either based on an existing IP (say, a fanfic comic based on Detective Conan or parody games of Gyakuten Saiban/Ace Attorney), to completely original material from the doujin author themselves. While nowadays, a lot of doujin material is also sold in digital format, there are still many, many doujin circles that publish their work in physical format, and half of the fun of making a doujin comic is sending off the data files to a professional printer and binder, and then bringing your box of freshly created booklets to a convention or some other event to sell the fruits of your labor yourself, meeting with each and every customer. Indeed, the biggest anime/manga/game related event in Japan is in fact Comiket, an event that is held twice a year, where countless of doujin authors sell their newest, self-published creations. Comiket nowadays attracts half a million guests, so that shows there's a market for self-published work. For some artists, self-published doujin is a first step in getting a contract with a large publisher to become a professional artist (there are a lot of professional mangaka who started out in the doujin scene), while others simply publish doujin as a hobby. And you also have professional mangaka who are still active in the doujin scene, as a self-published comic is something distinctly different from one published by a large publisher.

Nemoto Shou is one of those professional mangaka who's still active in the doujin scene (under the doujin circle name Sapporo no Rokujou Hitoma/A Single Six-Tatami Mat Room in Sapporo). For about ten years now, Nemoto has been self-publishing a mystery comic series titled Kaiki Tantei ("Detective of the Uncanny") which has been quite well received among those who have read it, but due to the scale of self-publishing, the number of people who were actually able to read his comics was obviously quite limited. Fukui, author of the excellent Honkaku Mystery Comics Seminar, also mentioned this was a title to look out for: he wasn't able to include it in his excellent history of mystery comics because at the time of writing, these comics were still self-published, but thanks to the efforts of publisher Bunshun and the wonders of the digital world, Nemoto's wonderful mystery comic was finally made widely available in the major e-book stores in Japan in April 2018. The first of the three volumes is titled Kaiki Tantei Sharaku Homura - Hebi Ningen ("Sharaku Homura: Detective of the Uncanny: The Snake Man", 2018), which collects the original first four issues.

The first story, The One-Eyed Clown, introduces the reader to the two protagonists and the basic setting. Of all the school clubs at Shimoyama Middle School, two are forced to share one classroom for their club activities, because both clubs are on the verge of extinction, each having only one member left. Scientific-minded Sharaku Homura (yes, that is a play on Sherlock Holmes) is the last member of the Experiments Club, while the one-year younger Yamazaki "Karate Kid" Yousuke is the last member of the school's Karate Club. While the two have widely differing interests, the two do share the same inquisitiveness into the many odd incidents happening in and around town. For example, as of late, an one-eyed clown has been seen attacking people near Shimoyama Middle School, so the two decide to check it out, but little did they know this would turn into a gruesome, and baffling mystery, as the clown not only kills one of the school's teachers by impaling him (further proof that clowns are, in fact, evil), the clown also manages to disappear twice from what seems to be an inescapable situation!


The art and the comedy in the first few pages is a bit deceptive, but as the story continues, it's easy to see the similarities between Kaiki Tantei Sharaku Homura and Kindaichi Shounen no Jikenbo. Both focus on murderers who like to dress up like Scooby Doo villains, and both series are actually quite gruesome. With Kindaichi Shounen no Jikenbo, one could guess from the art (especially in the earlier volumes), but man, I was surprised by that first impaling in this story! What follows is an excellently plotted mystery story that might be a bit simple, but it's written and drawn in such a capable manner, I can't but enjoy this series. There are two distinct impossible disappearances in this story: one wherein the clown manages to disappear from an alley with a dead end, and one where the clown disappears from a classroom. The first is simple (it's the first mystery in this story, and Homura solves it immediately), but it has an excellent visual clue, which also signifies the importance of visual clues throughout the series overall (more on that later). The disappearance from the classroom is much better. It is in principle a very easy trick (again excellently clewed), but what would practically be a very clumsy manner to fool the detective becomes a very memorable locked room situation due to the reason why the clown disappeared from the room in the first place. I really didn't see that one coming! Fantastic way to turn a simple idea into something much, much more.


This first story has a lot of visual clues, making excellent use of the comic format. It's also clear that Nemoto loves to play fair with the reader: he even refers to specific pages and panels to show he plays absolutely fair. For example, in the case of the clown disappearing from the classroom, Karate Kid suggests the clown might've been hanging from the ceiling, but Homura says it's impossible, and then we see a flashback to an earlier panel, where we see the room from a low angle aimed at the ceiling! This panel is particularly good, as the focus is aimed at Homura trying to turn on the light switch, but it also conveys the information nobody's hanging from the ceiling. Nemoto is quite good at hiding clues and foreshadowing in these panels by the way, as we'll also see in other stories. The identity of the clown is a bit obvious, also because of these visual clues, but overall I'd say this first story was really entertaining.

Takeshi had only just joined the Karate Club as its second member in Village of the Bloodsuckers, when he died together with his father in what seems a simple case of food poisoning, but during the funeral service, Homura and Karate Kid learn that something sinister might be going on. The Kibasawa family are the descendants of Kakure Kirishitan, people who continued to practice Christianity underground during its ban in the Edo Period, and they have a fortune in gold coins as their family treasure. Lately, a figure resembling a vampire has been seen around the village, who says he came over from Europe to Japan centuries ago, but was defeated by the ancestors of the Kibasawas back then. Now he has returned to take revenge and steal the treasure. Takeshi's father held one of the two keys that lead to the treasure, but that key was stolen. Takeshi's uncle has the last remaining key to the treasure, but despite Homura and Karate Kid's efforts, Takeshi's uncle is murdered in front of Homura's eyes with an iron maiden. Homura suspects that a human, not a vampire was responsible for these deaths however, but the two main suspects both have perfect alibis for the murder of Takeshi's uncle....

It's going full Kindaichi Shounen now, with a bloody murder with an iron maiden and a semi-impossibility due to the perfect alibis of both suspects. The alibi trick is a bit easy to guess as the fact that something happens to Homura a few times is enough of a hint to get you on the right track. It is perfectly well-clewed though, and the misdirection is also well thought-off. There's a dying message too that points directly at the murderer, but it's rather straightforward if you happen to know a certain word, or practically impossible because you don't happen to know that specific word, so it's a not particularly clever dying message.


The Dancing Dead is a very short story, that is more horror than mystery. Homura and Karate Kid are visiting a small fishing village to look for rare starfish, when they learn about a cliff that's a popular spot for people to commit suicide. There they find a figure dressed as Ebisu, who kills a person who had just decided not to commit suicide. A clumsy slip of the tongue allows Homura to deduce who this Ebisu is, but this part is extremely simple. The rest of the story deals with a direct, physical confrontation with this murderer.

The final story included is The Snake Man, which is the name of a mysterious figure creeping around the more rural, eastern part of Shimoyama City. Homura and Karate Kid are introduced through a newly arrived transfer student to Saikawa Kenji, a classmate at his previous school. There are plans to open a large shopping mall in the eastern part of Shimoyama City, and the land owned by the Saikawas is needed for that, but the Saikawas are warned by the Snake Man not to sell their land. The Snake Man is the manifestation of the curse of a legendary giant snake, which was defeated by an ancestor of the Saikawas. To appease its spirit, the giant snake was enshrined in a small shrine inside a cave, with a long corridor of torii gates (painted green, instead of red) marking the entrance to this cave, similar to Kyoto's famous Fushimi Inari. At first, the Snake Man seems to be a creepy, but ultimately harmless being, though Homura and Karate Kid are witness to it being able to run over water. Later, the Snake Man turns out to be quite harmful, as the realtor who wants develop the shopping center is found dead in the garden of the Saikawas. The realtor's hands are cut off, and when everyone makes their way to the underground shrine, they find the realtor's hands inside a small container decorated by snakes. Homura suspects one of the Saikawas committed the murder, but she has one problem: none of the Saikawas had enough time to bring the realtor's hands to the cave after the murder, which means they all have an alibi. The way the murderer gives themselves away is a bit of a cliche, but the semi-impossible angle of how the hands were brought into the cave is pretty original, even if a bit obvious (though that is also partially because it's very similar to a faulty theory proposed earlier in the story). And while all these stories have a surprisingly dark aftermath, I'd say this story had the nastiest aftertaste.

This volume of Kaiki Tantei Sharaku Homura was really surprisingly well done, providing a very entertaining mystery manga. The stories do follow a somewhat similar formula with the dressed-up supervillain vs detective set-up, but as a mystery story, this manga is really good, being absolutely fair, with original plots and a fairly unique artstyle. I'm really happy this series is now widely available as e-book, because the old, physical doujin format of self-published booklets meant that only very few people were able to get their hands on these books. I already have the other volumes purchased, so expect more reviews in the future!

Original Japanese title(s): 根本尚『怪奇探偵・写楽炎 1 蛇人間』

That's Snow Ghost

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"It will be cold and bitter, Watson, and a good many of us may wither before its blast."
"His Last Bow"

I suddenly remembered I have ridden on an elephant once, at some children's festival. Weird how you suddenly recall things when writing.

Nikaidou Ranko series 
Jigoku no Kijutsushi ("The Magician from Hell") (1992) 
Kyuuketsu no Ie ("House of Bloodsuckers") (1992) 
Sei Ursula Shuudouin no Sangeki ("The Tragedy at the Saint Ursula Convent") (1993) 
Akuryou no Yakata ("Palace of Evil Spirits") (1994) 
Yuri Meikyuu ("Labyrinth of Lillies") (1995) 
Bara Meikyuu ("Labyrinth of Roses") (1997) 
Jinroujou no Kyoufu - Deutsch Hen ("The Terror of Werewolf Castle - Germany") (1996) 
Jinroujou no Kyoufu - France Hen ("The Terror of Werewolf Castle - France") (1997) 
Jinroujou no Kyoufu - Tantei Hen ("The Terror of Werewolf Castle - Detective") (1998) 
Jinroujou no Kyoufu - Kanketsu Hen ("The Terror of Werewolf Castle - Conclusion") (1998) 
Akuma no Labyrinth ("The Devil Labyrinth") (2001) 
Majutsuou Jiken ("The Case of the Sorcery King") (2004) 
Soumenjuu Jiken ("The Case of the Double-Faced Beasts") (2007)  
Haou no Shi ("Death of the Ruler") (2012) 
Ran Meikyuu ("Labyrinth of Orchids") (2014)
Kyodai Yuurei Mammoth Jiken ("The Giant Phantom Mammoth Case", 2017)

Nikaidou Ranko has made a name for herself as a young, yet brilliant detective with a strong sense of justice. She also likes to solve mysteries of either the fictional kind, or at least less bloody-serial-killings-in-locked-rooms-and-other-impossibilities kind, which is why she, and her brother Reito are also members of the Art of Murder Club. This small informal club meets once a month in Ranko and Reito's regular cafe, with the members a diverse bunch, including the owner of the cafe and Professor Speer, a German who moved to Japan after World War II. In these meetings, the members propose tales of mystery (fictional or real) and challenge the others to solve them. In an earlier meeting, Professor Speer had told about his younger days, when he was a covert agent for the German army and came across the impossible disappearance of a whole mansion in a few hours in Russia, which was also where he first met with his late wife (who is revealed to be the surviving daughter of Tsar Nicholas II, the last sovereign of Imperial Russia). Nikaidou Reito's Kyodai Yuurei Mammoth Jiken ("The Giant Phantom Mammoth Case", 2017) has Professor Speer reveal more his spy past during the Russian Civil War, in a sequel to the prior story.

Young Lieutenant Speer is ordered by his superiors to find "the Valley of Death" beyond Lake Baikal in Russia. The German army has reason to believe "Rasputin's Brides", a group of spirit mediums who used to serve Rasputin, are held by the White Army in that Valley. They are believed to have psychic contact with the Russian Empire in the future (which has apparently taken over the world), allowing the White Army to utilize (war) technology from the future. One of the generals of the White Army has set up base in the Valley of Death, which is believed by the people to be protected by a phantom mammoth from ancient times, capable of throwing giant boulders to crush tanks coming in. Anastasia, the youngest daughter of Tsar Nicholas II and secretly the lover of Lieutenant Speer, is also held in the valley. Speer's orders are to kill the spirit mediums and Anastasia, though he himself naturally wants to save his lover. Lieutenant Speer therefore, under the name of "Sergei Ephrussi", joins a certain unit of the Merchants, a group affiliated to the White Army. This unit, led by Captain Frolov, is scheduled to deliver goods to the White Army in the Valley of Death, which is the easiest way for Speer/Sergei to get inside the valley. The Red Army is everywhere though, making it a difficult trip for the Merchants to deliver their freight, especially as a mysterious person they call the "Chaser" is on their trail, who has already offed several men of the unit without leaving any footprints in the snow. Professor Speer hands the relevant diaries and documents to Ranko and the others in the Art of Murder Club, challenging them to figure out who the Chaser is, and how this person managed to commit the impossible murders.

I started reading the Nikaidou Ranko novels again this year, after a long reading hiatus. The direct reason for my return to this series was actually the release of this novel: Kyodai Yuurei Mammoth Jiken was not only the first full-length Ranko novel since 2012's Haou no Shi, it was also a special novel to celebrate the 25th anniversary of the series, as Jigoku no Kijutsushi released in 1992. With the medicore Labyrinth saga finished, which had unfolded in the last four Ranko novels, and the fact this was released especially for the occassion, I was hoping that this new novel would be a return to the more classically structured grand puzzle plot mysteries with impossible crimes and Ranko being involved early on, like in the earlier novels, rather than the more 1920s/1930s science-fiction horror mystery adventures that made up the Labyrinth stories. Chronologically Kyodai Yuurei Mammoth Jiken was also set in the time period that featured the more classically-styled stories: this novel takes place after the short story Russia Kan no Nazo, when Ranko and Reito were still students (in the 70s), with Ranko's greatest adventure(Jinroujou no Kyoufu) still ahead of her.

The Ranko framing story is only book-ending the main body of the story however, which consists of excerpts from the diaries Lieutenant Speer (Sergei) and Captain Frolov kept during their trip for the White Army's secret base in the Valley of Death. To be honest, I felt great disappointment when I realized this was the story structure. Jinroujou no Kyoufu is the only story wherein the story-within-a-story framework worked for this series, and that's a special case, as each of the two seperate narratives were full-length novels on their own, and they were followed by two lengthy volumes that followed Ranko as she started her investigation into the two narratives presented earlier, so she had plenty of room herself.Soumenjuu Jiken and Haou no Shi however were not very enjoyable (or not enjoyable at all), as Ranko herself barely appeared on those stories, and most of those stories were more focused on bringing an 'oh-my-god-what-is-happening' atmosphere, rather than a good mystery story. There is less dwelling on gore in Kyodai Yuurei Mammoth Jiken, but still, it mostly reads like a spy thriller adventure novel, with a few mystery elements, rather than a full-fledged mystery novel.

The main problem I have with this novel is that it feels disjointed, like a collection of ideas here and there that however never really manage to become one whole. Take the titular Phantom Mammoth for example. The novel starts with a very short account by the sole survivor of a Red Army unit which had been annihilated by the ghostly monster, which obviously paints the being as an impossible mystery. But then the whole story about the Mammoth is mostly brushed away for the Merchants/Chaser story and while the "mystery" of Phantom Mammoth is revealed at the end of the story, when Sergei and Captain Frolov arrive in the Valley of Death, the "solution" given for the being is basically the most boring one you could give, and it's not like there were any real clues to that explanation. So why have the Phantom Mammoth feature in the title at all if it's actually a minor element in the story that isn't particularly good anyway?

The mystery surrounding the Chaser of the Merchants and how he twice manages to commit murders without leaving footprints in the snow is constructed in a more capable way, though still somewhat underwhelming. The Chaser pulls of the trick twice, in somewhat similar situations. The first time, Lieutenant Speer/Sergei and Captain Frolov arrive at a house where one of their unit members has been killed just moments ago. The only snowprints leading to the house are that of the victim, but there is no sign of the murderer inside despite a search by the two. The second time something similar happens is when the Merchants are invited to the home of Maiya Myskina, a former Bride of Rasputin. During the night, Myskina is murdered and decapitated, and the same happens to her daughters. The body of one of the daughters is missing, while the Siamese Twin is found in the chapel, but while the person who brought the body there left footprints in the snow, there are none found leaving the chapel, yet nobody is inside. The solution to both these impossible episodes hinges on the same concept at its core, and it's... okay, I guess. It's nothing original, but mostly an okay combination of various elements that seasoned readers of mystery fiction will know, or will likely come across quite often. It's not a particularly inspiring solution to the impossible crime though, and the impossible situations themselves are treated rather lightly within the context of the story, so it's hard to feel really engaged with them. The biggest issue I have is the rather bland clewing. The clues on their own are not original either and Nikaidou does nothing new with them and the implementation is rather disappointing. I wouldn't say I felt cheated, but it feels more like Nikaidou added the clues just so the reader can't say he cheated, rather than he really tried to make it a fun game for the reader to solve.

In the afterword, Nikaidou mentions he got the inspiration for the title of this novel, and for the contents from Shimada Souji's Russia Yuurei Gunkan Jiken, which was also about Anastasia surviving the revolution in Russia. While Shimada's story was more rooted in actual history, Nikaidou employs much more fantasy in his story, which is certainly an element that has been present in most of the series. The use of folklore and the occult (or the belief in the occult by certain figures) has always given the Nikaidou Ranko series a creepy atmosphere that went really well with the grand murders, with tales about subjects like the Spear of Longinus, vampires, the Pied Piper of Hamelin woven into the narrative. But the occult is seldom as upfront as in this novel, as the whole reason Lieutenant Speer is sent to the Valley of Death is because the German spirit mediums say the White Army's spirit mediums are in contact with the future and stuff. I mean, the occult itself does not infringe upon the core mystery plot of the no-footprints-in-the-snow conundrum, but still, it's a bit weird to see it so prominently, especially as it's not as much 'you can choose to believe it or not' occultism, but actually occultism (Speer for example gets a revelation through Rasputin's Brides at some point, showing him an early glimpse of World War II). We had genetically engineered gorilla-like monsters in Soumenjuu Jiken, but even that is more believable than receiving messages from the future.

So I wasn't too big a fan of Kyodai Yuurei Mammoth Jiken as a novel. The core mystery plot (the missing footprints motif) would've worked just as well as a much shorter form (novella or even short story), as as it is now, the novel feels disjointed, as the titular Phantom Mammoth is just a very small element of the story (and not a particularly good one either). There are elements that work better becauese there's the framing story and the story of Lieutenant Speer/Sergei, Captain Frolov and the Chaser, but even so, I'm not sure whether the longer length is really an improvement over a hypothetical shorter version, even if that version might not incorporate those elements as well as the current form. While not a bad novel, I find Kyodai Yuurei Mammoth Jiken surprisingly bland, especially as I had hoped that for the occassion, we'd have something more similar to classic Ranko. I have only one Nikaidou Ranko novel left unread now by the way, but the reputation of that novel is not particularly good, so I'm not sure whether I'll be reading it any time soon (especially as I have already read three of them this year).

