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Goodbye So Soon

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To say goodbye is to die a little
Just like a beginning of dying for a moment 
So long amigo
I won’t say goodbye
「さよならを言うことは」 ("To Say Goodbye"), Fukushima Rila

This is one of those rare times where I use the hardboiled tag on something that is not a review of a Detective Jinguuji Saburou game.

1950s Tokyo. The country is well on its way in its recuperation of World War II, signified by the enormous economic growth. But not everyone enjoys as much of the recovery as others. Take for example private detective Masuzawa Banji. His month is filled with work like looking for lost popular singers who are eloping with handsome men or locating wealthy, cheating husbands for even wealhtier wives, but Banji himself just makes enough to get him through the month with a few drinks as his only pleasure. One day, Banji becomes acquainted with Harada Tamotsu, a drunk with a limp leg, with whom he quickly becomes drinking pals, maybe even friends. Their bond is tested when one day Tamotsu's wife is murdered and Tamotsu turns up literally redhanded in Banji's office. Banji decides to ask no questions whatsoever and drives Tamotsu to the harbor, who flees to Taiwan. Back in Tokyo, the police thinks Tamotsu killed his wife and that Banji helped him escape the country, but Banji believes Tamotsu is innocent. While taking on a new case involving a writer, Banji also tries to find evidence of his friend's innocence in the mini TV series The Long Goodbye.

And people might have noticed from the title and despite the Japanese character names, the somewhat familiar summary above, but yes, this is indeed a TV series based on Raymond Chandler's famous The Long Goodbye, but set in Japan. The Long Goodbye is a five-part mini TV series which was broadcast on NHK from April 19 until May 17, 2014 and starred Asano Tadanobu as Masuzawa Banji, the Japanese counterpart to the original's Philip Marlowe.


One might be tempted to suspect The Long Goodbye is a cheap, loosely interpreted adaptation of the original story because the setting is changed, but The Long Goodbye is actually a very faithful adapation and a fun one too. Granted, there is a lot of US imagery in the Marlowe novels that obviously isn't present in this Japan-set adapation, but the actual plot of the TV series is very close to the original and the post-war setting works perhaps even better in the TV series' setting of Japan than the original novel's the United States. Anyway, despite the changed setting and characters names, I'd say that The Long Goodbye is a great adaptation of the book.

To be totally honest though, I am not that big a fan of the original novel's plot, one of the reasons for that being that I never got why grumpy, wise-cracking tough guy Philip Marlowe got involved with Lennox (Tamotsu) and the writer in the first place: Banji isn't the most cordial fellow around, but it does seem more likely for him to get involved with everyone compared Marlowe. Another reason I didn't like the original novel's plot that much was because it tends to meander a lot. This is partly solved because The Long Goodbye is very clearly written as a five-part series, and the episodic format does help smooth out the presentation of the plot, so again, I am tempted to say that it works better in the TV series. Overall, I still think the mystery plot is not very interesting though, as the plot jumps to the writer-case pretty fast and little happens until the end and the same holds for the TV series, though, like I said, it's a bit better here than in the original novel, I think.


So I wasn't that impressed by the original novel's plot, but I did like the way it was written. In fact, I have written a not-really-a-review of The Long Goodbye in the past, where I basically only stated I thought the atmosphere was good. The same holds for this TV series. The slightly different protagonist and the different setting does give this series a different atmosphere, but I love what they did for The Long Goodbye! It looks great as a TV series (and it obviously has a good budget as an NHK-produced mini-series) and sounds even better: the jazz soundtrack is absolutely amazing. Add in good direction and acting and you have a very solid series.

The Long Goodbye is a surprisingly well-made and faithful adaptation of Raymond Chandler's novel. I am not a big fan of Chandler's novels anyway, but I had fun with this TV series anyway and I think that Chandler-lovers will appreciate NHK's The Long Goodbye despite the changes in the setting. The home release is scheduled today, by the way.

Original Japanese title(s): 『ロング・グッドバイ』

ReturN: File 6

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「あなた達は一体何なんですか」
「平行線・・・ですよ。決して交わる事の平行線。それが私と金田一君です」
『金田一少年の事件簿: 薔薇十字館殺人事件』

"What are you two?"
"Parallel lines. Parallel lines that never cross. That's what Kindaichi and I are."
"The Young Kindaichi Case Files: The Rosenkreuz Mansion Murder Case"

And with this post, I end my review series of the live action series Kindaichi Shounen no Jikenbo NEO (The Young Kindaichi Case Files NEO), which ended yesterday. I was actually quite surprised to hear that this series was only nine episodes long, which is a bit shorter than most TV dramas, but there it is.