Original Japanese title(s): 二階堂黎人 『巨大幽霊マンモス事件』

The Melody of Death

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「悪魔ここに誕生す 」
『悪魔が来りて笛を吹く』
"Here the devil was born."
"The Devil Comes Playing The Flute"

It's really weird to see actors you only know from one, specific role playing someone completely different. The only drama I've seen with Yoshioka was the excellentDr. Coto's Clinic TV drama series where he played the titular Dr. Coto. I watched those series like ten years ago, so it was weird to see him in a very different role now.

Yokomizo Seishi's Kindaichi Kousuke is arguably Japan's greatest fictional detective in literature, and there have been more than a few adaptations of his adventures ever since his debut in 1946's Honjin Satsujin Jiken. Two years ago, NHK (Japan's national public broadcasting station) produced an excellent TV special adaptation of Gokumontou, starring Hasegawa Hiroki as the famous detective dressed in a shabby hakama and a hat. Some months back, it was announced that NHK would produce the follow-up TV special, though interestingly, this second special featured a different lead as Kindaichi Kousuke: apparently the concept is that they will cast a new Kindaichi each time, to fit the atmosphere of the specific work and the script. On July 28th, 2018, Akuma ga Kitarite Fue wo Fuku ("("The Devil Comes Playing The Flute") was broadcast on NHK Premium, starring Yoshioka Hidetaka as private detective Kindaichi Kousuke. Kindaichi is asked by Tsubaki Mineko to investigate the circumstances of her father's death, Viscount Tsubaki. The viscount was the prime suspect in the so-called Tengin Poisoning Case several months ago (based on the real Teigin Case, also featured in Ellery Queen's International Case Book), but the viscount was able to prove his innocence. However, the viscount decided to commit suicide some months afterwards, leaving a message to his daughter that "the shame is too much for him to bear and warning her for the devil who comes playing the flute." But even after his death, family members claim to have seen him hanging around the house playing his flute music, so it is decided they will hold a seance to see if he's really dead. Kindaichi is invited to watch the seance, which ends abruptly when a mysterious mark dubbed the Mark of the Devil appears on the seance table and the Viscount's flute arrangement "The Devil Comes Playing The Flute" suddenly resounds throughout the mansion. This is just a prologue for the tragedy though, as the following day, former Count Tamamushi (Mineko's great uncle) is found murdered in the seance room, and it appears this was a locked room murder!

The novel of Akuma ga Kitarite Fue wo Fuku was originally released in 1973, and I have to admit I have a soft spot for it, as it was in fact the very first Kindaichi Kousuke novel I read in Japanese (I had read the English translation of Inugamike no Ichizoku before). The works ranks as one of Yokomizo's better known works and it has been adapted for both the silver and the small screen several times, though the most recent adaptation before this 2018 one dates from eleven years ago already.


I praised 2016's Gokumontou as a faithful adaptation of the source material. To be honest, I am not sure what to think of this adaptation of Akuma ga Kitarie Fue wo Fuku. On one hand, it has incorporated some of the very small details of the original novel, which is something I really appreciate. On the other hand, the ending has some extremely drastic changes that really transform the work into something different, and personally, I didn't like the direction of this final act of the special, so I am quite torn. As a mystery story however, both the special and the original novel focus on the why and who, rather than the how. Most of the murders featured in this novel could've been committed by anyone, and for example the trick behind the locked room murder is not particularly original nor surprising. The emphasis thus lies in the motive behind the murders, and this is tied directly to the insanely complex relations between the various characters in this story. The initial situation within the Tsubaki mansion isn't simple on its own, with Viscount Tsubaki and his family, the family of his wife's brother, as well as her uncle (and lover) all living together, but as Kindaichi starts to dig around to see what Viscount Tsubaki's last words might have meant, he starts to uncover that few of the people in the house are what they seem to be, and what he finds is almost grotesque. The story thus focuses on figuring out the deranged backstories of the various characters, which does lead to a rather slow TV special, as very little happens and it's mostly Kindaichi having a conversation with someone else.


This TV special really went all-out going into the dark aspects of this story though, even changing some story elements in the denouement just to make it even heavier on the heart. As a portrait of how unhinged people can become and how it can lead to murder, Akuma ga Kitarite Fue wo Fuku does more than a good job, but this focus on human psychology does mean the mystery-solving itself feels less important. While there's an interesting clue that points directly towards the identity of the killer, most of the very long denouement is spent on Kindaichi hesitating whether he should tell everyone his shocking findings, and the reactions of everybody on his revealings. For people into motives, Akuma ga Kitarite Fue wo Fuku will probably be a very satisfying special, as man, it's unique. This does explain why Yoshioka was cast as Kindaichi for this special. Yoshioka plays a somewhat older Kindaichi than previous ones, as judged from his graying hairs, but the human warmth and gentleness of his Kindaichi is what really saves this special from becoming far too heavy and I couldn't imagine Hasegawa's Kindaichi to have given the proper counterbalance to the atmosphere of this special. I do find it a shame that the original ending was changed quite drastically, as I felt the original novel at least showed some light at the end of the tunnel. I did like how the very final scene in the special manage to salvage one part of the original ending, when Kindaichi realizes that he could've guessed the identity of the murderer right from the start thanks to a clue that has been presented to the viewer right all throughout the special.

Akuma ga Kitarite Fue wo Fuku is a very atmospheric TV special, resulting in a work that really explores the dark aspects of the original novel. This dark feeling is luckily countered by a new Kindaichi Kousuke who brings something unique, but some of the plot changes were only made to make this a heavier story, despite it already being a dark story from the start, so this special ends on a really depressive note, something I think wasn't necessary per se. At the very least, it is obvious that NHK is willing to approach each of these Kindaichi Kousuke adaptations in completely different manners, so it'll be interesting to see how their next adaptation will turn out (which is heavily hinted to be Yatsu Haka Mura). At any rate, I'll be sure to watch that one too, as despite the story changes, I do think this was an adaptation worth watching.

Original Japanese title(s): 横溝正史(原)『悪魔が来たりて笛を吹く』

Sea Breeze

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We are all rowing the boat of fate
The waves keep on comin' and we can't escape
"Life Is Like A Boat" (Rie Fu)

I haven't seen much of Nara, now I think about it. Only spent half a day there in total. I guess I could've seen more of it when I was living in Kyoto as it's basically around the corner, but then again, a lot of Nara has to offer is basically also in Kyoto. Except for the deers of course.

Disclosure: I translated Arisugawa Alice's The Moai Island Puzzle.

A meeting with a video production company about an original direct-to-video adaptation of one of his books brings Osaka-based mystery writer Arisugawa Alice from the west to Tokyo. His publisher in Tokyo also informs him his latest book is just fresh off the presses and ready to be shipped off, so Alice decides to swing by there too to see how the thing turned out. His colleague-cum-friendly-rival Akaboshi Gaku happens to be at the publisher too, and the two have a bit of chat (Alice naturally gifts the man his latest book). Akaboshi tells Alice he's working on a new mystery novel himself, and that he himself is actually about to leave for the west of Japan, for "Nara-by-the-Sea" to do some research on the theme of his new work: mermaids. Nara-by-the-Sea is a fancy phrase to describe Obama, a coastal town with many Buddhist temples which acted as the harbor for the ancient capitals of Nara and Kyoto, the greatest difference with those two cities of course being that Obama lies by the sea. The following day however, Alice learns that Akaboshi's body was found at the coast near Obama and it doesn't seem likely he'd commit suicide Alice and his friend Himura Hideo, who teaches criminology at Eito University, decide to find out what happened to Akaboshi in Arisugawa Alice's Umi no Aru Nara ni Shisu ("Death in Nara-by-the-Sea", 1995).

I think I mention this every time one of these series comes up, but the actual author Arisugawa Alice has two main series, both of which feature a character also named Arisugawa Alice. The Alice in the Student Alice series is a young student who acts as the Watson to the older student Egami, while in the Writer Alice series, we follow an Alice in his thirties who's a professional mystery author, who acts as the assistant to Himura Hideo, a criminologist. The interesting thing is that both these Alices write each other: the student Alice is a budding mystery author who writes about a professional mystery author named Alice and his friend Himura, while the writer Alice writes about a young student named Alice and his senior Egami. It's just a small thing that doesn't have any real bearing on either series, and it's not always mentioned either, but Umi no Aru Nara ni Shisu has a funny reference where someone mentions that the Alice there had written a novel called Something-something Puzzle, which is of course The Moai Island Puzzle which I translated.

Umi no Aru Nara ni Shisu is the third novel in the Writer Alice series, after 46 Banme no Misshitsu and Dali no Mayu, and also the first serialized novel Arisugawa wrote. It is obviously intended as a take on the travel mystery sub-genre: mystery stories that revolve around tourist destinations, the local culture/history and of course, the act of (recreational) traveling itself. It is a genre that is especially associated with television productions (obviously, as you can actually see the places), but also seen as a rather 'light' genre within mystery fiction, as often the mystery plots are of secundary importance, below the 'tourist' mode of the story. Travel is also an important theme in Umi no Aru Nara ni Shisu: Alice and Himura travel together to Obama in the hopes of finding what brought Akaboshi there and a trace of his murderer and along the way, the reader is told a lot about local Obama history and legends. In fact, one aspect I didn't really like of this novel is that it very often dumps a lot of information on the reader that feels too much as exposition. For example, there's a part where Alice and Himura talk about an Obama-related legend concerning the immortal nun Yaobikuni (it is said that you become immortal if you eat mermaid's meat), but you basically get to read an encyclopedia entry. This happens several times, where information that would've been more appealing to read in the form of an interactive discussion is presented as dry information (there's a part about The Exorcist too), and it results in a reading experience that is simply not as pleasant as one'd hope at times.

Travel also plays an important in the mystery plot. It doesn't take long for the story to focus on the alibis of the various suspects, and the attentive reader should notice right away the story is heading for an alibi-cracking plot, given the extreme focus on times and locations in the story (the importance of the alibis and the question of who could've murdered Akoboshi at that time and place is also emphasised a few times by Alice and Himura, so it shouldn't come as a surprise). The solution to it all is rather disappointing. There are basically two clues that point in the direction of the murderer (motive isn't a clue by the way) of which one is rather simple and basically nothing more than semi-trivia, and that would've fared much better in a short story, rather than a novel. The other clue is sorta okay, but very hard to imagine things would really work out that. It's especially hard to imagine in this time and age: perhaps it was more convincing in the early nineties of Japan in the certain field of industry this relates too. The circumstances that allowed this murder to happen in the first place are also a bit hard to swallow, and the actions of a certain character are just accepted as is without giving a convincing reason about why they would ever want to do that.

There is a second murder about halfway through the novel and tt features a method that has very little convincing power. There's an episode of Columbo that does the same actually, but it's similarly kinda hard to swallow there. The method also features something that wlll feel out-of-date. Of course, novels are always a product of their time, and I don't mind at all when I see things in novels that are obvious from a time I didn't know, but for some reason, I feel very differently about things and technology I myself do know and have used in the past, and that are outdated now. To me, part of the murder method feels like something from yesterday, but I can imagine that people from a generation younger than me will have no idea what they're talking about, yet it's also not far enough ago to feel "oh yeah, that's how things were done back in those days". Or maybe I'm just getting old....

Umi no Aru Nara ni Shisu thus isn't one of the high points in Arisugawa's oeuvre. It has an idea that might've worked better in a short story rather than a novel, but little of the rest of the novel really managed to impress. It is slow due to the many expositions and focus on alibis and while one can derive some entertainment from Alice and Himura's usual banter and perhaps the travel mystery angle on the town of Obama, there's never really a moment that really makes the reader sit up straight to see what's coming next. The Writer Alice series is much more popular than the Student Alice series and sadly enough, this has also its influences on the output, as while all the novels in the Student Alice series are really, really good, the Writer Alice is less balanced with more distinct higher and lower points, and Umi no Aru Nara ni Shisu is one of those novels that simply isn't as good as some of the other novels in the same series.

Original Japanese title(s): 有栖川有栖 『海のある奈良に死す』

The Stolen Relic

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"You have then a private 'Black Museum.'"
 "Bah!" Mr. Shaitana snapped disdainful fingers. "The cup used by the Brighton murderer, the jemmy of a celebrated burglar absurd childishness! I should never burden myself with rubbish like that. I collect only the best objects of their kind." 
"Cards on the Table"

I assume that most of the readers here are not only into mystery fiction in general, but fan of one, or probably, multiple series. Some might be completely hooked on a certain series and try to binge-read/watch/listen (to) them, while others are doing it slowly on purpose, to savor each and every taking of the particular series. Some might also be actively collecting a series: trying to get their grubby hands on every release of a certain version for example, or perhaps various versions of the same book because they have different cover art or something like that. I myself have a Detective Conan volumes from various countries for example, something that looks neat in the bookcase.

Today however, I want to look at something else that fans like to have: merchandise. With merchandise, I mean items that aren't a form of mystery fiction on their own (book/TV series/films/audio dramas/videogames etc.), but related objects that are meant for display, or for actual usage, that bear the branding of a certain mystery series or author. Fans love merchandise, as can be seen from the many, many, many collectors of practically any series. Some love to flaunt their fandom with branded mugs or T-shirts, while others simply like to put an action figure in the glass case, but in any case, merchandise is big business. So I was wondering what readers here have in terms of mystery-related merchandise. That said though, a first look will probably show that it can be pretty hard finding official mystery fiction-related merchandise. Which made the success of BBC's Sherlock the more tangible: at the very height of the series, you saw T-shirts with quotes, Sherlocked mugs, heck, Sherlock funko dolls being sold in shops.


Speaking of figures and dolls, I don't have much myself: besides for a few Detective Conan and Gyakuten Saiban/Ace Attorney keyholders, I'd say the only mystery-related figure I have is the Detective Pikachu amiibo (an amiibo is a NFC-enabled figurine, which can communicate with certain games for various results: the Detective Pikachu amiibo can be used in the Detective Pikachu game to unlock special scenes and hints). I absolutely love the little guy with his Holmes hat though. There are a few action figures that I'd love to own though. For example: there's an action figure of Yokomizo Seishi's famous detective Kindaichi Kousuke, as played by Ishizaka Kouji in the 1976 film adaptation of Inugamike no Ichizoku. The thing comes with real cloth clothes and even his suitcase with all the travel stickers, just like in the movie! Another figure I'd love to have is the one of the Dark Shadow/the Culprit of Detective Conan, who comes with a whole arsenal of weapons and facial expressions.


But to get back to some of the merchandise I do have. Sometimes, merchandise is simply a replica of an iconic object used in a certain series. Not all series lend themselves to this of course, though I heard that people started looking for that long coat Sherlock wears in Sherlock some years back.... Anyway, I have here for example a school badge as seen in the mystery manga Tantei Gakuen Q, with which the students of Dan's Detective Academy could identify themselves to the police, giving them the authority to mingle with official police investigations. Another piece of merchandise I have is a pink pass case, which people might recognize as the pass case Momiji lost in Detective Conan: The Crimson Love Letter. And yes, it comes with the pictures hidden inside and Momiji's public transport card!


I also have a weirdly large amount of mystery-related... stationery. I have pens, notebooks, clear file folders, desk pads and post-its with Detective Conan and Kindaichi Shounen no Jikenbo branding. They don't have anything directly to do with those series of course, but errr, stationery is actually useful merchandise. My somewhat faded bookcover is also handy: most books and comics in Japan follow standard sizes, so many people use bookcovers. This particular one is mostly suited for standard tankobon-sized manga (I have different ones for novels), but they are really handy. 


To finish off, the weirdest merchandise I have. A friend had sent these to me as a surprise, and lo, I was surprised. I was aware there was Detective Conan tea, and even with SUPERCUTE artwork for the bags. But I did not know there was Detective Conan-branded instant curry. I haven't eaten them yet, but apparently, the Conan Curry is "spicy in appearance, but sweet in taste", while the Dark Shadow curry is supposed to be really black. And perhaps poisoned. I mean, it's the curry of the culprit. I'm really curious as to how they'll taste. But yeah, mystery fiction-related food is not something I come across often.

Anyway, this was some (most) of the mystery fiction-related merchandise I have. I'd like to know what you have! A Holmes bust like Holmes had, a replica of Poirot's moustaches, a Poisoned Chocolates Case, anything!

Crime in the Queen's Court

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"Not quite. Actually, it's from Carroll's other book, Through the Looking-Glass. And to complete the title?"
"Through the Looking-Glass, and What Alice Found There."
"The Mad Tea Party"

Two reviews with Alices in one week?!

Last week, I reviewed the first volume of Nemoto Shou's comic Kaiki Tantei Sharaku Homura. This series was originally a doujin manga, meaning it was self-published by Nemoto himself (under the doujin circle name Sapporo no Rokujou Hitoma) in very small numbers, sold at events etc. This meant few were actually able to read the comic, but earlier this year, Kaiki Tantei - Sharaku Homura was made widely available in the e-book format thanks to publisher Bunshun. I enjoyed the first volume a lot, so my expectations for the second volume were obviously quite high. Kaiki Tantei Sharaku Homura - Youki no Kuni ("Sharaku Homura: Detective of the Uncanny -  The Land of the Wondrous Beauty") collects the next five issues of this series about girl detective Sharaku Homura and Yamazaki "Karate Kid" Yousuke. As the last members of respectively the Experiments Club and the Karate Club of Shimoyama Middle School, the two are forced to share a classroom for their club activities, but more often than not, the two end up chasing after curious criminals who like to dress up like Scooby Doo villains while committing impossible murders and other baffling crimes.

This second volume derives its subtitle from the opening story, The Land of the Wondrous Beauty, which is absolutely nuts. Homura finds her one day chasing after a rabbit with a watch, but she falls in a hole and loses conciousness. When she finally wakes up, she discovers that she has shrunken to a miniature size and wandered into a curious land. When she is finally captured by a soldier resembling a playing card, and confronted with the Queen of Hearts who breaks both of Homura's hands, Homura realizes to her shock that she's in Alice's Wonderland! Homura is helped by Alice herself to escape from Wonderland, but then another girl from Homura's school is captured by the Queen, as well as Homura's parents, and a priceless gem owned by the girl's jeweler parents is demanded as a ransom. Advised by both Homura and the police, the parents refuse to hand the jewel over, and keep it in a highly secured room of which both the door and the glass case in which the jewel is held is locked. Yet the people from Wonderland manage to steal the jewel from under the noses of its owner, the police and Homura herself!


Did I already say this story is nuts? The opening of this tale is really weird, with Homura wandering into Wonderland, and while this series has had its share of weird villains in weird dress, having the Queen of Hearts as the main opponent is more than strange in a detective tale. This is a tale of mystery however, and as we have come to expect from Nemoto, it's also a well-structured, and always fairly clewed puzzle plot mystery. The premise is crazy, but the logic used to explain how the jewel was stolen from its double-secured room is both clever and surprising, explaining also why the set-up of this tale is a bit on the longer side (and of course, there's a logical answer as to why Homura ended up in Wonderland). The ending of the story, when Homura and the police have cornered the criminal reminds a lot of Edogawa Rampo pulps, with a crazy chase inside the culprit's lair that is strangely enough incredibly large. I mean, why steal a jewel when it's obvious your secret lair you used for your evil schemes costs you a lot in the first place...


Quiz Master is a shorter story, where Homura is kidnapped by the titular Quiz Master, who challenges Homura to an epic battle of... quizzes! If Homura manages to answer three questions correctly, she'll be released, but for each wrong answer, a suit of armor holding a lance will move closer, and with the third wrong answer, she'll be made in to shish-kebab. The catch is that the Quiz Master's questions are incredibly nitpicky, so Homura does her best to stall for as long as possible until help arrives. The main clue pointing to the identity of the Quiz Master is something I should have picked up, though it could have needed a bit more to really make it a good clue. The explanation as to how Homura managed to get help is a lot better, and the clew is deviously well-hidden.

In The Scorpion Code, Homura and Karate Kid happen to walk right into a desperate struggle for power within the notorious Scorpion Gang. The boss of the gang wants to retire, and he has made a secret code that leads to the hiding place of the majority of the gang's loot. The one who solves the code, will become the new leader of Scorpion. The other gang members just want to get their hands on the loot however and don't care about the future of the gang, and try to capture their boss to make him hand over the loot just like that. While on the run, the boss runs into Homura and Karate Kid, and he confides into them the secret code, which they now must solve before the other Scorpion members get there. It's a relatively simple code-cracking story that is fairly clewed, but it does lack a sense of genuine wonder or surprise that most of the other stories do offer.


In The Distorted Face, a man with a horribly distorted face is popping up in various parts of Shimoyama City, asking the directions for a home of a certain old man. The old man used to be a robber, and one day, he tried to steal a bulldozer from a construction site to use in a robbery. He was discovered by someone at the site, but he killed the man by crushing his head with the bulldozer. He fled abroad a rich man, and returned when the statute of limitations expired for his murder. With each sighting of the man with the distorted face obviously out for revenge, the old man becomes more anxious, and in the end he decided to stay inside his locked house the whole day. Yet one night, when the police is staking the house out, they suddenly hear yelling, and when they break into the house, and into the locked bedroom, they find the old man dead, and with obvious signs of a horrible fight having happened inside. Yet the man with the distorted face is nowhere to be found, and logically, he could never have entered the house in the first place, so how did he assault the old man? A well-clewed story, and while the impossible angle isn't very surprising, the hinting is good, and Nemoto does a good job at giving a good reason for why there's a locked room in the first place.

Paintings of the Dead has Homura being hired to solve a weird puzzle: her client owns a painting by Ikichi Taken, a painter who was so obsessed with the idea of making a painting of the dead, he stole the corpse of a young lady to make paintings of the body as she'd rot. He was captured, but one of his paintings, still in the early phase of the rotting process, came into the hands of Homura's client. He has been threatened by a mysterious figure who says they'll complete the painting by having the corpse decay even further. The painting is held in a small storage room, with the painting secured to the wall. While Homura, Karate Kid and the owner stand guard in the room with the door as its only opening, the lights go out, and when they return, they find that the corpse in the painting has indeed changed, with more of the flesh decayed! Nobody could've entered through the door during the blackout, as they would've noticed, and the painting couldn't have been switched out of its frame in that short a period, so how did the painting change? A brilliantly thought-off story: the explanation is so simple once pointed out, but oh-so-devious, and excellently hinted. The horror-vibe of the story also helps, and the whole thing works towards a really creepy ending.

I forgot to mention it in my first review, but while these volumes collect the original self-published comics of Kaiki Tantei Sharaku Homura, these e-books also contain some exclusive material, with some stories (like the title story) featuring brand new epilogues that shed some new light on the culprits and their motives.

So this second volume of Kaiki Tantei Homura Sharaku is again excellent mystery comic material. While most of the stories do have a similar vibe because of the trope of the 'dressed-up villain' with insanely complex plans that are a bit silly if you think about it, the mystery plots are usually really entertaining and precisely what you want in a puzzle plot story. Many of the hints are visual, making excellent use of the medium. A difference between this volume and the first is definitely diversity: from the crazy opening theft story to a code-cracking story to a short like Quiz Master: there's a lot more variety here, which serves as a welcome change after the first volume. Only one volume left!

Original Japanese title(s): 根本尚『怪奇探偵・写楽炎 2 妖姫の国』

A Secret in Time

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"You would have made a good archaeologist, M. Poirot. You have the gift of recreating the past."
 "Murder in Mesopotamia"

A few months ago, I reviewed Honkaku Mystery Comics Seminar, which provided an extremely well-researched history of detective and mystery comics published in Japan post World War II. It offered a wealth of information, so I dotted down a lot of titles that I wanted to read. What was most interesting to me was the period between the late 70s and early 90s. Before the 70s, original mystery manga (so not adaptations) were less about puzzle plots, but more about the adventures of a detective as a secret agent or spy. In the early and mid-90s, we got the huge watershed moment with Kindaichi Shounen no Jikenbo, Detective Conan and QED, which made original pure puzzle plot mystery manga common. But what happened in the period that led up to that watershed moment? Honkaku Mystery Comics Seminar filled in the gaps for me, showing that the puzzle plot mystery manga's roots could be traced to the uprise of female manga artists in the 70s who would leave an everlasting impression on the industry. The 70s provided a space for experimentation within the manga format, and it was especially daring female artists who did incredible things there. A while back, I reviewed the animated feature They Were Eleven! for example, based on a comic by industry legend Hagio Moto which incorporated mystery, science-fiction and human drama. The horror genre in the manga format has also been long associated with comics for female readers, as that too flourished in the 70s under the auspices of female manga artists. From there it's not hard to see how horror artists would work their way to mystery manga, as the two genres have much in common.

One of the artists mentioned in Honkaku Mystery Comics Seminar who caught my attention in particular was Takashina Ryouko. In the early seventies, she made several comic adaptations of Edogawa Rampo's novels Kotou no Oni, Panorama-tou no Kidan and Kurotokage, but in 1979, she finally created her own original mystery comic, and it was a genuine puzzle plot mystery manga. Piano Sonato Satsujin Jiken ("The Piano Sonata Murder Case") was first published in 1979 in the magazine Nakayoshi Deluxe, and that would only be the start of Takashina's Murder Case series. The initial series ran from 1979 until 1984, spanning six stories. In 2002, Takashina resumed the series in the magazine Mystery Bonita, with more murder cases to be solved.  Note that while I call this a series, the stories themselves have no relation to each other: each story is a standalone tale, with no links to the other stories save for the "Murder Case" in the title. The 2005 release of Piano Sonata Satsujin Jiken collects the first three stories in this series.

The title story Piano Sonata Satsujin Jiken (1979) brings us to a familiar setting from 70s manga written for female readers. Seiko is the undisputed madonna of her high school, and her piano skills even earned her special privilages there, like a private room with a piano for her and her clique, ironically referred to as Seiko's "salon". One of the people in Seiko's clique is Iku, her cousin, who was practically raised together with Seiko. However, unlike the rich, beautiful and talented Seiko, Iku is quite poor and rather clumsy, and while Seiko always says she considers Iku her little sister, she's basically using Iku as her own personal slave. While a few other students at the school show interest for Iku personally, like the captain of the tennis club and Murakami, the popular upperclassman, Seiko's constant downplaying of Iku stand in the way of her ever growing to be anything more than "Seiko's inferior cousin". That is until one day, when Seiko's showing off her piano skills to her "salon", a horrible incident happens: during the sonata, a bottle of acid falls on Seiko's face out of nowhere, and during her painful struggle, she falls through the window, down several stories on the cold ground. After Seiko's death, Iku starts blaming herself for her death, and her pain is only amplified through rumors at school that Seiko's ghost is still roaming the piano room, but Murakami is convinced there's a perfectly logical reason to explain everything and starts investigating the truth behind Seiko's death.

Piano Sonata Satsujin Jiken is a fairly accomplished story that sets out to combine several genres, with the mystery plot as its main core. While the death and the consequences of that on Iku's mind form the main core of this story, there's also a good dash of the romantic high school drama to be found here, and the influences of the horror genre are certainly also very present. The result is a hundred-page story that does not really bore, as it is capable of offering something else every other page, yet it never feels too chaotic. The core mystery plot revolves around a semi-impossibility: nobody knows where the bottle of acid came from and how it fell on Seiko, even though she was surrounded by everyone in her clique, and the door to the salon room was shut. The solution is okayish: it makes good use of the particular circumstances, but the hinting was a bit crude, with only one real physical clue that required a bit of creative thinking to arrive at the conclusion. The horror and high school romantic drama elements also tie in well with the mystery plot, leading to a story that is not quite as pure as a for example a Detective Conan story, but it is without any doubt a direct predecessor of the big mystery comics.

Shuugaku Ryokou Satsujin Jiken ("The School Trip Murder Case", 1980) is about Ari and Kaoru, who have been close friends since they were little kids despite the one-year difference in age. Now at high school, everyone thinks they are dating, but Ari at least still sees Kaoru only as her friend. That is until one day, Kaoru is murdered during the school trip to Kyoto, killed by an unknown assailant in the mountains behind Ginkakuji Temple. It's only after Kaoru's death that Ari realizes she had romantic feelings for Kaoru, but there are still strange points surrounding Kaoru's death, who died very soon after his own father. His classmates say they saw Kaoru in town even after the burial and when one year later, Ari herself is going on the same Kyoto school trip, she decides to investigate Kaoru's death herself. To be honest, this second story was a bit of a disappointment. It goes heavy on the drama, which isn't bad on its own, but the truth behind the death of Kaoru and his ghost isn't really surprising, nor really original. Well, I guess the explaination of his ghost might be original, but fair, it certainly isn't. Had it been hinted at earlier, it would've been slightly better, but now you might as well have told me it was magic.


Gakuensai Satsujin Jiken ("The School Festival Murder Case", 1980) too features a high school setting and stars Miharu, member of the school's theatre club and the only daughter of a wealthy CEO. As of late, she's been dating Minamoto, the current head of the club, but she's also being courted by Nagatani, a graduated member of the theatre club and protégé of her father. Strange things have been happening around her lately, mostly involving a strange lady who is harrassing Miharu with strange phone calls and even has her cat scratch Miharu's hand. When Miharu's chosen to star besides Minamoto in the club's performance of Poe's The Black Cat as the wife, things start to run out of hand, ending in tragedy when Miharu accidently kills her tormentor. But why was she being stalked in the first place and how can she ever live with herself knowing she killed someone?

A story that delves more into psychological horror than the previous two, but also a story that is far more exciting. The thriller-mode shouldn't fool you though, as technically, I'd say Takanashi goes further here in regards to actual clewing than in the first two stories, with some neat visual clewing. The truth behind what happened to Miharu might be a bit easy to guess because of the limited cast whom are a bit easy to identify as 'good' or 'bad' persons, but the story works its way to a Poe-esque conclusion at the school festival, which is quite entertaining.

As a volume, Piano Sonata Satsujin Jiken gave me an interesting glimpse in the development of the puzzle plot mystery manga in Japan. The stories included here may lack the focus on the core puzzle plot of the main mystery manga we have now, but the way the three stories here clearly incorporate a true puzzle plot mystery at their core, while also showing the influence of, and cleverly utilizing the tropes and modes of the high school romance drama and horror genres that were far more commonplace in the world of comic publishing back then, show that Takashina's work helped pave the way for the major mystery manga we have now, as completely original works, instead of adaptations, and as a series solely devoted to mystery stories (as opposed to series that occasionally feature a mystery story).

Original Japanese title(s): 高階良子 『ピアノソナタ殺人事件』

Search of Truth

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The days and the months are drifting by
As though they didn't notice seasons changing in the breeze 
They all look the same but I sense something's there 
Waiting around the path
Revealing a truth that I will defend
"Time Hollow" (Mouse)

Despite the cover, this is technically a science-fiction mystery, I guess...

The Shiigahara Academy Case some years ago involved the death of a female science teacher of that school, for which the prosecutor Meijou was arrested. He insisted he was innocent, but evidence showed that only he came near the victim after she herself signed for a certain delivery at the school, namely a package containing the very poison that would be used for her death. Meijou was convicted for the murder, though some suspect the fact Meijou was working on a grand scale corruption case involving the Shiigahara Group (which funded the academy) might not be completely unrelated to his predicament. Some time later, prosecutor Kikuzono Ayako receives a tip from attorney Morie Shunsaku that might allow them to prove Meijou's innocence, as the research center HICALI has a particle accelerator that can determine at the particle level whether a certain piece of evidence used in Meijou's trial is indeed what it was assumed to be. After leaving the evidence behind at HICALI, Kikuzono is taken by Morie to the Everholy Lodge, a private hotel owned by the Shiigahara Group for its members. There they find among the other guests some people that might be connected to Meijou's case too, but to the two attorneys' surprise,  one of the guests is murdered inside a locked hotel room. Kikuzono however quickly figures out who committed the murder and how... or did she? For at the very moment she pointed out who the murderer was, she is transported to another dimension! It appears a fault with HICALI's particle accelerator is the cause of her dimension-hopping, and she theorizes that she might be flung back into her own world if she manages to solve the murder in the Everholy Lodge, but there is one problem: while this parallel world is mostly like her own world, it appears that the vital clue in Kikuzono's original theory doesn't exists in this parallel world, meaning she has to figure out a whole new explanation for the locked room murder in Ashibe Taku's Ijigen no Yakata no Satsujin ("The Murder In The Dimensional House", 2014).

This is a weird novel. Mystery fiction is not necessarily about realism of course, and the rate at which most amateur detectives run into corpses or other mysteries like impossible disappearances is hardly something anyone would consider realistic. World consistency is more important and this is why fantasy and science-fiction mystery novels work: they might not be "realistic", but ideally, there's consistency in what can be done or what can't be done with magic/future technology, and those rules govern those worlds just in the way the general laws of nature govern most other mystery stories. Yet Ijigen no Yakata no Satsujin seems quite strange compared to other novels in the Morie Shunsaku series: sure, this series is strangely broad, as in one novel, Morie might be acting like a real attorney, working on a Lay Judge case that is meant to portray how a Lay Judge case really works in Japan, but in another story he might be solving the mystery of a Birdman or solving purely fictional murders. Yet I had not expected him to appear in a science-fiction mystery, which this novel is essentially, as we're talking about a dimension-leaping prosecutor. That said though, the parallel world premise is the only science-fiction part of the mystery, as it's not like the murder was committed with death rays or anything like that. The story follows prosecutor Kikuzono by the way, who is apparently a semi-recurring character/rival in the series I myself hadn't met yet, rather than Morie himself.

The premise is that due to an incident at HICALI's particle accelerator, Kikuzono is flung into a parallel world each time she makes a wrong deduction. She realizes she can only return if she figure out who the real murderer is of the Everholy Lodge Murder Case, but the catch is that every parallel world is slightly different. The murder has happened in each world, but everyone has slightly different names for example (in one of the worlds, Morie has an expy called Emori for example) and the details of the murder are also slightly different. The devil is in the details they say and that is correct here, as it's these details that make each dimensional jump so tiresome for Kikuzono, as each time, her previous theory about the murder is rendered completely useless. For example, in one parallel world, her theory hinged on the fact the murder weapon was a fairly small knife, but the moment she pointed at her suspect, she was thrown into another parallel world, where the knife had turned into a Japanese sword, that couldn't possibly work with her theory. Each time the details of the case change slightly, making her previous theory impossible and forcing her to rethink it.

This idea is somewhat similar to the multiple solutions trope we see in stories by Ellery Queen (most famously The Greek Coffin Mystery) and Anthony Berkeley (most famously The Poisoned Chocolates Case), novels which are structured around presenting one new solution to the same case upon another to the reader. There is a fundamental difference however to the parallel worlds in Ijigen no Yakata no Satsujin and those works: in the works of Queen or Berkeley, the false solution is possible because a detective either interprets the evidence wrong, or more often, they are not yet in possession of all the relevant facts. It's only after the false solution is proposed that New Evidence A appears on the scene, which allows the detective to refine their theory to include this New Evidence A, changing their solution (see also my article on the Foil Detective). This is not the case in Ijigen no Yakata no Satsujin: in this novel, the facts themselves actually change or even completely disappear, forcing Kikuzono to reconsider her theories. So what was once a knife, can suddenly turn into a sword, or an item that existed in one world that allowed her theory to work, doesn't even exist in the next parallel world. So in this novel, the false solution is not made possible by adding facts, but by removing them or altering them. This wouldn't fly in a "realistic" novel of course, but does work in the framework of parallel worlds.

Ijigen no Yakata no Satsujin is thus more a thought experiment in deduction and the locked room mystery, than a mystery novel that wants to challenge you in a fair way with false solutions, as it's obviously not fair to the reader, nor to Kikuzono, that fundamental facts are suddenly changed at the whim of the author/parallel worlds. It's a mostly entertaining experiment though, as Kikuzono has to come up with a new solution to the locked room murder each time with a diminishing number of clues, and I think she goes through like four or five different solutions on what is essentially a rather small-scale locked room mystery, but which eventually makes an impression because of all the variations it goes through. But there's quite some repetition in this novel due to all the dimensional hopping, and because the facts keep changing solely to deny Kikuzono's theories, it feels somewhat mean-spirited, and at times even futile, as her theories are always rejected not because they are logically not sound, but simply because the facts are changed to her disadvantage.

The final solution to the locked room murder... is almost too grand for this novel. The solution takes some minor elements from each of the other solutions Kikuzono proposed in the parallel dimensions, which makes this a pretty clever one, but even from that starting point it's a looooong way to the final solution, and it definitely needed better clewing, as it really came out of nowhere, even with the build-up through the other solutions. It's a shame, as the core concept of this locked room mystery is utterly nuts, in the good sense of the term, but the minimalist clewing doesn't do it any favors, as at it is now, it's only vaguely hinted at best, and even then there's so many logistics about it that could've been hinted at in a better manner. The idea is of course that each of the previous parallel world solutions all contain elements of the final solution, but even then, I think that this final solution to the locked room mystery would've worked better on its own, with it as the true focus, rather in this particular novel that's more built around the idea of having multiple parallel versions of the same locked room.