Kindaichi Shounen no Jikenbo NEO
Pre-series TV Special 2 (January 4, 2014: The Prison Gate Cram School Murder Case
Episode 1 (July 19, 2014): The Murderer of the Silver Screen 
Episode 2 (July 26, 2014): The Game Mansion Murder Case
Episode 3 & 4 (August 2 & 9, 2014): The Will-o'-the-Wisp Island Murder Case
Episode 5 & 6 (August 16 & 23, 2014): Young Kindaichi's Road to the Final Battle
Episode 7 (September 6, 2014): The Yukikage Village Murder Case
Episode 8 & 9 (September 13 & 20, 2014): The Rosenkreuz Mansion Murder Case


Hajime, grandson of the famous detective Kindaichi Kousuke and Takatoo Youichi, a professional planner of murder schemes, have stood twice against each other (here and here). But this time, the two must work together. Takatoo has been invited to the Rose Cross Mansion, where a rare blue rose is to be unveiled. But Takatoo isn't there to look at pretty flowers: he is told that his sibling, a person Takatoo himself has never known, will be present too and that he or she will be killed. Takatoo has experiences with planning murders, but none with preventing one, so he asks his nemesis Hajime to help protect his sibling, for which in return he will give himself up to the police. But Hajime (accompanied by childhood friend Miyuki and Mystery Club president Makabe) is not able to prevent murder in the Rosenkreuz Mansion: everyone is locked up in the mansion and one by one guests are killed in locked rooms and neither Hajime nor Takatoo have an idea of who Takatoo's sibling is and who is committing the murders and why. Can the two paralllel lines of detective and murderer finally join their powers and uncover the identity of Rosenkreuz in The Rosenkreuz Mansion Murder Case?

The last two episodes of the on the whole great Kindaichi Shounen no Jikenbo NEO series are an adaptation of 2013's The Rosenkreuz Mansion Murder Case. It was the easily the best Kindaichi Shounen released in years and I was quite enthusiastic about it in my review of the original comic version. So how did these final episodes fair?


As a mystery, this is still a great story. It features two locked room murders, of which I absolutely love the first one (where someone is stabbed in the ground, lying on a bed of flowers, filling the room to show that the door couldn't have been used by the murderer). The other is only a locked room murder if you accept that one witness is innocent (ironically enough, Takatoo in this case), but is again a locked room murder of the likes that puts it among the best of the long-running series (though it resembles a certain case in Tantei Gakuen Q, from the same author, a lot). The quality of the tricks behind the locked room murder and the scale of the story was definitely a high point in recent years and it translates fantastically to the small screen.

I liked especially how efficient use of CG made the exact layout of the Rose Cross Mansion clear: you get maps and all in the comic, but here a short, simple animation showed in an instant how the building looked like. Simple, but effective. Seems like a small point, but in detective stories with maps and all, it is quite important to show them to the viewer in an easy-to-understand way. In the TV drama Kagi no Kakatta Heya, the contents of each locked room was usually of importance, and the way they used small models of each room was perfect for that series, but in this episode, you just need to understand where all rooms/staircases are and the mini-map animation was more than sufficient.

I do have one complaint, and that is that one big change that kinda messes up the story: in the original story, the closed circle stays intact until the very end, with no means of escape from the Rose Cross Mansion's grounds for the cast. But in the TV version, the police arrives about halfway through the story, which should seriously hinder the murderer's plans in reality, but they skip over that in the TV adaptation (in fact, the plan should fail almost immediately the moment more people arrive from outside the mansion...). I really dislike this change and thought it very disappointing, as it weakens an otherwise really strong locked room murder. Other minor changes include the fact Takatoo does not know the gender of his sibling in the TV version (he did know in the original comic version), and slightly different guests at the Rose Cross Mansion (Mystery Club member Makabe wasn't there in the original). Unlike the adaptation of Young Kindaichi's Road to the Final Battle (episodes five and six) however, this story with Takatoo works within the context of the Kindaichi Shounen no Jikenbo NEO series and I enjoyed these episodes immensely better than Takatoo's previous adventure. As the last story, this was a great choice and the production definitely felt like a series final, though it leaves the door open for further adventures.



Looking back at the whole Kindaichi Shounen no Jikenbo NEO series, I must say that this was an excellent series. The adaptations were quite faithful to the original stories and whenever changes had been made, most of them had quite some good reasons and I agreed with quite a few of them, like changing little details to make the mystery plot more believable etc. (I am not really convinced of the necessity of existence of the other Mystery Club members though...). The stories selected for adaptation was also surprisingly good, keeping a good variety across the whole of nine episodes. And the main cast and the production team did a great job. There was solid acting from the main cast, while the production team really did their best at presenting a fun and fair mystery series. I complained a couple of times that the stories had been simplified a lot because the camera focuses a lot on the clues, but I do think the intent, that is, the intent of presenting an absolutely fair mystery by showing what is important, is good and while I think it backfired in some episodes, it worked great in other episodes. And there was the eye to little details that made the series fun. For example, did you notice that the coded message in the opening theme changed every time?