What struck me the most I think was the nagging feeling that this story would've worked better as a videogame, as that medium works better with presenting parallel worlds. Kamaitaichi no Yoru, 428 or Rei-Jin-G-Lu-P also work with branching and/or parallel story paths and as games, they can allow the player to do stuff easily like jumping back and forth between different paths through flowcharts. I think Ijigen no Yakata no Satsujin would've been more fun if the parallel worlds weren't presented one after another, but simultaneously (allowing you to jump between the various worlds), allowing you to explore each world yourself, rather than going through them in order.

I said it at the beginning and I will repeat it now: Ijigen no Yakata no Satsujinis a weird story. It uses a science-fiction framework to play with the trope of the false solution in an interesting way, focusing on a somewhat simple locked room mystery and it's quite entertaining to read it as such. Yet I also feel that this concept might've worked better in a different format, and that the true solution of the locked room mystery is crazy enough that it deserved more attention as a full-fledged novel that is solely about it, rather than being part of a number of solutions to the locked room conundrum, as the clewing for the true solution is somewhat inadequate. It's definitely not a typical Morie Shunsaku novel, though I have to say: by now it seems that Morie Shunsaku can work with any type of mystery.

Original Japanese title(s): 芦辺拓 『異次元の館の殺人』

Monochrome Motion

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たった一度だけでも抱いてしまった希望
君の手の中に踊るのは
未完成な音色
「未完成な音色」(Garnet Crow)

It was a hope I held on for only one single time
But what is dancing within your hands is
An imperfect sound
"An Imperfect Sound" (Garnet Crow)

Don't you just hate it when an anthology features one story you really want to read, but where most of the other contents are made up out of stories you already have in other publications? Or when a certain book is re-released, but includes some new content, for example a new story, or an updated chapter or something similar? That one story or that little bit of new content is certainly alluring, but does it justify basically double-dipping on certain stories or other books?

Tantei Jinguuji Saburou series 
1: The Shinjuku Central Park Murder Case (1987) [Nintendo Famicom Disk System]
5: The Unfinished Reportage (1996) [Sony PlayStation / SEGA Saturn] 
6: At the End of the Dream (1998) [Sony PlayStation / SEGA Saturn] 
7: Before the Light Fades (1999) [Sony PlaySation] 
8: Innocent Black (2002) [Sony PlayStation 2]  
9: Kind of Blue (2004) [Sony PlayStation 2]  
10: The White Phantom Girl (2005) [Nintendo GameBoy Advance] 
14: Ashes and Diamonds (2009) [Sony PlayStation Portable] 
15: The Red Butterfly (2010) [Nintendo DS] 
16: Rondo of Revenge (2012) [Nintendo 3DS]
17: Ghost of the Dusk (2017) [Nintendo 3DS] 

18: Prism of Eyes (2018) [Nintendo Switch/Sony PlayStation 4]

Novels
The Ghost of Shinjuku (2006)
A Bright Future (2007)


That is the question that sticks with me the most as I played the Switch/PlayStation 4 game Tantei Jinguuji Saburou - Prism of Eyes ("Detective Jinguuji Saburou - Prism of Eyes"), released in August 2018 as the eighteenth main series entry in what might possibly be the longest running mystery adventure game series. As always, the game revolves around the adventures of the ever-smoking private detective Jinguuji, his assistant Youko and the local police detective Kumano as they work on curious cases in Shinjuku, Tokyo. This latest game is basically a series anthology, complete with the usual complaint I have with anthologies: most of the content is already available in other forms. Prism of Eyes contains no less than thirteen different scenarios (stories), most of them about two to three hours long to read through (plus one bonus story). The problem is that only three of those scenarios (and the bonus story) are completely new, original content. The remaining ten stories, thus the bulk of the whole game, are high-definition remakes of select titles from the spin-off series which were originally not released on game consoles, but on mobile phones. While the original services offering the Tantei Jinguuji Saburou mobile phone applications have stopped long ago making them rare games in theory, all twenty-four mobile applications are quite easily available, as they were included (in batches) in previous main series titles. That means that if you have been following this game series since at least the DS titles,  you will already be familiar with about seventy-five percent of this game.


I have been a long-time fan of this series. In fact, I started playing these games just before I started learning Japanese, so to me, the experience of playing these games have always been also a way to measure my proficiency in the language, but that does mean that Prism of Eyes feels rather lacking in content to me, as so much is simply repackaging of old material I already know. The three brand-new scenarios (which are collectively titled Prism of Eyes) do try to do something interesting. Assistant Youko and police inspector Kumano have been playable characters in some of the previous titles, but that was usually in a shared role with Jinguuji, or with each other, with chapters alternating between these characters. Never before have Youko and Kumano, who have been in this series ever since the first title, carried their own story from start to finish.The three new Prism of Eyes scenarios however have Jinguuji, Youko and Kumano each star in their own story. In False Night, Jinguuji runs into Asakura, an old buddy from the university boxing club, who is apparently chased by some suspicious figures. Asakura disappears, but Jinguuji learns that Asakura has stolen a bag from a VIP room in a club run by a shady organization and now everyone is after Asakura and his bag. Detective assistant Youko stars in Gems For the Dead, where a college friend Yuiko, who is now a jewelry designer, asks Youko to model for her. She also wants Youko to investigate her boyfriend, who has been acting weird strangely, and Youko discovers a strange connection between Yuiko's boyfriend and a series of murders happening in Shinjuku, where a gem is left with each victim. In The Truth of the Cursed Mirror, police inspector Kumano is investigating the death of an assistant-professor in archeology in a dig-site discovered at a construction site. At first sight, it appears the man simply slipped and died because of his injuries, but there are some points that bother the experienced police detective, and there are also rumors the assistant-professor's death is connected to a curse enscribed in an ancient bronze mirror found at the site.


As per the current series tradition, these games don't really offer much in terms of interactivity, only allowing you to use a few simple commands like "Move" and "Look" to move between locations and ask witnesses specific questions, and it's impossible to get stuck or even get a game over screen. In return, these games can focus very much on story-telling, and while the core is still a mystery plot, the human drama angle this game series has adapted especially since the entries released on the DS, is very much noticable here. The three stories do play into the strengths of the three characters: Jinguuji's scenario has him dealing with underworld gangs and secret wars, Youko's story is far more focused on the characters, while Inspector Kumano's story has him dealing with red tape and pressure from within the police organization as he tries to solve his case. The three scenarios are rather passive experiences as mystery stories, focusing more on the slow unraveling of the case and events, rather than giving the player the tools to do it themselves, but they definitely work as captivating mystery stories. But, considering these three scenarios are each about two, three hours long each, Prism of Eyes does really feel lacking in content. The scale of these three stories is rather limited. And sure, taken together you might have about nine hours, but as a main series entry, I'd prefered a long, nine-hour story (like in the older games, like series pinnaclesYume no Owari ni and Tomoshibi ga Kienu Ma ni), rather than three shorter stories. Prism of Eyes is the first Tantei Jinguuji Saburou to be released on a home console, rather than a handheld device (DS, PSP and 3DS) since 2004's Kind of Blue, so I had hoped we'd be getting the scaled-up experience this time, with more robust gameplay mechanics like the zapping system, time system or even the train-your-assistant systems of earlier games, but no. The DS and 3DS original scenarios were arguably also rather small in scale, but that wasn't very surprising considering the hardware (Ashes and Diamonds on the PSP in comparison is pretty long), and the inclusion of the mobile phone application games back then was a worthwile addition, as that was the first time they were made available in a physical format, and you couldn't get them anymore on the cell phones.

There are also various minor signs that Prism of Eyes could've used some extra polish. Some of the in-game effects (like sliding assets) are incredibly ugly and the order of in-game commands (like "Look", "Item" and "Move") changes sometimes between the various scenarios. So most of the time, "Speak" follows the command "Look", while for example in False Night, it's I think "Item" that follows "Look" for no apparent reason. So on the whole, I think the new stories are okay, but the whole game does feel like unambitious, and the execution is at times even sloppy.


The ten other scenarios included in Prism of Eyes are as mentioned simply HD-remakes of scenarios originally released on mobile phones, and later made available on DS. To be honest, I don't really like the new HD graphics. While the character designs are done by the same person who did most of them orginally (JUNNY), I prefer the more unique designs of the original versions rather than the ones used for the HD remakes. I'm not going to write something on all of the stories, but to pick a few: The Six Sheets of Crime is a personal favorite, as it has one of the more traditional puzzle-oriented plots of the whole series, with a locked room of sorts and a pretty ingenious way that indicated the murderer. This story was written by Kodaka Kazutaka, who would later create the Danganronpa game series. Prism of Eyes features another scenario written by Kodaka. As Times Goes By... is a HD remake of a what itself was a fairly faithful remake of Toki ga Sugiyuku mama ni..., originally published on the Famicom in 1990. The original Famicom title was the first in the series to focus on human drama (and the first game in the series without a murder!) and was written by Nojima Kazushige, whom most people will know as the scenario writer of mega hits Final Fantasy VII and Final Fantasy X. The mobile phone remake (on which this HD remake is based) smoothes the story out a bit. The Linked Curse is another HD remake included in Prism of Eyes which was originally written by Nojima (and a personal favorite too) and has Jinguuji investigating the death of a young man who claimed he was cursed. This is actually the one and only mobile phone application game I bought for my Japanese phone when I was studying in Fukuoka, and I have rather fond memories of it. Pretty weird to play this game now in high definition on my television, considered I first played it the screen of on a small clamshell phone!

Prism of Eyes includes a short demo of Daedalus - Awakening of Golden Jazz, an upcoming prequel spin-off game featuring a younger Jinguuji during his time in New York (set before the flashback events of Yume no Owari ni). The gameplay of this "Chapter 0" is quite different from the usual games, and also a bit clunky in this demo, but as the game'll be released later this year, I'll be sure to check it out.


One thing I can't complain about is the music of Prism of Eyes. Seriously, I don't know how, but the music of each and every entry in this series simply rocks. Or to be exact: jazzes. The jazzy soundtrack of this series is absolutely fantastic, and I'm sure to add the new Prism of Eyes tracks to the playlist I use when I'm writing (which is actually mostly made out of Tantei Jinguuji Saburou music, as they work perfectly as non-intrusive background music).

Tantei Jinguuji Saburou - Prism of Eyes is in my eyes a somewhat disappointing game. After the steps taken in last year's Ghost in the Dusk, I was hoping for a grand scale Jinguuji Saburou game like we had in the PlayStation and PlayStation 2 days, but Prism of Eyes is unambitious, with only a few, short new scenarios. If you have never ever played a Jinguuji Saburou before, the thirteen scenarios found in this game (+ bonus story) will definitely offer a varied collection of mystery stories that also provide a good picture of what the series has to offer in terms of characters and storytelling, but for people who have been playing these games for a longer time, Prism of Eyes has far, far too little to offer in terms of original content.

Original Japanese title(s): 『探偵 神宮寺三郎 Prism of Eyes』

The House of Wax

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"Wax on, wax off"
"The Karate Kid"

Never been to Madame Tussauds, now I think about it, even though there's a pretty prominent one close by I often pass by...

A few months ago, I learned of the existence of the manga Kaiki Tantei Sharaku Homura. Manga artist Nemoto Shou originally self-published these comics (under the doujin circle name Sapporo no Rokujou Hitoma) at comic conventions and other events, meaning they were only available to a limited audience, as self-published comics (in physical form) are usually printed in limited numbers for obvious reasons. Earlier this year however, publisher Bunshun made the whole series available as e-books through all the major e-book storefronts in Japan. I've already reviewed the first two volumes, which collected the first four, and the subsequent five issues. Kaiki Tantei Sharaku Homura 3 - Routarou ("Sharaku Homura: Detective of the Uncanny - Mr. Wax") collects the following five issues and is for the moment, the last volume available. The premise is still the same: girl detective Sharaku Homura and Yamazaki "Karate Kid" Yousuke are the last members of respectively the Experiments Club and the Karate Club of Shimoyama Middle School, and they have a knack for running into crime: curious criminals with nefarious and often bloody plans and a knack for dressing up like a Scooby Doo villain roam the city Shimoyama, and it's up to Homura (with some assistance of Karate Kid) to solve the often impossible crimes. 

The opening story Mr. Wax is also probably the longest story of the whole series. Homura and Karate Kid run into a mysterious figure who goes by the name of Mr. Wax, a fitting name as his face is made out of... wax. Standing by a wax figure hanged from a tree, Mr. Wax says his revenge has only started, after which he disappears and when the police investigate the wax figure, they find a dead body hidden inside! While Homura and the police know Mr. Wax has more people on his list, their efforts to thwart the man fail, and a second victim is found in what appears to be a locked room situation: the victim was hiding inside the emergency shelter he had built in his garden, but when the police arrive, they find that the main room was filled with wax up to knee height! The victim was lying dead on top of the set wax, meaning he was killed after the room was filled with wax, but that also means that Mr. Wax couldn't have left the room, as the set wax would've blocked the only door out of the room and shelter! As Homura and the police investigate further, they figure out the connection between the various victims and Mr. Wax, but can Homura also solve the mystery of the wax room?


Perhaps the trickiest and most ambitious story of the whole series up until now! There's even more going on besides the locked wax room, but that part is definitely the most important one, and it's really good! Like the other murders of this story, the locked room mystery really makes good use of the wax theme, and while I have seen mystery stories that are sorta based on the same principle, this one is still very original. The concept of sealing a room with wax is pretty memorable on its own too: wax figures in mystery fiction aren't really original on their own anymore, but there are some really inspired takes on the wax theme here. The whodunnit aspects of this story are also great, with various hints (especially visual ones) spread throughout the tale, and it really forces you to pay attention to everything, as some are really well hidden.

With Mr. Wax almost filling half of the volume, the remaining four stories are relatively short. In The Blades of the Phantom, a director of a construction company is being chased by a masked lunatic wielding two knives. The man tries to flee, only to get into a train accident, which is witnessed by Homura and Karate Kid, who suddenly become the two new targets of the Phantom. A short story that has some neat visual clewing going on in regards to the identity of the murderer. The Tower of the Dead is much more entertaining: a thief called Spider has been stealing masks from various places for some time now, and the school of Homura and Karate Kid was also robbed of a rare African mask. A famous sculptor who used to go to the same school offers to make something else in return, and Homura and Karate Kid are invited to his home. The sculptor is also the creator of four noh masks, each representing one of the four basic emotions, but they are stolen by a thief. Everyone goes chasing after the thief, who flees into a tower which has a long history with violent deaths. As the tower only has one staircase up, they figure Spider is trapped, but to their great surprise, they can't find Spider anywhere in the tower: they have completely disappeared with the masks, even though there's no other exit! While practically speaking, this is a very risky way to create an impossible disapperance situation, the motivation is well-grounded, and on the whole, this is really an innovative way to disappear from the tower! Certainly one of the better short stories of this series.


In The Demon of the Underworld Marriage, Homura is kidnapped by someone wearing a demon mask, who says they're to arrange a marriage between Homura and Aiba Shimon, a writer who recently passed away. Having dug up Aiba's body, the demon says they'll arrange for Homura (who looks like Aiba's first love) and Aiba to "marry" so Aiba won't be alone in the underworld. Luckily for Homura, she's found just in time, but as she doesn't believe in monsters, she's convinced something's fishy about Aiba's death and the true motive of the Demon of the Underworld Marriage. The true intentions of the culprit mesh very well with the misdirection going on, and while the motive might be a bit easy to guess, it's still a creepy story with an original set-up. The final story, Fiend X, is about a letter the police received from "Fiend X", which indicates a dead body will be found at Shimoyama Shrine summer festival. Homura and Karate Kid help with the search, which ends in the haunted house attraction: the body of a woman who had been missing for a while was found inside a statue. From there the story works to a very quick conclusion, though that too involves some surprises. The identity of Fiend X is very well-clewed in a visual manner, and you want to hit yourself for not spotting them as soon as Homura did. While the story is rather limited in scale, it's still a good example of how this series makes excellent use of its medium.

As this is the last volume for the moment, this is a good time to look back at the series in general. It's an almost surprisingly well done mystery manga, that really shows what a good fair-play puzzle plot mystery should be like. The themes are of course quite classic, with impossible crimes like locked room murders, impossible disappearances and more, but also screwball stories like the Quiz Master story from volume 2. These mystery stories all feature original mystery plots that can impress any fan of the genre. What Nemoto does especially well throughout the series is making use of the medium: most of the stories have distinct, visual clews that are really well done: it's easy to miss them, but they are not mean or underhanded, like drawn really small or anything like that. In fact, often they're right in your face, but not in a way you'd notice it until it's too late, just like the best of clues in "conventional" mystery fiction. You really need to not just read the comic, but take the art in. This is also true for other mystery manga like Detective Conan and Kindaichi Shounen no Jikenbo of course, but I have the feeling that these comics, especially Kindaichi Shounen, are sometimes less fair in their visual clewing, with very small details you have to zoom in on to get them. Nemoto feels more confident in his clewing in comparison.


As for atmosphere, I'd really recommend this series to fans of Edogawa Rampo. With murderers dressed up in all kinds of manners, and the rather fantastical backstories and murder methods, it's clear where Nemoto gets his inspiration from. There's a certain nostalgic tone prevalent here that works with the type of story, and it's something you can also sense in works by for example Rampo, but also Nikaidou Reito (who is also obviously inspired by Rampo's work). There is of course something silly about murderers dressing up like Snake Men or wearing wax masks or pretending to be the Queen of Hearts from Alice in Wonderland, but it works in this series, because there's a sort of children's literature vibe to it all, that is earnest in its intention to simply entertain the reader.

Anyway, as I understand it, the Kaiki Tantei Sharaku Homura series will continue as a self-published comic, so for the moment, Kaiki Tantei Sharaku Homura 3 - Routarou is the last volume available as an e-book. I hope that publisher Bunshun will publish a fourth story collection once enough issues have been self-published by Nemoto, as this has been a really fun mystery manga, and I can't wait to read more!