Kindaichi Shounen no Jikenbo NEO borrowed a lot from the original 1995-1997 live action series directed by Tsutsumi Yukihiko, from musical cues to visual aspects like the dynamic camerawork and even clothing. I would describe NEO as the cleaner version of the original series. It's been almost twenty years since the original series and while they are similar, NEO features better acting, more streamlined directing and obviously looks beter. Looked at as a TV series on the whole, NEO is definitely the better one. Personally though I still prefer the original series because it's a bit rough on the edges; I am a big fan of director Tsutsumi Yukihiko (he also did Trick) and he has a certain quirkiness that is hard to copy completely. The original Kindaichi Shounen no Jikenbo live action series was one of his earliest works, but it still has a certain atmosphere that, while for a part imitated by NEO, is still quite unique.

But I feel the same about the final episodes of Kindaichi Shounen no Jikenbo NEO as for the whole series. A good adaptation that is sure to satisfy the fans of the original series, but it is also great as a mystery plot on its own. Let's hope more will follow.

Original Japanese title(s): 『金田一少年の事件簿N』 サブタイトル 「薔薇十字館殺人事件」

Publish or Perish

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「認めたくないものだな、自分自身の若さゆえの過ちというものを・・・」
『機動戦士ガンダム』

"Nobody cares to acknowledge the mistakes made because of their youth"
"Mobile Suit Gundam"

I read a lot, but my reading pace always has a slow start. I usually read several books at the same time, but it usually take ages for me to go through the first hundred pages or so of any given book. But when I am past that threshold, I suddenly go full gear, and finish the rest of the book in less time than it took me to get through the first hundred pages. That's why it's kinda rare for me to have books lying around that I've read halfway through. Books where I got stuck somewhere in the first hundred pages? Sure. But halfway? I am usually going to fast to stop there... Today, a rare case of a book which was read only halfway through.

Zero Banme no Jikenbo ("The 0th Casefiles") is a mystery anthology released in 2012 with big names like Arisugawa Alice, Ayatsuji Yukito and Norizuki Rintarou. But the twist behind this anthology is that the stories collected here, were all written before these writers made their formal debut as professional writers. Most of these were written in university it seems. In a sense, Zero Bamne no Jikenbo is just a collection of 'amateur' writing, but for fans for any of these writers, these unpublished stories are of course interesting, as it shows how some writers grew from their amateur days into the people they are now. As a piece of fanservice, this anthology delivers the goods and it is also a good motivation for amateur writers now: if they see what kind of stories the professional writers now used to write, they'll probably see that everyone had to start somewhere and that all have humble origins.

I originally bought Zero Banme no Jikenbo when it was released, because it fitted with the theme of my thesis on early New Orthodox detective fiction writers. And after reading the stories and the essays by Arisugawa Alice, Norizuki Rintarou, Abiko Takemaru and Ayatsuji Yukito, I put the book away because that was all I needed for my research. In the end, it took me another year before I finally read the rest of the volume.

A large number of the stories collected in Zero Banme no Jikenbo are guess-the-criminal (hanninate) stories, which I once explained as:

These scripts are more like pure logic puzzles than 'proper' literary stories: there are unwritten rules like a Challenge to the Reader, 'there is only one murderer', 'strength of motive is of no real consequence' and 'all the hints necessary to solve the crime are in the story' (therefore, nothing/no person outside the world described in the story exists) and most of these plots are solved through a Queen-esque elimination method: determine an x amount of characteristics the murderer must have (i.e. must have been left handed, must have had access to the room, must have etc.) and see who fits (or does not fit) the profile. Some might think Ellery Queen's novels feel a bit artificial with the challenge to the reader and all, but these guess-the-criminal scripts are really taking this game-element of detective fiction to the extreme

A lot of the writers in this anthology were members of university mystery clubs (like the Kyoto University Mystery Club), where guess-the-criminal scripts are common practice. Arisugawa Alice's entry, Aozameta Hoshi ("The Pale Stars"), is a good example of how such a story works, and it just happens I have translated it a long time ago, so I refer to that post if you want to know more about that. Abiko Takemaru's Figure Four is an extremely nonsensical dying message story, but Abiko admits that he would never ever have chosen this story for publication if not for the goal of the anthology: at least you can see that not all writers started out grand and fantastic. In that sense Figure Four is a great example. And maybe it's interesting to note that the Hayami siblings appear in this story.

Kasumi Ryuuichi's Golgotha no Misshitsu ("The Locked Room of Golgotha") is an example of a locked room murder done well in a guess-the-criminal format, which is difficult, because this format is more precise than a 'normal' locked room murder mystery (all the clues must be present and it must be the only answer possible). But it is also very obvious that this was a guess-the-criminal script and not a full fledged story: the solution part, given after the Challenge to the Reader, is just a dry, to the point memo saying who did it and how you can prove it. Fubousou de Hito ga Shinu no Da ("Somebody Will Die At the Fubou House" by Murasaki Yuu), with a murder happening on a Mystery Club holiday is based on fairly basic trick and the 'surprise' ending isn't really surprising, but I like how the story is obviously written for fellow (Seijo University) Mystery Club members, as it deals with club activities and the characters based (presumably) on real members at the time. Finally, but certainly not least is Norizuki Rintarou's Satsujin Pantomine ("Murder Pantomine"), a great puzzle plot story that shows why these guess-the-criminal stories, even if not 'real' literature, are so fun. And the anecdote that at the time, these scripts were read out by the writer for all members to listen to is at one hand surprising, and on the other hand not really. In a time where typewriters and wordprocessors were rare, it does make sense the writer would just write out his own copy, and then read it out to the other members. Of course, I am just used to the sight of 20~30 copies of the stories being handed out to the members present... By the way, the detective character Norizuki Rintarou appears in this story, but written with a different character for "rin" (the name was changed when the writer became a professional).

The rest of the anthology consists out of non guess-the-criminal stories. Takada Takafumi's Bachasvilleke no Inu ("The Hound of the Bachasvilles") is a nonsensical what-if variation on The Hound of the Baskervilles. I only read the first novel of Takada's QED series, but it seems this story has very little of the QED vibe, save for the excessive referencing to the original Holmes novels (the lists of references in the QED novels are huge!). Hatsuno Sei's 14 is about a comedian being stalked by seven different people from all ages and sexes, but he has no idea why. More of a thriller than real puzzle plot mystery, but I have never read anything by Hatsuno, so no idea how this work fits within the big picutre. The same holds for Migawa Korumono's Judgement, about a murderer and a girl he picks up at one of his crime scenes. Never read anything by her, so not sure if Judgement is representative of her work in general or not.

And while I have never read anything by Kirisha Takumi neither, I have to say I was kinda surprised by his Tsuzuki Michio wo Yonda Otoko ("The man who read Tsuzuki Michio"), which was a fun inverted mystery where a certain scruffy policeman talking about his raincoat and his wife visiting Japan is messing up a perfect crime in process. Great stuff here, but it took me a bit before I recognized who this Philip was (as it's just one of his unofficial first names...). A lot of Nishizawa Yasuhiko's mysteries have a supernatural element (psychokinesis, timewarping etc) in conjunction with a totally fair-play puzzle plot, but Mushitori ("Bugcatching") is more science fiction than mystery. It's fun though: two men are in charge of monitoring a grand scale fake arrival of aliens on planet Earth: these aliens are in fact high-level androids of the US government. But what is the goal of the project, and why do some android models keep coming back with bugs that lead to self-existential doubt?

Finally, Ayatsuji Yukito's Toosugiru Fuukei ("A Scenery Too Far Away") is the story about Hiryuu Kouchi, who after the death of her mother, has been haunted by mysterious letters and other events. And I could write a bit more about it, but this story was actually rewritten as Ningyoukan no Satsujin, with most of the main plot and some names intact. They are very alike, so you really don't have to read both of them, though it is interesting to see how Ayatsuji fleshed out one of his old stories to something new and longer. This 'amateur' story was actually sold at one time, as it was included in one of Kyoto University Mystery Club's annual magazines in the past: I actually have a (digital) copy somewhere of Toosugiru Fuukei in a handwritten script!

For fans of the writers included in this anthology, Zero Banme no Jikenbo has its high points. Realizing how the young amateur writers and students behind these stories turned into professional writers afterwards can work as an inspiration for aspirant writers, as while there are quite some good mystery plots here, few stories have the refinement of professional writers (and also important, editing). And of course, a lot of the stories collected here are guess-the-criminal scripts, which aren't meant to be experienced as literature anyway. If you are familar with more than a few writers in this collection, I would recommend Zero Banme no Jikenbo and also if you're interested in seeing how guess-the-criminal scripts work (as you don't see them often in 'official' publishing), but it might feel a bit weak as a standalone mystery anthology without the context. Because when you think about it, this is just a collection of amateur writers, even if they're all professional writers now! If the novelty factor appeals to you though, great stuff here! I know I enjoyed it.

Oh, and one final note: I can only use up to 200 characters for the tags (cross-references) for each post, so I was only able to attach the tags for a few writers.

Original Japanese title(s): 『0番目の事件簿』: 有栖川有栖 「蒼ざめた星」 / 法月綸太郎 「殺人パントマイム」 / 霧舎巧 「都筑道夫を読んだ男」 / 「我孫子武丸 「フィギュア・フォー」 / 霞流一 「ゴルゴダの密室」 / 高田崇史 「バカズヴィル家の犬」 / 西澤保彦 「虫とり」 / 「初野晴 「14」 / 村崎友 「富望荘で人が死ぬのだ」 / 汀こるもの 「Judgement」 / 綾辻行人 「遠すぎる風景」

A Riddle For Puppets

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ほら ti ta ta ta
ガラスの針 十二回の刻(とき)を打てば
聖なるの夜 七頭の影が
無力な人形 に手を伸ばす
『Marionette Fantasia』 (Garnet Crow)

Look ti ta ta ta
When the glass hands strike twelve
On the holy night, my shadow reaches its hand out
to the lifeless puppet
"Marionette Fantasia" (Garnet Crow)

Clowns. Puppets. I fear them. That's all.