Original Japanese title(s): 根本尚『怪奇探偵・写楽炎 3 蝋太郎』

Ladies and Gentlemen

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「いや、海外の推理小説のみならず、わたしじしんがそういう事件を扱ったことがありますよ。そのときはその地方に昔からつたわってる、手マリ唄のとおりに殺人が起こったんですがね」
「わっ、スゲエ!そいじゃ、先生、日本の殺人事件もオレが考えてるより案外進歩してんですね」
 『白と黒』

"Oh, that doesn't only happen in foreign mystery novels you know. I myself have handled a case exactly like that. Murders happening precisely according to the lyrics of a handball song that had been passed on for ages in that region."
"Wow! That means that the murders here in Japan are far more progressive than I thought!"
"White or Black"

When you think of Yokomizo Seishi's detective Kindaichi Kousuke, you think of a man dressed in a traditional hakama who solves the most grotesque serial murders committed in small villages and other closed-off communities, often with a connection to old, local traditions or legends, or long-time feuds between clans. Kindaichi Kousuke's stories stand symbol for the old Japan trying to survive in post-war Japan, for the type of rural community that still holds on to the old beliefs and traditions that is quickly dying out in the face of the post-war Japanese economic miracle. The most famous of Kindaichi's adventures, like The Inugami Clan, Gokumontou and Akuma no Temariuta all deal with settings that feel outdated in the new Japan, but that are also undeniably brimming with what made the Japanese community what it was in the first place.

Yokomizo Seishi's Shiro to Kuro ("White or Black", 1974) is therefore a very strange reading experience for long-time fans, as it has Kindaichi Kousuke tackle the new type of community of Japan, quite unlike the communities of old Japan: apartment complexes. The brand new Hinode Apartment Complex is a fine example of how it's nothing at all like the old villages in Japan: while you still have a large number of people living in close proximity, individualism reigns here: people haven't lived their whole life there, but have moved from all kinds of places from Japan to this apartment complex in Tokyo; everyone has their own apartment which is completely closed off from the other occupants of the building once locked; nobody really "lives" here, as most people don't work inside the complex, but elsewhere in Tokyo and only return to the Hinode Apartment Complex to sleep.

Junko is one of the occupants of Building No. 18 of this twenty-building large apartment complex, and also an old acquaintance of Kindaichi Kousuke, as she used to work in a bar which he and Inspector Todoroki frequented. It's the help of Kindaichi she needs, as of late, poison pen letters that start with "Ladies and Gentlemen" have been going around in the Hinode Apartment Complex, which has already led to an fortunately unsuccesful attempt at suicide. Junko wants Kindaichi to find out who's writing these vile letters, but their talk isn't even over when across the street, in an apartment building that is still under construction, a dead body is found, of which the face is completely covered by tar! Construction workers were busy finishing the roof of the building, when they noticed they were leaking hot tar right into the trash chute of the building, and to their surprise a body of a woman had been dumped at the trash site, who got all the tar over her face. Going off by her clothes, it seems the victim is Katagiri Tsuneko, the proprieter of a tailor's in a shopping arcade next to the apartment complex and actually the person whom Junko suspected to be the writer of the poison pen letters, but a scrap of paper with the mysterious words "White or Black" found in Tsuneko's home shows she too was a recipient of a poison pen letter, and it might actually be the reason she was murdered.

Shiro to Kuro is one of the last Kindaichi Kousuke novels (only followed by Akuryoutou and Byouinzaka no Kubikukuri no Ie) and as said, feels very much unlike other entries in this series due to its undeniably modern setting. We do see Kindaichi work often in Tokyo and other urban settings in the short stories, but the default location for the Kindaichi of the novels remains the somewhat outdated rural community, so having Kindaichi work on a murder inside an apartment complex inside Tokyo is fresh, to say the least. Even the way the body was found is surprisingly "modern"! For we've definitely had our share of mutilated bodies in the past stories, like decapitations, burnt faces, bodies thrown upside down into a lake, bodies crushed beneath a shrine bell and more, but to use the tar of a construction site to cover up a face? The "closed community" setting and the horrible state of the discovered body is undeniably Kindaichi Kousuke's territory, but Yokomizo really succeeds in making these familiar tropes feel eerily different by use of the new, modern urban setting instead of the old-fashioned, rural setting. In that sense, I'd say that Shiro to Kuro is an excellent example of "reimagining" or "modernizing" the series.

That said though, I have to admit that the start of this novel was perhaps the best part, with especially the middle part a bit dragging in my opinion. The narrative of the middle part is mostly made up by following several of the inhabitants of the Hinode Apartment Complex, who all suspect each other of being the poison pen writer and/or the murderer of Tsuneko, and while it can be somewhat entertaining reading up on all these characters, it's also a very slow part, with few worthwhile revelations and a lot of repetition. You'll be reading about character A for example, who bumps into B, and then we follow B, but the narrative repeats things about B even though we were already told about that in A's narrative, and then the same with C, etc. Personally, I'd have preferred reading more about Kindaichi's investigation, especially as several matters regarding the investigation are hardly addressed in this middle part, even though you know it's probably going to be important to the solution. For example: the identity of the victim. Not only Kindaichi and the police, but almost everybody involved is funnily enough aware than you should never take a faceless body for granted in a mystery story, so everyone raises the question where the victim is really Tsuneko or not. It's a very important question, as the unrecognizable victim is an often-used trope in Yokomizo's work, and he seems to be aware that the reader is aware of that too. But as the middle part does not focus on Kindaichi or the police, you find out little about their efforts into establishing the identity of the victim then, even though it's a question that keeps nagging you from the very beginning of the book.

The final solution offers an okay, even if not particularly awe-inspiring explanation for the tarred face. The explanation to the murder and the poison pen letters is basically something Yokomizo likes to use a lot in his novels, and it works... well, not incredibly convincing here to be honest. It works, yes, but a bit more tangible clues for the reader, instead of convenient late witnesses who just happen to remember something at arbitrary points would've made for a more satisfying mystery story as one can't deny it feels like a lot of coincidence. Which can work in a mystery novel, but it can be very easy to rely too much on coincidence to construct "mysterious circumstances" to baffle the reader, and Yokomizo is running the borderline here. The mysterious words "White or black" found on the scrap of the torn-up poison pen letter Tsuneko received turns out to be a vital clue to the identity of the murderer by the way, but no way someone from this generation is going to figure that out. It might've been a viable clue for readers back in 1974, but even then it wasn't widespread knowledge I think, and when the contemporary reader arrives at Kindaichi's interpretation of the phrase, they'll not even go "oh yeah, I heard about that", but "yeah, never heard about that".

Shiro to Kuro thus starts off as an interesting, more modern take on the classic Kindaichi Kousuke story structure, set in the new closed community of the post-war economic miracle Japan, but with a mystery plot that is recognizable for long-time Kindaichi fans. The main problem for this novel is that there are plenty of otherKindaichi Kousuke novels that pull off similar ideas much better, so there is little going for this novel besides the, admittedly, inspired setting.

Original Japanese title(s): 横溝正史『白と黒』

Turnabout from Heaven

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"Heaven or Hell!"
"Guilty Gear"

Back in April, I reviewed two multi-part episodes from the Detective Conan animated series, which were not based on the original comics by Aoyama Goushou, but written especially for the anime. An important reason why I decided to watch those older episodes in the first place was a lack of new material: volume 94 had been released in December 2017, but various circumstances led to a short hiatus in the serialization of the comics. Usually, a new volume is released in April (to coincide with the annual theatrical release), but with the delay, I decided to fill the April gap with those episode reviews. For the moment, my real return to Conan appears to be within reach, as both volume 95 and the home-video release of the 2018 theatrical feature, Detective Conan: Zero The Enforcer are scheduled for October.

But as those two releases are still a bit more than a month away, I figured I might as well look at a couple more of the anime original episodes of Detective Conan, and to keep it to a theme: today I'll be reviewing two stories with an impossible crime. First up: episodes 88-89 presented the viewer with a story with a very alluring title: Dracula-Sou Satsujin Jiken ("The Villa Dracula Murder Case"). The "Sleeping Detective" Kogorou, Ran and Conan are on their way to the villa of renowned horror author Torakura Daisuke, better known as "Mr Dracula". The nickname is not only based on Torakura's own name, but also on the fact the novelist mostly writes about vampires, and he even wears the stereotypical suit and cape as his usual get-up. At arrival at the Villa Dracula, Kogorou, Ran and Conan first meet with several of the other people staying there, like Torakura's assistant, his editor and a folklore researcher consulting Torakura's collection. Torakura meets in private with Kogorou, explaining he wants to hire the Sleeping Detective to investigate his wife's adultery, and invites him to stay in the villa for the night. Torakura himself retreats to his study for the night, as he has a deadline coming up. The study itself is almost completely seperated from the main house: it looks out over a cliff and the only way there is through a single, long corridor that leads right into the living room.

When Torakura doesn't answer the phone at midnight however, the people in the living room start to fear something might've happened to the man who doesn't sleep, so the gang makes their way through the corridor, to the locked door of the study. They go around through the outside balcony, but when they get inside the room, they find Mr. Dracula staked to the wall, like a vampire!  What baffles Kogorou and Conan however is that the study door was locked from the inside, and that the corridor to the study was being watched from the living room all the time. The murder weapon (a prop from a vampire movie) had been taken from the storage room in the main building, which means the murderer must've taken the weapon, passed through the living room to get to the corridor and the study, all unseen! Considering that's utterly impossible it seems the only other way in is through the balcony overlooking a cliff and the sea, but that means the culprit must've flown to the balcony, as if they were a vampire!


Dracula-Sou Satsujin Jiken was written by Ochi Hirohito, who's also the writer for Noroi no Kamen wa Tsumetaku Warau and Koureikai W Misshitsu Jiken. Those stories I praised for being fantastic stories that are excellent examples of synergy in mystery fiction, where various elements like backstory, motive, murder method and clues are all intricately connected, with each factor strengthening, but at the same time also depending on the other factors. Dracula-Sou Satsujin Jiken is a relatively older story, and while one can easily recognize Ochi's hand here, it's also clear that this episode is not as insanely tightly structured as those later genre masterpieces. In essence however, the main mystery plot of Dracula-Sou Satsujin Jiken is very similar, revolving around a clearly-defined impossible crime situation, with a special prop object featuring at the crime scene (in this case the stake prop from a vampire film) that serves as a second focal point of the plot. At one hand, Dracula-Sou Satsujin Jiken is certainly a well-plotted story. Sure, it's awfully easy to guess who the murderer is, but like with Ochi's other stories, it's the how that stars. It's here that Dracula-Sou Satsujin Jiken shows it's a very capable, but ultimately lesser attempt of what Ochi would perfect in later stories: the various elements of the story feel less strongly connected and dependent on each other and the result is oddly enough a very good impossible crime story that has some good visual clewing going on too, and any other writer would've been absolutely pumped to come up with something like this, but Ochi would go on write stories that I personally feel are some of the best thought-out mystery core plots ever, making these two episodes feel less impressive (luck has it I saw these two episodes last too). Note the attention to character movement (floorplans!) and the exact order of events in these two episodes by the way: these are also staples of Ochi's mystery plotting and also visible in his later masterpieces. Dracula-Sou Satsujin Jiken is an excellent impossible crime story on its own, with various good ideas strung together to create a really alluring crime, but it's definitely overshadowed by Ochi's later work for the series.

Ochi's episodes are often mentioned when talking about the best of the anime original episodes of Detective Conan, but another one that is often mentioned is episode 208 Meikyuu he no Iriguchi - Kyodai Shinzou no Ikari ("The Entrance to the Maze: The Anger of the Giant Statue of the Heavenly Maiden"), which was a one-hour special originally broadcast on October 19th, 2000. Kogorou, Ran and Conan are this time heading for Mt. Tenbu in the Shizuoka Prefecture. A giant statue of a Heavenly Maiden was erected in the mountains many, many moons ago, but as of late, Doumoto Tourism has been aggressively developing the Mt. Tenbu region as a tourist destination. The colossus is the main attraction of course, so there's a hiking promenade that leads up the mountain right to the statue, and despite the protests of the local people, Doumoto Tourism even built a ropeway to the top of Mt. Tenbu, which goes through a mountain tunnel dug right beneath the Heavenly Maiden statue. Kogorou is invited to attend the the opening ceremony of the ropeway, but also to keep an eye out on Doumoto Eizou, who fears the ceremony might also be the perfect time for someone to get even with him, as some local people say that the wrath of the Heavenly Maiden is sure to get him for making that ropeway. To celebrate the opening of the ropeway, Doumoto Eizou has several other people join the first ride up the mountain, including some local journalists as well as Kogorou, Ran and Conan. As the carriage goes through the mountain tunnel however, the lights suddenly go out, followed by a cry in the dark by Doumoto Eizou. When the ropeway carriage makes it out of the tunnel, right behind the back of the Heavenly Maiden statue, they find that Doumoto Eizou has disappeared from the carriage, and to their great shock, they see his dead body lying in the palm of the colossus!


An impossible disappearance from a locked carriage mid-air this time, and the almost immediate appearance of the body in the hand of a gigantic statue: one can certainly not accuse Meikyuu he no Iriguchi - Kyodai Shinzou no Ikari of having a boring premise! This one-hour special is of perfect length, with enough runtime to build up a proper mystery, though one could say it has very room for fluff or red herring side-plots. To be perfectly honest, I think it's rather easy to guess how most of the magic was done: one character in particular stands rather out with their actions in this story, and from there it's really not that difficult to make an educated guess about how the impossible teleportation was pulled off. In essence, I think this episode features ideas that shouldn't be too surprising to someone who has read some mystery, or even someone who only watches Conan: this episode however does manage to present a very unique setting to pull these ideas off, and the result is a story that might not be completely original in terms of core plot, but which does hit the right notes when it comes to execution.

Anyway, for those who want to try out more of the anime original episodes of Detective Conan, I think these two stories will be good picks. No, they are not as brilliant as Noroi no Kamen wa Tsumetaku Warau and Koureikai W Misshitsu Jiken, but those are exceptional episodes, not only just as Detective Conan episodes. Both Dracula-Sou Satsujin Jiken and Meikyuu he no Iriguchi - Kyodai Shinzou no Ikari however should entertain any fan of the genre as solid mystery stories. For the moment, I think I'll reserve my next Conan review for the two new October releases, but I might return to some other anime original episodes after that.

Original Japanese titles: 『名探偵コナン』88-89話「ドラキュラ荘殺人事件」, 208話「迷宮への入り口 巨大神像の怒り」

The Temple of Lost Souls

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nobody knows, only I know it 
(you're already know, already over) 
everybody loves despair 
さあ Recall from THE END
「Recall THE END」(TRUSTRICK)

nobody knows, only I know it 
(you're already know, already over)
everybody loves despair 
Come, recall from THE END
 "Recall THE END" (TRUSTRICK)


It's been a while since I last read a volume in this series!

Samidare Yui and Kirigiri Kyouko are not only both students at the same Girls Missionary Academy, they are also the only students there to be officially registered detectives. At the start of the Danganronpa Kirigiri series, Yui and Kirigiri learned about the Crime Victim Salvation Committee, a sinister group which organizes the Duel Noir, the ultimate battle of the wits between criminals and detectives. The Committee sells perfect crimes to those who want to take revenge, and supplies murder schemes, the objects and location needed and even a completely new identity for after they're done. However, the Committee at the same time will also invite a detective on the scene, who has either prevent the murders, or identify the murderer within a week. Yui and Kirigiri are determined to stop the Committee, which of course has noticed the presence of these two. In Kitayama Takekuni's Danganronpa Kirigiri 5 (2017), Yui and Kirigiri are still caught up in the trial of the Twelve Locked Room Temples: if they manage to solve all twelve locked room murder mysteries within a week, the second-in-command of the Committee agrees to step down. Yui, Kirigiri and some new allies managed to solve nine of them in the previous two volumes, leaving the final three for this volume. Can they conquer the trial of the Twelve Locked Room Temples?

Danganronpa Kirigiri is a spin-off novel series of the videogame series Danganronpa, focusing on the past of the character Kirigiri Kyouko, but the connections to the main series are so light one can easily read this series on its own, without any knowledge of the games. The novels are written by Kitayama Takekuni, an author who specializes in mechanical locked room murder mysteries and err... not a very fast writer, it seems, as Danganronpa Kirigiri is released really slowly, with one, two year gaps between the books even though they're so short. Kitayama was also consultant on the mystery plots for 2017's NewDanganronpa V3, but still.... Usually, a slow release schedule isn't really a problem, but Danganronpa Kirigiri is an exception, as from volume 3 on, the seperate volumes couldn't be read independently anymore. By which I don't mean that some story plot points carry over to the next volume: in Danganronpa Kirigiri, you'll stop right in the middle in a scene, which is only continued in the next volume. For example: Danganronpa Kirigiri volume 4 from late 2015 gave us the introducing scenes of a murder and an impossible disappearance in the Libra Girls Academy, but then the story cut away, and only continued in the subject of today's review, which was released in 2017! Volumes 1 and 2 can be read more-or-less independently, though you do want to read them in order, but volumes 3, 4 and 5 really need to be read together in one go.

Anyway, Danganronpa Kirigiri 5 is the end of the The Twelve Locked Room Temples story arc, and presents the reader with three impossible crimes. The murder in the Bar Goodbye is by far the least interesting. One of Yui and Kirigiri's allies is sent to check out the bar, which is situated in a dark back alley of a dilapidated and abandoned entertainment district. The detective has brought the real estate agent along to gain access to the closed bar, but the agent is suddenly called by someone who's obviously quite confused: the man on the phone says he just woke up in a place he doesn't know, that he's tied to a chair and that the only things he could reach was a cell phone, which was set to call the real estate agent. The only clue to his whereabouts is a matchbook, which says Bar Goodbye. The detective and the real estate agent realize the man must be inside the bar. They knock on the door and confirm over the phone they're at the right place, but when they enter the bar, they find the man stabbed in the back, even though he was still alive and talking to them just seconds before. While there's a door in the back, the murderer couldn't possibly have stabbed the man and gone out through the back door in the few seconds they were off the phone to open the door, so how was this crime committed? The solution is slightly better than a needle-and-thread trick, but only barely. It's very basic, especially compared to the far more complex impossible crimes we've seen in this series, though to be honest, this impossible crime was more like a bonus, as its main goal is to help the main plot develop in other ways.

Yet another of Kirigiri and Yui's allies was sent to a local university's Museum of European Middle-Age Torture Instruments, with the announcement that the murder would be committed with an Iron Maiden. But when the detective arrives at the scene, she learns that the only death that happened recently was that of a professor who had died in a fire in a small shack on the museum's grounds, a fire presumably caused by smoking in bed. The detective does find an Iron Maiden however, placed in the outer garden of the museum overlooking the shack, and for some reason it's decapitated.... This murder (yes, it turns out to be murder of course) is much better than the previous one. While a bit obvious once you see the floorplans of the whole story, the method of killing is quite original, but suitably clewed. The neat thing about the Danganronpa Kirigiri series is that the detectives always receive a 'grocery list' in advance of what the murderer will use: they'll for example know what the murder weapon is, and whether an alibi trick will be used, or an impossible disappearance etc. But writer Kitayama still manages to present the reader with surprises despite spoiling these elements in advance. This story is a good example of playing with expectations through the grocery lists to come up with a relatively small-scale, but still perfectly fine impossible crime.