After a great performance at a kindergarten by ventriloquist Yoshio and his little partner Mario, kindergarten teacher Mutsuki 's interest in the shy, but gifted young man is aroused. But as the two get closer, Mutsuki discovers Yoshio has a secret: the puppet Mario isn't just a tool with which Yoshio performs his art, but is a seperate personality within Yoshio. Getting a bit too deep into ventiloquism has given Yoshio both a gift and a curse: his ventriloquism is fantastic, but unlike Yoshio, Mario has a fast mouth and can't always be controlled. But Mario is also in possession of some very impressive deductive facilities, which come in handy as Mutsuki, Yoshio and Mario have a tendency to run into crimes in Abiko Takemaru's short story collection Ningyou wa Kotatsu de Suiri Suru ("The Puppet Deduces From The Kotatsu", 1990), first of a four part series.

Ningyou wa Kotatsu de Suiri Suru is the first story, and lends its name to the collection. After a show in a kindergarten, Mutsuki discovers the secret of Yoshio and Mario. The three work together to find out what the connection is between a series of mysterious events that have been happening at the kindergarten since after Yoshio's show: rabbits have died, a food bucket has been pushed over and other little, yet worrying events. And....the solution is pretty obvious, as it is very similar to that one famous short story of a very, very famous writer. The focus of this story lies not in the mystery of the kindergarten, but simply on the introduction of the main characters Mutsuki, Yoshio and Mario. And even more: the writer goes some length in fleshing out the kindergarten environment, with fellow teachers and the children popping up, but they don't actually reappear in later stories:  in the afterword writer Abiko Takemaru says he had indeed first planned to use the kindergarten as a recurring setting, but for some reason it just didn't happen.

Ningyou wa Tent de Suiri Suru ("The Puppet Deduces In The Tent") is easily the best story in the collection and a fun short locked room mystery too! Yoshio is booked for a big circus-esque outdoor show with magicians, card throwers and other performers and after a great show, Mutsuki, Yoshio and Mario go backstage to one of the resting rooms in the big top circus tent, where they talk with some of the performers. Then one of the performers is found murdered in his own resting room on the other side of the big top, and the only suspect is Yoshio's good friend and fellow ventriloquist Haruka, who was the only person who had entered and left that specific resting room with the victim. The entrance to the room had been under constant observation by people of the staff working nearby, so either Haruka did it, or the murderer managed to get into the observed room... unobserved. The solution Mario comes up with is simple, but good and really fits the atmosphere of the story collection: nothing too complex, but satisfying and quite memorable.

In Ningyou wa Gekijou de Suiri Suru ("The Puppet Deduces In The Theater"), Mutsuki, Yoshio and Mario happen to see the inspector they met in the previous story during a theater perfomance of Der Ring des Nibelungen. They are told about the recent murder of a CEO, who had left a semi-dying message: his diary showed that the victim had been dreaming of being assaulted since a long time ago, by someone or something he called "Siegfried". But the police have no idea whom the victim meant with Siegfried. Even after watching (sleeping through) Der Ring didn't help, so the inspector asks for Mutsuki and Yoshio for help (he doesn't know that Mario's the one who solved the previous case). A semi code cracking / dying message story about finding out the identity of the murderer based on the victim's diary  (similar to Arisugawa Alice's Yaneura no Sanposha) and it's... an okay story. Like many stories that are based on purely the interpretation of a dying message, the final solution can feel a bit arbitrary and this time, it also involves dream interpretations, but I think this was not a bad story at any rate.

And I wouldn't say that the final story, Ningyou wo Nakushita Fukuwajutsushi ("The Ventriloquist Who Lost His Puppet"), is bad per se, but definitely the weakest of the four in this collection. Yoshio is booked for a performance on TV, but the case which holds Mario disappears from the dressing room after Yoshio's show, and then Mario is found 'murdered' in the parking lot of the broadcasting studio. Who would go the trouble of 'killing' a puppet? And can Mutsuki and Yoshio solve the problem and avenge Mario's death? My main complaint about this story is that the main deduction that drives the story towards its conclusion is based on a very ridiculous prejudiced idea, which seemed only appropiate for a fake solution. Also, it's very similar to the first story actually. There's some nice bits about Yoshio having to deal with the death of his other personality, but as a mystery story, I don't really like this finale.

Overall, I think Ningyou wa Kotatsu de Suiri Suru is a fun short story collection. The atmosphere is light and pleasant, with just a bit of main character teasing that we've come to expect from Abiko Takemaru (see also the Hayami siblings series and especially Tooru in the Kamaitachi no Yoruseries). A (seperate personality inside a) puppet as an armchair detective is a pretty original and the collection, while short, is quite varied. Ningyou wa Tent de Suiri Suru in particular is quite good as a locked room mystery.

But I can't be the only one who thinks that having a seperate personality represented by a ventriloquist' dummy is a bit creepy, right? It's supposed to be cute and all, I think, but I can't help but think this will all go wrong one day and Mario will go wild.

Anyway, Ningyou wa Kotatsu de Suiri Suru is a short, but fine collection with a slightly scary protagonist, but if you don't have a fear for dolls, you should be fine.

Original Japanese title(s): 我孫子武丸 『人形はこたつで推理する』: 「人形はこたつで推理する」 /  「人形はテントで推理する」 / 「人形は劇場で推理する」 / 「人形をなくした腹話術師」

Double Exposure

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 Two's company, three's a crowd

I usually keep an eye out on Japanese TV for interesting mystery shows (I want to see Maya Yutaka's live mystery show!), but I have to admit that this one caught me by complete surprise. Had I not seen some Twitter trends for it, I would have totally missed it.

Last year, Edogawa Rampo's Akechi Kogorou and Yokomizo Seishi's Kindaichi Kousuke appeared together in Fuji TV's crossover TV special Kindaichi Kousuke VS Akechi Kogorou, based on a pastiche by Ashibe Taku. Last monday, the two best known fictional detectives from the Japanese islands reunited in a new TV special with the simple title Kindaichi Kousuke VS Akechi Kogorou Futatabi ("Kindaichi Kousuke VS Akechi Once Again"). Being hired to find out who is behind the attempted poisoning of Baron Ryuujou, Kindaichi Kousuke travels to a small secluded village in Nagano where the baron is revered as its benevolent lord. Meanwhile, Akechi Kogorou also makes his way to Baron Ryuujou's dwellings, because his nemesis the Fiend with Twenty Faces has threatened to whisk away a golden Tathāgata statue in possession of the baron. And thus Kindaichi Kousuke and Akechi Kogorou find themselves working side by side again to expose a silent murderer and a flamboyant thief.

I wasn't too impressed with last year's special actually, so I was quite surprised when I learned they made a sequel. The idea of a crossover between the best known fictional Japanese detectives is fun, of course and while such crossovers often stay within the realm of fanfiction and low-profile pastiches, this was a crossover written by a well known mystery writer, broadcasting in prime time and starring some big names (Yamashita Tomohisa as Kindaichi and Itou Hideaki as Akechi). But with last year's special I had the feeling that the mystery, while decent enough, didn't need the big names of Kindaichi and Akechi and that it didn't really fit either of the two. But a new year and new chances and this time we even have Rampo's the Fiend with Twenty Faces appear, so expectations were raised.


Well, the story and setting of Kindaichi Kousuke VS Akechi Kogorou Futatabi definitely fits both detectives, especially Kindaichi. Twisted family relations, inheritance conflicts, a secluded community with a secret, old nursery rhymes, a cave, everything you expect from a Kindaichi Kousukestory. Heck, the baron even has three daughters (a small trope within Yokomizo's novels, see also The Inugami Clan and Gokumontou) and of course, Kindaichi Kousuke mysteries often involve the aristocracy (or to be exact, the impovered ex-aristocracy, but that is because most Kindaichi Kousuke stories are set after World War II). Even Akechi Kogorou seems natural in this setting and I could definitely imagine the Fiend of Twenty Faces schemng to steal a golden statue, so in the very least, I have no complaints about the setting (there's even a small confession scene that is a straight send-up to the one in The Inugami Clan!)

But you can feel the but coming, right? I think I have three problems with this special. One is that the mystery itself is incredibly easy. Sure, they usually simply mysteries for the TV format, but last year's TV special at least featured a mystery plot that was a bit more challenging. This time, the plot is both boring and simple. It feels as if they tried to fill a two hour show with enough plot for maybe fifty minutes, and even those fifty minutes would have been pretty yawn-inducing too! The moment the mystery is explained, you can't help but shrug and ask 'so?'. This would have been a bad plot in any detective show, let alone one which borrows the name of both Rampo's Akechi Kogorou and Yokomizo's Kindaichi Kousuke. Also, the plot-lines of the attempted poisoning, and the scheme of the Fiend with Twenty Faces (who hardly does anything) aren't really connected, so it feels like you're watching to parallel stories. Which is kinda a waste, because this special doesn't feel like Kindaichi Kousuke VS Akechi Kogorou, but more like Kindaichi Kousuke AND Akechi Kogorou happen to be at the same place but they are actually working on different cases so they have nothing to do with each other (but that would be a rather long title).

A second gripe I have is that though the setting itself was good, this stage is never used to its full potential. A creepy secluded community.... but we only see maybe two minutes of that, tops. Twisted family relations... that never feel twisted enough because most family members have little screen time. A climax in a creepy cave... of which I had forgotten its existence until the very end because it was mentioned like only once throughout the show. The great nemesis of Akechi, the Fiend with Twenty Faces... but he hardly adds anything to the plot and he might as well not have been there. The Big Plot Twist at the end would also have been much better if the background setting of the village had been fleshed out more (it's also a Big Plot Twist I've seen a bit too often now too). I'll be the first to admit that I tend to focus too much on just the mystery plot, with little attention on topics like characterization and fleshing out background settings, but the original Akechi Kogorou and Kindaichi Kousuke stories were always oozing with atmosphere. The Kindaichi Kousuke stories in particular always make me feel uneasy with their human horror-like settings, but the Akechi stories too are filled with Rampo's rather addictive enthusiasm that one can sense in every page, every sentence. Kindaichi Kousuke VS Akechi Kogorou Futatabi has the right elements, but doesn't really make use of them.