The final locked room mystery in this novel is the murder in the Libra Girls Academy, which started in the previous volume. Yui wakes up to find herself trapped inside a chapel, next to a dead body. She also spots the murderer, who runs out of the room. Yui chases after the culprit, but the figure disappears behind a door. When Yui opens the door, she finds a small room with no other exits and two coffins in the middle. Inside the coffins, she finds two girl students who are tied up very tightly, so they can't be the murderer either. But where did the murderer then disappear to? This impossible disappearance is quite clever, though perhap a bit easy to guess if you know Kitayama's reputation for constructing technical, and mechanical locked room murders. That said, this is by far the best impossible situation of the book, which is also very neatly clewed through surprisingly diverse clues, from one that's been staring you in the eyes from the beginning, to small happenings that don't really catch your attention when they are mentioned, but that take on a very different meaning once you know how the trick was done. However, there was absolutely no reason why this story had to be split up across two volumes: at first I thought Kitayama was planning something neat with the split-up, but in the end, having the first few scenes in volume 4 was only to have people read on in volume 5.

What the three mysteries all have in common by the way is how very, very bare-bones they are in terms of plot. The focus lies completely on the howdunnit, and the culprit is almost always just an afterthought (and likely the one single new character to appear in the story). This can be explained because of the main story of course (where the emphasis lies on solving the impossible crimes), and that Kitayama needs to cram in a lot of mysteries in a limited amount of pages, but one can't deny that at times, these mysteries feel more like drafts or basic set-ups, which would usually be developed into full stories later on. So they can feel quite empty save for the core impossible situation. This volume tries to do a bit more with the whodunnit angle, and more-or-less succeeds with that, but still, don't expect a full-fledged novel experience from this.

The story arc of The Twelve Locked Room Temples ends in volume 5, but immediately sets up a completely kind of challenge for Kirigiri and Yui as they continue their fight with the Crime Victim Salvation Committee. In general, the trial of The Twelve Locked Room Temples that started in volume 3 is much better in concept than in execution, as it resulted in impossible situations that were, on the whole, okay to quite good, but also incredibly bare-boned, with little more but those locked room murders (which could've been dressed up more for more impact) and at times, you'd even forget about the characters. Danganronpa Kirigiri 5 is similar to the previous volume a minimalistic volume with some good ideas that, with a few pages more, could've been a more substantial experience. The review of the next volume will probably follow soon, and by the looks of it, volume 6 might be the penultimate volume of the series, so things might move forward there!

Original Japanese title(s): 北山猛邦 『ダンガンロンパ 霧切5』

Murder Is My Business

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「兄は兄。僕は僕ですから」 
『浅見光彦~最終章~』
 
"My brother is my brother. And I am myself." 
 "Asami Mitsuhiko ~ The Final Chapter~"

Yes, it's time for my annual review of a mystery novel set in Fukuoka.

Uchida Yasuo (1934-2018) was a very prolific and well-known mystery author who passed away earlier this year. Uchida, Nishimura Kyoutarou and Yamamura Misa are often grouped together as hyper-prolific authors, who specialize in so-called travel mysteries: mystery stories often set in touristic destinations, with plots that involve local specifics, like local trains in the case of Nishimura, and local legends in the case of Uchida. The work of this trio is also often adapted for television. Uchida's most famous creation is Asami Mitsuhiko, a 33-year old freelance writer who travels across Japan for his work for the magazine Travel and History and who also has a born gift for stumbling across murder cases, and his inate curiosity and intellect won't allow him to ignore these crimes. Which often gets him into trouble with the local police, who usually end up taking Mitsuhiko to the police station. The subsequent scene is a staple of the Asami Mitsuhiko series, as it's only then when the higher-ups at the local police station learn that Mitsuhiko is in fact the younger brother of the Director-General of the Criminal Affairs Bureau of the National Police Agency, which usually leads to Mitsuhiko's hurried release and a lot of apologies, even though Mitsuhiko himself doesn't really like to rely on his brother's function to get bailed out.

Hakata Satsujin Jiken ("The Hakata Murder Case", 1991) is the 47th entry in the series and starts with Mitsuhiko helping out at a historical dig in the city of Fukuoka, which is also known by its old name Hakata. The body Mitsuhiko digs up however isn't a few centuries old, but just one or two years and only half-decayed. This is of course a job not for archaeologists, but for the police and they quickly realize the body is that of Katada, the head of the Kyushu Division of the Eikou Group who had been missing for a year. The department stores and supermarkets of the Eikou Group had been expanding aggressively across Japan with their affordable, mass-produced products and the successes it had already booked on its path to become the number one department store and supermarket chain in the southern island of Kyushu had all been the product of the brilliant marketing mind of Katada, until he suddenly disappeared. Now his disappearance has become a murder, suspicion falls on the Amanoya Department Store, as they benefited the most from Katada's literal elimination from the department store war. Sengoku of Amanoya's Information Office is the prime suspect, as he knew Katada personally and was seen arguing with Katada on the day of his disappearance, but Mitsuhiko receives a strange request from his brother: usually the Director-General of the Criminal Affairs Bureau of the National Police Agency would tell his younger brother to stay out of trouble, but this time he tells Mitsuhiko to find out who killed Katada and why, and most importantly: save Sengoku.

Yes, this is an ugly cover. I usually praise covers I really like, so let's do the same for ones I really don't like. I don't even understand the composition. I mean, yeah, sure, there are women in this novel... but is that the only connection between the cover and the actual contents of this book? Even now I've read the book I don't understand the reason for this design. 

Like I mentioned, I picked this book out because I wanted to read a mystery tale set in Fukuoka. To be honest, Hakata Satsujin Jiken was a bit disappointing in that regard, as we don't see much of the geographical setting that is Fukuoka. Ten to Sen featured the neighborhood of Kashii and Kashiihama for example, while Houkago Spring Train featured several landmarks from Higashi-ku and downtown prominently. The Fukuoka in Hakata Satsujin Jiken in comparison felt less pronounced. That said though, the department store war that is the main theme of the book is based on something that had happened in reality in Fukuoka: the Eikou Group and the local Amanoya Department Store from the novel are easily recognized as a thinly disguised Daiei Group (a chain that operates throughout Japan) and Iwataya Department Store (the oldest department store in Fukuoka). I hadn't at first even realized that Iwataya was based solely in Kyushu, with the Fukuoka store as its main store: I often visited Iwataya during my time in Fukuoka (the bread store!), but never realized that Iwataya wasn't to be found elsewhere in Japan. So that's typically Fukuoka, I'd guess, but I think on the whole you don't really get a 'local feeling' from reading this book, especially not if you're not familiar with Fukuoka, as you don't get a good sense of local landmarks.

I have only read a couple of the Asami Mitsuhiko novels (and seen a few of the drama adaptations), and they're usually whodunnit stories. Hakata Satsujin Jiken isn't one really. To be honest, I have trouble categorizing the novel in terms of mystery plot, as it's definitely not really giving you a fair chance to guess whodunnit, but it's not about an "obvious" problem like a locked room murder or a perfect alibi. In essence, you're given a lot of suggestive and cryptic puzzle pieces, like Christie-esque "she had that look on her face" recallings of previous meetings or hearing parts of conversations etc,  all elements that eventually help you figure out why Katada was murdered, as well as other enigmatic events that occur over the course of the novel, like the disappearance of an Amanoya floor receptionist and rumors of company spies within Amanoya. Eventually, Asami reveals how all the puzzle pieces fit together, but even then the story's a bit chaotic. I think that the central, binding theme behind the various events and murders is a good one, one that has parallels with the 3DS game Detective Conan: Marionette Symphony and which remains fairly neatly hidden until the end, but the unfocused storytelling doesn't really help, as the moment Asami explains the whole case, you don't have that catharsis feeling of seeing all the pieces fall in their proper place, but rather one of 'okay, that is one way to connect the pieces but that's more-or-less guesswork rather than actual detecting, right?'. Granted, guessing is also something that Christie utilized in her work, but her plots work better with the intuitive mode, as they are usually based on something simple, but flipped around or something like that. The plot of Hakata Satsujin Jiken isn't simple in form however, so you don't get that 'aha' feeling that the intuitive mode can bring.

Hakata Satsujin Jiken is on the whole, an unremarkable mystery story. There's an original theme for the background story (the department store war), there's a good idea for a mystery there somewhere, and for fans of Mitsuhiko as a character, this novel has some funny and interesting moments to offer too (the unusual request from his brother, and Mitsuhiko's usual warm welcome from women), but the structure is just too unfocused, with too many puzzle pieces that don't even look like they're from the same puzzle, and where the final picture is not that one of a neat form with straight lines, but one with little curves and bumps.

Original Japanese title(s): 内田康夫 『博多殺人事件』

The Mistletoe Mystery

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「世界は一つ 東京オリンピック」
東京オリンピックのスローガン

"One world - The Tokyo Olympics"
Slogan of the 1964 Tokyo Olympics

Came across a lot of familiar sights in this novel! Not only the main setting (more details below), but a fair amount of the story is also set in Takaragaike, which was right behind my dorm when I was studying in Kyoto, and I went there at least once a week as they had a nice and large used book store there!

Mitarai Kiyoshi series
Senseijutsu Satsujin Jiken ("The Astrology Murder Case") [1981]
Naname Yashiki no Hanzai ("The Crime at the Slanted Mansion") [1982]
Mitarai Kiyoshi no Aisatsu ("Mitarai Kiyoshi's Greetings") [1987]
Ihou no Kishi ("A Knight in Strange Lands") [1988]
Mitarai Kiyoshi no Dance ("Mitarai Kiyoshi's Dance") [1990]
Suishou no Pyramid ("The Crystal Pyramid") [1991]
Atopos [1993]

Russia Yuurei Gunkan Jiken ("The Case of The Russian Phantom Warship") [2001]
Nejishiki Zazetsuki  ("Screw-Type Zazetsuki") [2003]

Okujou no Douketachi ("Clowns on the Roof") [2016]  

Tori'i no Misshitsu - Sekai ni Tada Hitori no Santa Claus ("The Locked Room of the Tori'i - The One Santa Claus In This World") [2018] 

If you have ever visited the city of Kyoto, it's likely you also wandered around the streets between Sanjo-Kawaramachi and Shijo-Kawaramachi, as that's the main shopping area of the city, with plenty of shopping arcades, department stores and even markets to be found here. It's almost always quite busy here, especially near Nishiki Market, where you can find many of the local food and goods. If you walk down Nishiki Market towards the river-side of the shopping area, you'll eventually stumble upon a weird sight: in the covered shopping area stands a tori'i shrine gate, wedged between a hamburger chain restaurant and a boutique selling used clothes and accessories. This tori'i gate indicates the entrance to the Nishiki Tenmangu Shrine, located right in the middle of the shopping area. The shrine was obviously here long before the shops and restaurants came and in their attempt to maximize the use of the ground, something unique happened. The Nishiki Tenmangu Shrine tori'i gate is not just wedged tightly between two buildings: it actually penatrates them. If you go to the second floor of either building, you'll find a piece of the tori'i gate sticking out of the wall into the room.

In the year of 1975, Mitarai Kiyoshi was still a student of Kyoto University and in an earlier novel, he became friends with Satoru, a graduated high school student who was still studying for the entrance exams of Kyoto University. Satoru tells Mitarai about Kaede, a girl he knows from his cram school, who had both a horrible and wonderful experience eleven years ago, when she was still an eight-year old girl who lived in one of the buildings flanking the Nishiki Tenmangu Shrine tori'i gate. It was on Christmas morning 1964, that she received her very first Christmas present from Santa, who even left a letter telling her sorry he had not come earlier. Jumping out of her room with her present in her arms, she found her aunt waiting for her and after a short talk, they both left for her aunt's home. What eight-year old Kaede didn't know at the time was that her mother was lying dead on the first floor, and that her father had committed suicide that morning jumping in front of the first train. Before her father died, he had called his sister to take care of Kaede and make sure she wouldn't see her mother's body. However, the police soon realizes there's something strange going on with this murder: all the doors and windows on both floors were locked tightly from the inside, and the only keys to the home were in the possession of Kaede's mother. Not even Kaede's father could've come inside, as her mother had kicked her husband out in preparation of divorce. Yet Kaede's mother was  strangled (ruling out suicide) by someone who must've come inside the house. And there's proof that at there was at least one intruder in the house on Christmas Eve, as Kaede's present most definitely did not come from her parents, so Santa Claus must've gotten inside the house some way to leave her a present. A suspect for the murder of Kaede's mother has been held in custody for eleven years now, even though Kaede does not believe that man did it, and having heard the story, Mitarai too decides to put his mind to the mystery of Santa Claus and a murderer intruding her house in Shimada Souji's Tori'i no Misshitsu - Sekai ni Tada Hitori no Santa Claus ("The Locked Room of the Tori'i - The One Santa Claus in This World", 2018).

Shimada Souji has been writing for a long time about his detective character Mitarai Kiyoshi. The character first appeared in 1981'sSenseijutsu Satsujin Jiken (known in English as The Tokyo Zodiac Murders) and since then, we have seen him appear in many novels and short stories. 2016's Okujou no Douketachi (later retitled as Okujou) for example was the fiftieth story featuring Mitarai. We have seen Mitarai in various phases of his life across these stories: he has solved mysteries when he was a just a wee li'l lad, but his resume also includes astrologist, private detective and university professor in neurology. Shimada's latest novel with Mitarai is set in his student days, long before he met his usual Watson/chronicler Ishioka, so the narration is this time reserved for his younger friend Satoru, whom he first met in Mitarai Kiyoshi to Shinshindou Coffee ("Mitarai Kiyoshi and the Coffee of Shinshindo").

I remember I found Okujou no Douketachito feature an interesting idea, but that it didn't really work as a full-length novel: it had to twist and turn itself to accomodate for everything it wanted to do to approach novel-length, while in my opinion, it would've worked better in a simpler, but more focused approach. Tori'i no Misshitsu - Sekai ni Tada Hitori no Santa Claus is somewhat interesting in that regard, as Shimada wrote both a novel-length version, but also a short story version of the same story. Originally, Shimada wrote the short story Sekai ni Tada Hitori no Santa Claus ("The One Santa Claus In This World") especially for the 2018 anthology Kagi no Kakatta Heya ("The Locked Rooms"). Eventually, he decided to also extend this story into a full novel. Both versions were basically published at the same time: the anthology Kagi no Kakatta Heya was released on August 29, 2018, followed by Tori'i no Misshitsu the very next day!

As you read Tori'i no Misshitsu, it's pretty obvious to notice how this originally started as a short story, as in the end, all the mysteries presented in this book revolve around one concept, but unlike Okujou no Douketachi, I'd say Shimada really succeeded in making this one cohesive novel with everything tying nicely together, rather than just a series of very unlikely coincidences. Throughout the book, you are presented with various mysteries set in the ancient capital Kyoto: from a girl who says she saw monkeys moving the pendulum of an old grandfather clock and a series of nightmares haunting the inhabitants of a building, to the murder on Kaede's mother, as well as the mystery of how Santa Claus entered the house that fateful Christmas Eve. What makes this work is that these mysteries are all connectedly through one base idea, and it's by solving one of these mysteries that Mitarai instantly realizes the truth behind every other puzzling incident. I'd say that the basic idea might not be extremely original, but Shimada does show his experience as a novelist here by spinning a more than amusing yarn by incorporating all these variations on the underlying concept. The main mystery of the locked room murder in particular makes wonderful use of its unique setting in Kyoto. I myself have seen that tori'i of the Nishiki Tenmangu Shrine countless of times while shopping there, and I have even eaten once at the hamburger chain that is now inhabiting the building on one side of the gate, but I never really gave the shrine entrance that much thought besides "oh, that looks neat", so it's pretty funny to see that particular part of Kyoto used as the setting of a locked room mystery.

Picture (C) Hidehiro Komatsu

I have not read the short story version of this tale so I can't comment on the exact differences between the two versions, but I assume that much of the background story is exclusive to the novel version: a substantial part of the novel is not told from Mitarai and Satoru's point of view, but as a flashback to 1964 from the point of view of one of the other characters, which also delves a lot into character backgrounds etcetera, and my guess would be that most of this was added to the novel, with the short story focusing more on the core puzzle plot of the locked room murder and how Santa Claus entered the house.

By the way, I thought it funny how this novel feels 'kinda' timely. I mean, the last day of August isn't really the day before Christmas, but assuming you don't buy this book day one, it's certainly close by, and the Tokyo Olymics are also often referred too in this novel. The first Tokyo Olympics, mind you, not the upcoming.

Even though I prefer the short story form in general, and I could also definitely tell this story would've worked as well in that form, I found Tori'i no Misshitsu - Sekai ni Tada Hitori no Santa Claus to be quite amusing as a well-structured and plotted locked room mystery. No, this is not one of those grand impossible crime stories like the earlier Mitarai stories with some mind-blowing trick behind them, but as a cute Christmas story set in a rather unique corner of Kyoto, this book gets my thumbs up.

Original Japanese title(s): 島田荘司 『鳥居の密室 世界にただひとりのサンタクロース』

Borrowed Place

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“I will now lecture on the general mechanics and development of the situation which is known in detective fiction as the ‘hermetically sealed chamber.’ Harrumph. All those opposing can skip this chapter."
"The Hollow Man"

Ever since Dr. Fell made the utterly shocking confession that he's in fact a fictional character in a mystery novel, we have seen more people, fictional or otherwise, thread in the good doctor's footsteps and take a look at the mystery genre in general, rather than a specific problem in a specific novel. Dr. Fell's locked room lecture provided a now infamous classification of how locked room murders could be achieved in tales of mystery and imagination, for example by making it seem like the crime happened earlier or later than thought, etc. The notion of attempting a taxonomy of a certain trope in the genre (that is, the locked room murder or impossible crime) is actually quite interesting, as it freely admits that there is no such thing as pure originality, and it is a clear confession that most of the time, every single idea in mystery fiction is just a variation of something else, some admittedly more inspired than others.