I just said I hardly look at characterization, but I really have to mention this, as I apparently forgot to write something about it in the review of last year's special: the Kindaichi Kousuke in this special, is nothing like the real Kindaichi Kousuke. Petty rivalry with Akechi Kogorou? This Kindaichi is kinda childish, which makes no sense whatsoever within the 'official' chronology of the character (compare; this special is set in the same year as Honjin Satsujin Jiken, so Kindaichi should act like the calm, attentive detective he was there. Also, most of his chidish traits should be gone having returned from a short stay in the States and recovered from a little drug addiction). I probably wouldn't have mind Kindaichi's strange characterization so much, if not for the fact that Akechi Kogorou acts mostly like he should do. It's only Kindaichi who has changed considerably and the only reason I can see for that change is to be able to score some cheap laughs. The special is based on a pastiche by Ashibe Taku, but in the case of Kindaichi Kousuke, this story does not even attempt to emulate the style or atmosphere of the original character, it seems.

Overall, my feelings for Kindaichi Kousuke VS Akechi Kogorou Futatabi are the opposite of those I have for last year's special. At least on the surface, the setting this time fits the two characters quite well, but as a mystery, this year's special is kinda forgettable. In fact, while I still remember the big lines of the mystery plot of last year's special, I can guarantee you that I will not be able to recall anything of this special same time next year. I don't know if there's a demand for it (none from my side at any rate), but if they make another special next year, I hope they get all the elements right this time.  I think a special with both Kindaichi Kousuke and Akechi Kogorou deserves that (And they should probably get rid of the Fiend; it is a bit too crowdy in this crossover despite the Fiend's minimal contribution)

Original Japanese title(s): 『金田一耕助VS明智小五郎、ふたたび』

A Hunting We Will Go

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「キャンプ キャンプ またキャンプ 今日もキャンプ あさっても」
『キャンプの歌』 (『名探偵コナン』より)

"Camp! Camp!  Camp Again! Today's camp and tomorrow too!"
"The Camp Song" (from "Detective Conan")

I think I've only gone camping just once, near the end of elementary school. All my other 'experience' with camping is derived from seeing it in detective fiction. And for some reason, something always happens. The most ridiculous happening? A volcano eruption.

Detective Boys Conan, Ayumi, Genta, Mitsuhiko, Ai and professor Agasa are on their way back from a short camping holiday in the Yamanashi prefecture (the former Kai/Koushuu Province), when the professor's Beetle breaks down. And what's worse, the professor strains his ankle as they were walking down the road. Luckily, the kids and the professor manage to get a lift to Kurofuchi Village, to the Kubo Inn. The Kubo Inn was once a popular inn with a hot spring, but the spring dried up some years ago and business has been bad since. The group decide to stay here for a day so the professor can recover. The children are told about the legend of the famous warlord Takeda Shingen having buried a treasure somewhere in the mountains near Kurofuchi Village many centuries ago, and try their own hand at some treasure hunting, but things go wrong when the girls Ayumi and Ai get hold of a crucial hint, and are kidnapped by two suspicious men (← of course, kidnapping little girls is kinda suspicious). Can Conan, Genta and Mitsuhiko save the girls and find Shingen's legendary treasure in the novel Meitantei Conan - Koushuu Maizoukin Densetsu ("Detective Conan: The Legend of the Hidden Koushuu Treasure")?

Koushuu Maizoukin Densetsu (2005) was the first of three original novels based on the Detective Conan series: later years would bring novelisations of the live action drama series of Conan, but no more original novels. This first novel in the series was written, and illustrated by Tani Yutaka, one of Conan's creator Aoyama Goushou's assistants and this book marks Tani's own debut as a writer.

And I can't describe this book but as 'a run-of-the-mill Detective Boys story'. Which is good, I think. And bad? It certainly has all the elements you'd also see in a Detective Boys story in the main series: the kids on camp, accidently stranding somewhere, hunt for treasure, a coded message... There have been dozens of Detective Boys stories ever since the start of the Detective Conan series 20 years ago that also feature these tropes, and to be honest, they're usually also more fun. Koushuu Maizoukin Densetsu is a rather uninspired version of the familiar story pattern, as the main mystery isn't that exciting. At least in the main series, the mysteries are usually of a higher quality.

The main mystery revolves around a code that leads to the buried treasure of Takeda Shingen, but as this novel is obviously meant for children, the code isn't very difficult to solve. I do like that, even though the code does require information probably not commonly known by children, enough relevant background information is given throughout the text, so it's perfectly possible for the intended readers of this book to solve the code by themselves (with some hints given by Conan). I have the feeling the codes in the main series are a lot more difficult, even if it's a story involving the Detective Boys (the infamous Desperate Revival story in volume 25, for example), so while it's actually solvable this time, it might seem a bit too easy.