On the other hand, the possibility of a taxonomy also emphasizes the game-like element of the genre, I think. I have mused over "winning the game of a mystery novel" before, but I think that efforts like the Locked Room Lecture really show this element very well for this particular form of game.  A well-designed videogame for example, will present obstacles and problems for the player to conquer and more importantly, build on that as the game continues. To take the famous level 1-1 from Super Mario Bros.: the very first section of the level, the game first teaches you can 'jump', it will show you can 'jump on an enemy' to defeat it, and that you can 'jump higher if you hold the button longer'. What follows afterwards are increasingly difficult variations on these notions: you might be asked to jumped consecutively, or beat multiple enemies, or do tricky jump combinations of various heights. The further you progress in a game, the harder it gets. But the thing here is: the game is designed knowing that you have cleared the previous obstacles. A good stage design knows you are in the possession of certain skills and the knowledge of how the game world works ('jumping on an enemy kills it') and how objects and enemies move in a game. In short: it teaches you to recognize patterns, and in a way, that is what mystery fiction also does. As the Locked Room Lecture shows: most examples of this particular sub-genre can easily be identified as a varation of a certain pattern. If you, as the reader, want to "win" this intellectual game, you need to be able to recognize the pattern being used despite all the misdirection and apply your knowledge to this particular version of the pattern.

The plot device of having a character in a novel suddenly hold a lecture about a certain trope in the genre can feel a bit pretentious, but I think it works if you take mystery fiction to be a game of wits. Going back to Super Mario Bros.: say you make it to stage 8-3. I can, assuming you didn't use the special warp pipes or had someone else help you, perhaps assume you have played the previous levels and overcome the obstacles and problems presented there. I can therefore estimate how good you are at the game (at least good enough to do X). That is a different story with a novel: Carr is not likely to know how much you know about the mystery genre, or locked room murder sub genre, if you pick up The Hollow Man. It could be the very first novel you ever read, or just the last in a decennia-long diet of only impossible crimes. The in-novel lecture can thus function as a gauge: by presenting the patterns, the author openly shows the difficulty level they are working at, allowing the reader/player to estimate their own position. Is this author operating at a difficulty level much higher than what I used to, or is it just right? So I am quite fond of these kinds of lectures.

There have been many writers after Carr who have played with the Locked Room Lecture (Amagi made a typology and example stories for each category), or more specific examples of the impossible crime like Nikaidou Reito's Footprints-in-the-Snow lecture. I happened to have translationed one on locked room murders myself even, with Shinji, one of the characters in Abiko's The 8 Mansion Murders, agonizing the suspects and the police as he babbled on about his own locked room lecture, heavily inspired by Carr's. Shinji also refers to a famous essay by Edogawa Rampo by the way, where Rampo doesn't just attempt to categorize the tricks behind locked room murders: Rampo decided to categorize every single trick from mystery fiction. I don't have a full translation of the essay, though I do have a short translation of the various categories Rampo identified. As mentioned in that post, Rampo also has an interesting taxonomy of unique motives featured in mystery novels.

But I have to say, I am infinitely more partial to in-novel lectures on genre tropes, rather than standalone essays. And I also think it's not a secret that I'm actually not so singularly focused on locked room murders and other impossibilities as some of the other mystery bloggers around. Therefore, I'm usually very fond of lectures on mystery tropes other than locked room murders, even if you don't see them a lot. Granted, not every type of mystery works really well in a taxonomy. The 'list-up-all-the-characteristics-of-the-culprit'-type of whodunnit as championed by authors like Queen, Arisugawa and Aosaki for example doesn't really lend it well for it, though I have made a feeble attempt in the past by sketching an idea for a typology for clues used in these type of stories.


But to mention a few other interesting typologies: Arisugawa's The Moai Island Puzzle (disclosure: I translated the English version) features a very short Dying Message Lecture by Maria, which I quite like because the dying message itself is a trope that is often used as just a minor touch to a mystery story, seldom taking the spotlight. Mitsuda's Kubinashi no Gotoki Tataru Mono has a very unique and specialized one, as it is about the topic of decapitated bodies. I mean, once you start thinking about, you'll quickly realize that a taxonomy of this trope is quite possible (the question being why a body is decapitated) as there are a few variations, but it's still a surprisingly original lecture topic.

I didn't really have a point to make in this post, but "hey, I like lectures" but to finish with some more thought-provoking, I thought I'd add in a translation of Arisugawa's categorization of alibi tricks. The alibi is of course a very important notion in mystery novels, and is often also a crucial element of "true" impossible crimes, as well as semi-impossible crimes ("He couldn't have done it because he was seen elsewhere at the time of the murder") and variants. Arisugawa's lecture is featured in his 1990 novel Magic Mirror, and unlike his usual Queenian efforts, this novel is actually more inspired by the work of Crofts, explaining the lecture. And I haven't read it yet, though I will eventually, of course.

Anyway, if you have something to say about lectures on any trope of the mystery genre, or perhaps the alibi lecture specifically, leave a comment.

ARISUGAWA ALICE'S ALIBI LECTURE
(from: Magic Mirror (1990))


1. THE WITNESS HAS ILL INTENTIONS.
- The witness intentionally lying.

2. THE WITNESS IS MISTAKEN.
a. Mistaken time.
- The watch of the witness has been tampered with; mistaken day of the week or date; etc.

b. Mistaken location.
- The witness is mistaken about the location they were with the culprit (the exact apartment, train, mountain, river, etc.)

c. Mistaken identity.
- The culprit had someone impersonate them.

3. THE CRIME SCENE IS MISTAKEN.
- For example the crime is committed in the mountains of town A, but the body is moved to the mountains of town B to make it seem like the murder was committed there.

4. PHYSICAL EVIDENCE IS TAMPERED WITH.
- For example the faked photograph.

5. THE TIME OF THE CRIME IS MISTAKEN.
a. Made to look like it happened earlier than actually happened.
- For example the victim is made to appear like they were killed at 2 o'clock, even though it happened at 3 o'clock, and an alibi is obtained for 2 o'clock.

b. Made to look like it happened later than actually happened.
- For example the victim is made to look they still lived at 4 o'clock even though they died at 3 o'clock, and an alibi is obtained for 4 o'clock.

A. Medical trickery.
- The time of the crime is faked through tricks like heating or cooling the corpse, tampering with the contents of the stomach, etc.

B. Non-medical trickery.
Using non-medical tricks to accomplish 5a and 5b.

* Both 5A and 5B feature an a and b variant.

6. AN OVERLOOKED ROUTE.
- For example it takes one hour between points A and B, but an overlooked route between those points is only thirty minutes. This category is especially often seen in mystery stories about train timetables, but one can also think of shortening an one-hour hike from the mountains to mere minutes by jumping off a cliff with a parachute.

7. REMOTE MURDER
a. Mechanical trickery.
- A pistol that is fired through a clock mechanism etc.

b. Psychological trickery.
- Having a person under hypnosis or suffering from conditions like sleepwalking commit dangerous acts on their own.

8. GUIDED SUICIDE.
- Giving the victim such a tremendous psychological shock they commit suicide.

9. NO ALIBI.
- That what the culprit claims is an alibi isn't one at all, but only said to make the reader think they have one.

Original Japanese source:  有栖川有栖 『マジックミラー』

The Stolen Turnabout

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「いや、奴はとんでもないものを盗んでいきました。あなたの心です」
『ルパン三世 カリオストロの城』

"No, he did manage to steal something very precious. Your heart."
"Lupin III - The Castle of Cagliostro"

It's been a while since I did a review of a short story collection, let alone one where I actually discuss all of the stories!

Resort towns across Japan have been hit by a nasty series of jewel thefts lately and all of the incidents all have one thing in common: the capers, some of them committed in what seems to be impossible circumstances, were all done with both genius and audacity, which has led to the police's conclusion the thefts were all committed by one and the same person. This thief is indicated with the codename S79 in the police files and a special task unit was formed to investigate, and capture S79. Just like how Lupin had his Ganimard, S79 has to watch out for inspector Tougou and his subordinate Ninomiya, who see S79 as their arch-enemy and will stop at nothing to capture the brilliant thief. Awasaka Tsumao's Youtou S79-Gou ("Phantom Thief S79", 1987) collectsall twelve of the S79 short stories with impossible capers and more.

Awasaka Tsumao (1933-2009) should be a familiar name on this blog now. The mystery author and stage magician has written some of Japan's finest mystery stories, from the wonderful A Aiichirou  short stories (many of the A Aiichirou stories rank among the best impossible shorts from Japan), while I have also been enjoying his novels as of late, with 11 Mai no Trump being a true gem in the genre. Youtou S79-Gou marks a return to his short stories for me, though I have to remark that Youtou S79-Gou is a linked short story collection, like Yamada Fuutarou used to write them: while the short stories (originally published between 1979-1987) can be read apart, the best experience is gained by reading them in order, as they are actually interlinked and there are often references made to events from earlier stories or characters reappearing.

Youtou S79-Gou is also a remarkably varied short story collection. In essence, the S79 stories are 'phantom thief' stories in the spirit of the Arsène Lupin stories, with the focus lying on the mystery of how S79 manages to pull off some of these fantastic thefts, though there are also some interesting differences with what you'd usually expect from such a collection. For example, there is no one single detective character in this series. S79 always manages to escape with the loot, but the character who eventually figures out how the theft was committed is not limited to only police detectives Tougou or Ninomiya: a character who only appears in that one particular story is just as likely to solve the impossible crime. The stories aren't all (impossible) capers either: many of them are 'traditional' howdunnits, but there are some screwballs there too, and some of the impossible capers become really impossible to solve if you focus only on the impossible aspect.

The collection starts with three fairly traditional howdunnit capers. In Ruby wa Hi ("Ruby is Fire"), we first learn about the thief S79 when a ruby is stolen at a small beach at a resort, with only a few people on the beach. Inspector Tougou and Ninomiya had been watching the place all the time, so while they don't know who S79 is, they know that one of the people present on the beach must be the thief. They figure that a simple body search should solve the problem of S79, but to their surprise, nobody is possession of the ruby, so how did S79 get rid of it? While the solution is simple, it's also very cleverly clued, and there's even a good fake solution! Ikiteita Kaseki ("The Living Fossil") is the direct sequel to the previous story, as Inspector Tougou is still convinced one of the people on the beach was S79. He has invited all of them to a exhibition featuring an extremely rare seashell, hoping that he'll tempt S79 into trying to steal the shell. The seashell is kept inside a glass display, watched by guards and with an alarm that'll go off the instant somebody touches the glass. And yet, the seashell disappears from the watching eyes of the guards, the policemen and other visitors! The solution is highly original, but also highly unlikely to be succesful in real life.  Sapphire no Sora ("Sapphire Sky") has S79 help a young girl stage a fake kidnapping, as the girl doesn't like her stepmother. She only wants to see her stepmother suffer, so she asks for her sapphire as the ransom money and wants to see it fly away into the sky tied to a balloon. S79 can keep the sapphire if the thief can figure out how to retrieve the balloon. But even with policemen tracking the balloon the moment it is released from the top of a temple, S79 manages to do the impossible: the container tied to the balloon holding the sapphire only has a thank you letter from S79! This is an ingeniously plotted impossible situation, which had a great piece of misdirection, but also some minor points which make the whole trick a bit less practical than you'd think. Still a surprising good story.

The following four stories are not all howdunnits, and are perhaps more surprising in seeing how more obsessed Tougou is becoming with S79, imagining the thief behind everything. In Koushinmaru Ibun ("The Curious Tale of the Koushinmaru"), Tougou and Ninomiya received tickets for a New Year's performance of a "hyper-realistic" performance of the kabuki play Sannnin Kichisa. The performance is hyper-realistic, so the actors not only speak normal dialogue instead of 'theater dialogue', they also all speak "realistically" (i.e. not loud so the audience can actually hear them), and other elements like their hairstyles and even the fights are done 'hyper-realistically'. Near the end of the play though, Tougou suddenly announces to the whole audience S79 is in the theater! The mystery lies in how Tougou figured out that S79 was connected in any way to this play, and the solution is brilliant. This story is similar to many of the A Aiichirou stories, where you'd never even suspect you're reading a mystery story until it's suddenly set loose upon you and you see how much foreshadowing there was. Kiiroi Yaguramasou ("Yellow Cornflowers") has Tougou and Ninomiya set a trap for S79 during an elementary school's sports competition, as they know a necklace the thief stole is hidden in the school garden. The way S79 manages to get away with the necklace is brilliant, and incredibly funny. In Moebius Bijutsukan ("The Moebius Museum"), two museums receive letters from S79 that some paintings will be stolen, and despite Tougou and Ninomiya making their rounds in the museum, S79 does manages to get away with the paintings. This is a very tricky story, as there are several plot-lines running simultaneously, but the way in which the thief manages to fool Tougou and Ninomiya in order to steal the painting is brilliant, yet very, very impractical, as it's unlikely nobody would've noticed (as there were other visitors in the museum). By Mizunotototori Kumi129537 ("Water Rooster -  129537"), Tougou is really seeing S79 everywhere, as he suspects with no real reason that the thief will try to cash in on a lottery using a proxy representative. A suspicious figure does appear who wants all the money cash, but no matter how hard they look, the lottery ticket Water Rooster -  129537 seems genuine, and the man leaves with the money. The policemen tail him, but a simple, but smart trick shakes the men off. The way how S79 managed to get the lottery money is devilishly simple, yet effective, though in no way could it ever work in the modern day and age. There's a nice piece of misdirection too.

In the following three stories, S79's targets are rare pieces of art and while they are technically impossible capers, you aren't likely to solve them by focusing on the impossibilities, as the solutions require some very out-of-the-box thinking. Kurosagi no Chawan ("The Black Heron Tea Cup"), Nanpo no Yuurei ("The Ghost of Nanpo") and Himouji no Kannnonzou ("The Kannon Statue of Himou Temple") are similar in the sense that a piece of antique art manages to disappear from a place under observation. Kurosagi no Chawanis interesting as this caper happens within Ninomiya's home. The theft is a bit simple, but there's an interesting subplot running too that makes the thing more complex and entertaining. The other two stories hinge upon a similar idea actually, but you'll never recognize that in time, and the way these pieces of art managed to disappear is absolutely stunning. 

The collection ends with S79-Gou no Taiho ("The Arrest of S79") and Tougou Keishi no Hanamichi ("The Crowning Achievement of Superintendent Tougou"). In S79-Gou no Taiho, Tougou and Ninomiya travel to France, as it appears S79 has been active in Paris for some months now. S79's latest target was an art piece in the possession of the Sernine (ha!) family. While Ninomiya recognizes the Japanese woman visiting the Sernine family as their main S79 suspect, she still manages to walk off with a priceless piece of art due to a brilliant piece of misdirection. A very surprising story, as besides the theft, there's another very clever trick pulled by a different person. The S79 series ends with Tougou Keishi no Hanamichi, which isn't a mystery story per se, but it has Tougou finally figuring out who S79 really is and gives a happy ending to the story (complete with everyone from previous stories appearing again).
  
Youtou S79-Gou is a very good, at times absolutely excellent short story collection that manages to mix brilliant originality with very humorous characters. While some of the tricks are arguably repeated within this collection, Awasaka is very good at redressing these tricks into completely different ideas, with different results and new surprises. There's also a lot of variety within these stories, from normal capers to kidnappings to stories that only reveal themselves to be proper mystery stories at the very end. While I'd say the A Aiichirou shorts are still the best I've read from Awasaka, Youtou S79-Gou is certainly worth the read.

Original Japanese title(s): 泡坂妻夫 『妖盗S79号』:「ルビーは火」/「生きていた化石」/「サファイアの空」/「庚申丸異聞」/「黄色いヤグルマソウ」/「メビウス美術館」/「癸酉組一二九五三七番」/「黒鷺の茶碗」/ 「南畝の幽霊」/「桧毛寺の観音像」/「S79号の逮捕」/ 「東郷警視の花道」

The Burglar in the Library

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"Everything in red. I keep thinking of that darned scarlet letter."
"The Scarlet Letters"

I think I'm in the minority here, but I really can't study in libraries. I always found it amazing how fellow students managed to study in the university library, because I really couldn't focus in a public space like that. Seeing people studying in family restaurants in Japan was the other extreme, of course.

Urazome Tenma series
The Gymnasium Murder AKA The Black Umbrella Mystery (2012)
The Aquarium Murder AKA The Yellow Mop Mystery (2013) 
The Kazegaoka 50 Yen Coin Festival Mystery AKA The Adventure of the Summer Festival(2014)
The Library Murder AKA The Red Letter Mystery (2016)

The Kazegaoka Library serves an important community role for the Kazegaoka district of Yokohama, from meeting spot for the elderly, place where a child picks their own books to read, to studying spot for the local students. One early September morning however, two librarians find that someone has used the library in a very different manner: they find the college student Shiromine Kyousuke lying dead on the floor, surrounded by a few books which flew off the bookcase. Kyousuke, a regular of the library, was beaten to death with a hardcover copy of Yamada Fuutarou's Encyclopedia of Human Death. The police investigation soon stumbles on various problems, ranging from how and why Kyousuke snuck into the library in the first place to why he was killed in such an odd place. But what stumps the police the most is the dying message left by the victim: there was a Japanese character "ku" (く) written in blood, but the protagonist on the cover of the popular detective novel Radio Control Detective was also encircled with blood. With no explanation for the two messages, the police decides to call in their "consultant" Urazome Tenma: an incredibly lazy, yet brilliant high school student who ran away from home and is now living in secret on the school premises. Earlier in the year, Tenma managed to solve the murders in his school's old gymnasium and in the local aquarium, and even though he's right in the middle of his end-of-semester examinations, he decides to focus his mind on the body in the library in Aosaki Yuugo's Toshokan no Satsujin ("The Library Murder", 2016).

Oh, man, I love the covers in this series. Anyway, Toshokan no Satsujin, which also carries the alternative English title The Red Letter Mystery, is the third novel in the Urazome Tenma series, and the fourth entry overall. The paperback pocket edition was released in September 2018. Aosaki made his debut with 2012's Taiikukan no Satsujin, the first in this series, and his publisher already lauded him as the "Heisei-era Ellery Queen" then (little did they know at the time that the Heisei era wouldn't last that much longer). As this nickname, and the alternative English titles of his novels suggest, Aosaki is heavily influenced by the Queen school of mystery fiction: this type of mystery focuses on long deduction chains based on physical clues and on the identification of characteristics of the killer: clue A, B and C tell us that the killer must be D, E and F, and only X answers to that description. For those who enjoy a true pure puzzle mystery plot, one that really challenges you into logically deducing who the murderer must be, Toshokan no Satsujin offers exactly what you want.

Like the early Queen novels, the crime scenes in this series are set at semi-public areas, from the school gymnasium to a local aquarium. In this novel's case, we have a public library. And I say semi, in each case, there are still restrictions to the accessibility of these scenes: in the gymnasium murder case, we actually had a locked room murder, while in the aquarium case, the murderer must've been in the backyard area of the aquarium. In Toshokan no Satsujin, the public library scene is restricted because the murder occured in the night inside the library, and obviously only a couple of people could've gone inside the library at that time. The book has a nice diagram of the library to help you visualize the place, and it's actually also quite handy while deducing some of the actions of the murderer. Now I think about it, spatial movement is one of the more important factors in Aosaki's mysteries: you'll always be focusing on the actions of the murderer, but that also includes where they went in what order, as it's exactly that what usually allows you to identify some important characteristic of the killer ("if they first did X, and then went upstairs to do Y, then that means Z").

But physical evidence is always the foundation to solving the case. I can tell you right now, you are never going to solve this 100%. I mean, this is a clever book, an incredibly clever book even, and that also means the deduction chain necessary to identitfy the murderer completely is very, very long. The starting point of these chain focuses on several pieces of evidence, most notably the two dying messages, the books spread around the body and several smudges of blood around them. In order to solve this case, you'll need to develop multiple threads of reasoning based on these pieces of evidence and work with them simultaneously: sometimes you'll be intertwining these threads, sometimes you'll be following them independently of each other. I'd be impressed if you managed to get more than half of the conditions you should end up with, as these are really tricky, but well-founded deductions. Not even the one chain The Moai Island Puzzle is as complex as what's done here. What luckily makes Toshokan no Satsujin a readable experience that there is sort of a halfway point: Tenma's explanation of the case isn't completely end-loaded, but he will reveal a couple of his deductions throughout which help the reader out and result in story development, and especially one reveal in the middle is good: the reader actually has the advantage over Tenma, but even then you might not guess what Tenma's going to reveal then. As an experiment in deduction however, Toshokan no Satsujin is fantastic, as it showcases a lot of different ways of how to develop one single clue into a full chain of thought. I'd hesitate recommending it to someone who has never read such a type of mystery novel however, as the explanation part after the Challenge to the Reader is really long: there's just so much the book expects you to deduce to figure out whodunit.

The way Toshokan no Satsujin handles the dying message by the way is great. Dying message stories can be a bit of a hit or miss if they focus on the meaning of the message, like they usually do. Sometimes the solution is far too farfetched for something written by someone dying, other times the meaning is far too obvious.The meaning of the dying messages do matter in Toshokan no Satsujin of course, but Tenma actually manages to deduce quite a lot about the identity of the murderer not based on the meaning of the dying messages, but how they were made. As I've mentioned earlier in a post on clues: these type of mysteries focus on the actions and inactions of the actors involved, and the reason why certain actions (or inactions) are taken. Toshokan no Satsujin does a tremendous job showing how the circumstances that led to the creation of these messages are a clue on their own, giving the meaning of the message less importance. This alone makes this a worthwhile read.

Don't expect much of the motive though. I mean, motives almost never ever matter in these types of elimination-method-mysteries, where you're identifying specific characteristics of the killer, but even as someone who doesn't really minds weak motives, I have to say that the motive of the killer in Toshokan no Satsujin is portrayed really weakly. It basically comes out of nowhere and doesn't even really make sense. The logical prison built around the suspect is solid, but you really wonder why that suspect committed the crime in the first place. The novel also focuses much more on its recurring cast, and don't expect to learn much about the suspects either besides some basic characteristics.

Moving away from the core mystery plot (gasp!), I found this a fairly entertaining and funny novel as usual. The geeky Tenma offers loads of obvious and less obvious to manga, anime, TV drama and other outings of popular culture (really fun to see how many of these you get), and the banter between his "assistant" Yuno and her classmates about school and other stuff is always amusing to read. All the four books in this series are set in the same year by the way: Taiikukan no Satsujin and Suizokukan no Satsujin are set before summer break, the short story collection Kazegaoka Gojuuendama Matsuri no Nazo is set during summer break, and Toshokan no Satsujin is as said set in early September, in the week of the end-of-semester exams (each chapter is in fact named after the exams held that day). The books can be read standalone, but there are always references to people they meet and other stuff to earlier stories (no spoilers by the way), so it does pay off to read them in order, especially as there's a very light sub-plot of Yuno trying to learn more about Tenma's background with each novel (though that's moving really, really slowly).

I had been looking forward to reading Toshokan no Satsujin for a long time now (as I waited for the pocket release...) and I'm happy to say that it definitely met my expectations as a logic-focused puzzle plot mystery. It's at one hand a very accessible novel, with a lot of easy banter and a YA vibe, but the core mystery plot is as complex as you can get, and if you're not used to this, I can imagine people getting frustrated at the enormous long chains of reasoning Tenma explains at the end. For fans of early Ellery Queen or The Moai Island Puzzle for example: this is the goods! Smart, surprising deductions based on seemingly meaningless clues, and a plot that makes good use of the public library as its crime scene. Personal favorite for this year, but it might be a bit too Queen-ish for some, despite the lighter YA fiction atmosphere throughout the novel.

Original Japanese title(s): 青崎有吾『図書館の殺人』

The E-mail Mystery

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「一週間後、お前は死ぬ。メーラーデーモン」
『メーラーデーモンの戦慄』

"You will die after one week. Mailer Daemon"
"The Terror of the Mailer Daemon"
 
Design-wise, I still like those old clamshell flip-phones, and I'd actually prefer them over smartphones if only they could match smartphones in some way in terms of functionality.

Kamiki Raichi series
Marumarumarumarumarumarumarumaru Satsujin Jiken ("The ???????? Murder Case", 2014)
Niji no Ha Brush - Kamiki Raichi Hassan ("Rainbow Toothbrush - Kamiki Raichi On the Loose", 2015
Dare mo Boku wo Sabakenai ("Nobody Can Pass Judgement On Me", 2016)
Souja Misshitsu ("The Locked Rooms of the Twin Snakes", 2017)
Mailer Daemon no Senritsu ("The Terror of the Mailer Daemon", 2018)

The attractive red-haired Kamiki Raichi is one of the more unlikely detective characters you'll come across. Of course, the fact she's a senior high school student who loves playing amateur detective isn't that strange on its own: we have enough examples of that. But her main source of income might be reason for some raised eyebrows, as she practices enjou kousai, or "compensated dating". In theory, this means that older men are paying younger, attractive women for their companionship and in practice, and also in Raichi's case, it means she's prostituting herself and she's good at her job. She has a few "regular clients" who visit her at regular intervals in her own luxurious apartment, one of them being the student Jin. One day, he shows Raichi a strange e-mail he received on his phone with the message "You will die after one week," sent by the "Mailer Daemon". It was sent one week ago, meaning that Jin's supposed to die that very day, but they don't think much of it, and after their usual private time, Jin leaves Raichi's apartment. He is killed on his way home however, and Raichi vowes to find out who this Mailer Daemon is and to avenge her client. She learns from the police that the Mailer Daemon had struck once earlier: a female office worker had been killed in her own apartment, and she too had received the same e-mail. The one link between the victims is that they both still used old feature flip-phones (garakei) from the service provider X-Phone instead of smartphones. While Raichi's investigating the case, she also learns that Inspector Aikawa, one of her "regular clients", wants to resign from his job after previous events (see: Souja Misshitsu) and has now gone off somewhere, so she now also needs to help her old friend in Hayasaka Yabusaka's Mailer Daemon no Senritsu ("The Terror of the Mailer Daemon", 2018).

It's been four years already since Hayasaka Yabusaka's debut with the first adventure featuring his self-prostituting Raichi, and this series has remained quite unique within the wide mystery genre due to its use of sex as vital part of the mystery. In most mystery fiction, sex is only used to spice things up if it appears, but in the Kamiki Raichi stories, sex is an integral part of the core mystery plot. The descriptions of Raichi's sexual adventures might seem a bit graphic at times, but they are always there for a cause: they contain vital hints to solving the crime or link up to the mystery in rather ingenious ways and the mystery wouldn't work without those scenes. Mailer Daemon no Senritsu is graphically quite tame compared to the first two entries in the series by the way, but you definitely need to think a bit dirty if you want to have a chance at solving the mystery of Mailer Daemon.

Each of the previous three novels were obviously written around their respective, major twist solutions. I can easily summarize each of the previous novels with "oh, that's the one where XXX", and you'd instantly understand what I'm talking about. What Hayasaka did well for each of these entries was working these single ideas out to full-fledged novels. Mailer Daemon no Senritsu feels quite different as a mystery novel, because this time, there's not really one major twist that explains most of the happenings. Instead, this novel is packed with a lot of smaller ideas and mysteries to be solved. What I found disappointing was that the various ideas didn't seem to connect well, and at times Mailer Daemon no Senritsu felt quite disjointed, even if it had a few good ideas. The first half of the novel has some short, but pretty interesting situations. The locked room murder in the prologue is excellent: it is only a locked room murder in the eyes of the victim, as she's suddenly attacked in her apartment room even though she made sure there was nobody in the room save for her dog. The police swiftly figures out what happened, as does Raichi, but the simple locked room mystery is both smart and really quite what you'd expect from the Raichi series, as it preys on the reader (and the victim) to make a certain assumption. Near the half-way point, there is another death that is first assumed to be a suicide, but soon proved to be a murder: this one is fairly simple, partly due to the good clewing in the novel, but it's also a highly original concept to use in mystery fiction. The circumstances are slightly unique to Japan perhaps, but it's a good example how to use modern technology in puzzle plot mysteries set in this age.

The second half of the book revolves around Inspector Aikawa, who's staying in a strange pension in a small fisherman's village. He learns that Raichi's involved with the Mailer Daemon case and that she tweeted extensively on a certain day, when she was observing the four main suspects of the case while they were viewing a certain theatre play together. The other guests in the pension turn out to be acquaintances of Raichi too, and spurred on by the Challenge to the Reader tweet Raichi wrote, the group decides to try to find out who the Mailer Daemon is, based on the tweets of Raichi made during that theater visit. This part really feels disjointed from the first half of the book, as the pension guests focus solely on the tweets from the theater now. It is an interesting part, with each guest adding a bit of their own to the solution, but once again, the mysteries here are more like a series of minor, not directly connected ideas rather than a well-structured whole. There are some ingenious parts though: one idea makes brilliant use of the way Twitter works for example and it is quite amazing how this part was written. As always, the solution also depends on some erotic aspect of the story, and while the initial reveal was pretty good, I thought the actual explanation of the how and why this came to be was a bit underwhelming. The motive for the murders too is at one hand understandable in a real-world manner, but would anyone go as far as murder to accomplish this? In the end, I felt that Mailer Daemon no Senritsu had its share of good ideas for mystery plots, but they didn't always worked well together to form one consistent novel, and perhaps they would've done better as single ideas in short stories, rather than thrown together.

By the way, while Mailer Daemon no Senritsu can be read without any knowledge of this series, I'd strongly recommend you reading this one as last. I don't know if Hayasaka has concrete plans for Raichi's future at this moment, but for now, it seems Mailer Daemon no Senritsu is written to be the final part of this first "chapter" of the Raichi series, spanning four novels and one short story collection. Mailer Daemon no Senritsu is brimming with references to the earlier stories, and there are also quite a few guest appearances from the other novels/short stories, who all help out a bit in solving this mystery. Heck, even Hayasaka himself makes a guest appearance (in a television show)! The whole novel is filled with fanservice, so it's really best to read the previous stories first and the ending of this novel seems to suggest that we are at least not likely to see the secondary cast from the last few novels (like Inspector Aikawa and his subordinate Komatsunagi) any time soon again. Speaking of the cast, the names of the characters this time are pretty awful in a fun manner (everyone basically has a Very Literal Name, like Raichi's client having the character for "customer" in his name).

I have to admit I find it hard to make up my mind on Mailer Daemon no Senritsu. It doesn't work nearly as well as previous novels as one consistent, well-plotted mystery story, but it has some really good small ideas in it (I love the locked room murder in the prologue) and it also makes fantastic use of original fields in mystery fiction, especially modern technology like smartphones, Twitter and the garakei flip-phones. The many guest appearances and the packed plot make for a rather hasty story that feels a bit light, but it's certainly an entertaining read for those who have followed Raichi's adventures until now, with lots of fanservice. The ending seems to be saying Raichi will be taking some time off to find new clients, but I do hope that Raichi will return in a future novel, because I certainly still haven't had enough of her!

Original Japanese title(s):  早坂吝 『メーラーデーモンの戦慄』

This Love is Thrill, Shock, Suspense

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"They were good days. Yes, they have been good days."
"Curtain"

Hmm, I thought I was doing far too few mystery videogame reviews this year, but I'm actually not doing bad, even better than last year.

Mihate-chou is a small seaside town that lately has gathered some attention through the popular novel WorldEnd. The fantasy-romance novel was based on local Mihate-chou folklore, which says that once in a hundred years, deceased persons will come back to life and roam the town. According to the legend, these "People from the Underworld" will return in the summer, and while they themselves don't realize they are dead, they will eventually become the cause of a horrible tragedy in the town. WorldEnd became a bestseller, and this summer, a film adaptation of WorldEnd featuring the popular idol-singer Nikaidou Rei will be filmed in Mihate-chou. The protagonist of Arc System Work's 2018 videogame WorldEnd Syndrome (Switch/PS4/PS Vita) arrives in the early summer in Mihate-chou as a transfer student. He is soon invited to join the Folklore Research Club of Mihate High School, a new school club created by Kaori Yamashiro, his home-room teacher and also the author of WorldEnd. The club is still just a test, as Kaori hopes to make it an official school club next year, so there's only a handful of students, who also happen to be all girls. A summer of bitter-sweet youth romance seems to be awaiting our protagonist in Mihate-chou with five eligible love interests , but the image of Mihate-chou as a nice seaside town turns out to be nothing more but a facade. A murderer lurking around Mihate-chou has already killed two high school students and this case appears to be connected to the Folklore Research Club. Is it a coincidence that the dead are said to come back to life exactly this year?

When WorldEnd Syndrome was first announced last year, my interests were immediately piqued. It was marketed as a Romance X Mystery Adventure game, which are two game genres rarely put together. The background story of the dead returning to life and mingling among the living also sounded as the basis of a cool mystery story (somewhat reminiscent of novels like Another or Death of the Living Dead), so I really looked forward to this game. I was therefore quite bummed when the game was delayed suddenly from April 2018 to August 2018. The wait was worth it though!


In essence, WorldEnd Syndrome is a dating sim videogame with a mystery theme. I'll probably need to explain the "dating sim" genre to non-gamers here, but basically, a dating sim is a story-driven videogame, that focuses on a protagonist developing a romantic relationship with one of the eligible characters within the context of the story (see also my review of Buddy Collection if - Shukumei no Akai Ito-). By speaking with certain characters or helping them out, you'll raise your affinity levels with them, and certain events will play out between the protagonist and a character if you manage to raise the affinity levels high enough (for example, you unlock an event where the two go on a date). WorldEnd Syndrome has five eligible heroines, from the energetic, strongminded Maimi to the mysterious Miu and the clumsy Hanako and more, and eventually you'll "lock on" a certain route, giving access to exclusive events with a specific girl. WorldEnd Syndrome, like many dating sims, gives you a limited resource (time) to woo your girl: each day of August is divided in three periods (morning, afternoon and evening), and you can choose to visit one of the various locations each period. If you happen to meet up with Maimi at school in the morning for example, your affinity with her will rise, while that also means you won't be able to meet Miu at the restaurant at the same time. There are diverse scenes with all the girls, from rom-com-esque conversations to scenes where the girls open up more to the protagonist. Choices have to be made, and eventually you'll end up with one certain girl for the rest of the story, which will offer some light summer romance scenes with that specific girl (and obviously the other girls become less important once you're locked onto a route). Occassionally, you'll have to make certain choices during story events, that may influence how much affinity you gain, or even change the further flow of the story (I definitely ended up dead because I picked a choice I thought was quite innocent...).


WorldEnd Syndrome is however also a mystery story, though it takes a long time to really get there. The mystery revolves around the murders of the school girls, and the question of whether a Person from the Underworld has really found their way among the living in Mihate-chou, but it's not like the characters are actively trying to solve these mysteries. Each route (depending on which girl you end up with) gives you a different look at the various events that unfold during the summer, and they each offer fragments of the truth: for example, in the case you end up dating Hanako, you'll learn more about the incident with the stalker of the idol Nikaido Rei, while the Miu route will explain more about the folklore surrounding the People from the Underworld (and you hardly hear anything about the stalker case here). You'll have to play through all five routes to eventually figure out the truth behind all the incidents that occur in Mihate-chou: while each route does unveil some part of the picture, it's always incomplete, and they usually conclude with a bad ending. It's only by replaying the game with all five heroines you'll be able to find out what really happened this summer and find a happy ending for all. This does mean that the first half of the game hardly feels like a mystery game: you are not actively detecting anything and you only see fragments of the plot. It's only in the latter half that things start to fall in place in your mind (luckily, you can skip any text/scenes you have already seen, making subsequent playthroughs fairly swift).


In the end, the game doesn't really expect you to solve all the mysteries in advance based on fair-play clewing, but once you've arrived in the final few chapters, you'll realize that there were definitely also hidden clues available and signs of foreshadowing, and there are a couple scenes spread across the routes that suddenly take on a different meaning in hindsight. The sensation of having all the broken story fragments fall in place is pretty good, and I'd say that WorldEnd Syndrome definitely works as a true mystery story, and not just as a dating sim game. For people not used to playing these kinds of games, where you have to replay certain parts over and over with different story outcomes, the story might be a bit confusing, but overall, I think WorldEnd Syndrome is a good example of how to make a mystery story work in this game genre. Even the supernatural background setting of the dead coming back to life works: while there are no "rules" or anything governing the supernatural phenomenon like you usually see in (good) mystery fiction with special settings, there are still scenes throughout the game that make more sense in hindsight once you realize what was going on, and they never feel cheap.


By the way, the backgrounds of this game are really cool, with nice touches like pinwheels moving in the background or swaying light sources. Most of the game is voiced too, which is nice. For a completely original new IP in a rather niche genre, this game was some good production values. There are also a few collectibles spread throughout the game to encourage multiple playthroughs.

The ending hints heavily at a sequel, and as I enjoyed WorldEnd Syndrome, I sure hope that sequel comes. As a game, it definitely feels more like a dating sim game for most of the time, but once you arrive in the latter half in the story and the jigsaw pieces start to fall in place, the game also starts working as a mystery adventure game. The game does a pretty good job at presenting a disjointed mystery story that comes together in the end, but it is really, really slow the first time. But if you'd ask me, "Is WorldEnd Syndrome really a mystery adventure game?' I'd say yes, and a fun one too.

Original Japanese title(s): 『ワールドエンド・シンドローム』
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