The story does a good job at recreating the atmosphere of the main series, again by using the familiar tropes, but because of that, it's also very easy to compare Koushuu Maizoukin Densetsu to similar stories and it becomes clear very fast that this is nothing more than a mediocre story. And because Detective Conan is originally a comic series, I am tempted to ask the question, what does it add to the experience of this being a normal novel, instead of being in the comic book format? I'd say nothing, and even say that I'd much prefered it to have read this story as a comic. With some of the Kindaichi Shounen no Jikenbo novels, I at least understand that motives to tend get a bit more gruesome compared to the original comic series, so those stories couldn't appear in as a serialized series in Shounen Magazine. But with Koushuu Maizoukin Densetsu, there are no real benefits to it being a novel instead of a comic.

And then it hit me. This is like a Famous Five novel. I quite liked the Famous Five actually. The books should be lying here somewhere...

It's been many years since I read the other Conan novels, but I think I quite liked the third novel, The Ejinbara Witch. I guess this might these books might be fun for kids, but if you think about it, the comic version is actually much easier to read, and more fun too, so I don't really see the added value of the novels, if the mystery plot isn't particularly strong. And as a standalone story, Meitantei Conan - Koushuu Maizoukin Densetsu, definitely isn't impressive.

Original Japanese title(s): 青山剛昌 (原), 谷豊 (小説、画) 『名探偵コナン 甲州埋蔵金伝説』

The Adventure of the Six Napoleons

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“Come, Watson, come!" he cried. "The game is afoot."
"The Adventure of the Abbey Grange"

Takumi Shuu of Ace Attorney fame will give us a new take on Sherlock Holmes and Dr. Watson next year, but first up is a more traditional Holmes game.

Of all of the sixty original Sherlock Holmes stories, only four were novels. The other fifty-six stories were short stories, which is also the format that fits Holmes the best, I think. From the Adventures to the Casebook, Sherlock Holmes and his dear collegue and friend Dr. Watson came across a myriad of interesting cases that have provided short but memorable bursts of mystery and adventure to readers for over a century. Developer Frogwares too has finally embraced the short story format for their latest videogame in their long running Sherlock Holmes series. After Mystery of the Mummy (2002), The Secret of the Silver Earring (2004), The Awakened (2006), Nemesis (2007), Sherlock Holmes VS Jack the Ripper (2009) and The Testament of Sherlock Holmes (2012), we finally catch a glimpse of Holmes' less lengthy, but still captivating exploits in Sherlock Holmes: Crimes & Punishments (2014, available for a lot of systems). Follow Holmes and Dr. Watson as they tackle six independent cases and capture the criminals behind them.

Frogwares has a long history with Sherlock Holmes games and I have reviewed two of them in the past. I wasn't sure what to think of The Secret of the Silver Earring, but I quite liked The Testament of Sherlock Holmes, but I had a major gripe with both games: the presentation was all over the place, as the point of view jumped between Holmes and Watson. It was as if the developers wanted you to become Holmes, look for clues, make deductions and all, but also be Watson at the same time, playing the role of someone who is astounded by Holmes' deductions. But like Ace Attorney's Takumi Shuu already noted quite correctly: detective games want the player to be the great detective, but also want to surprise the player at the same time, leading to a contradiction. It can go wrong very easily, and Frogwares previous Sherlock Holmes games were wrong in that aspect.


But Sherlock Holmes: Crimes & Punishments improves greatly upon the experience previous games, letting go of strange POV jumps as it embraces the concept of 'becoming Holmes'. The game gives the player a chance to see what it's like to be the great detective and it's fun! The biggest feature is the new deduction system. Here you can 'combine' the hints you gathered to generate new theories/insights that in turn lead to a solution. Say, [X had access to the murder weapon] + [X had a motive] = [X is the murderer]. The catch is although every theory/insight generated is correct logically, it's up to the player to interpret them and see which are relevant to the case. For example, in some cases you will discover that both X and Y had opportunity and motive, but it is Holmes=Player who has to decide which line of reasoning to follow.

And these choices are relevant, because in a new twist, each of the six cases has several endings. Each case basically ends with the arrest of the suspect, but it is actually possible to arrest the wrong suspect, because Holmes=Player made the wrong deductions!  The game also does not tell you outright whether you were right or wrong with your arrest (you can check it if you want to though), so it pushes a lot of the in-game responsibility on the player, which is great. Are you sure you have found all the evidence, made the right decisions and arrested the criminal? Or do you have doubts, thinking you might have caught the wrong guy? These false solutions based on your own deductions really add to the thrill of detecting in this game and the most ambitious thing I've seen in Frogwares Holmes games. It really gives the player the feeling he is the detective, that his reasonings, his decisions have an impact on the world.


I've seen some people refer to the deduction system as revolutionary, which is going a bit too far. I mean, the deduction system of combining keywords to generate new insights is certainly not new (see for example, Ace Attorney Investigations and Trick X Logic), and a game system that includes false solutions, while more rare, can be found inTrick X Logic, Trick DS, Tantei Gakuen Q: Meitantei wa Kimi da! and Sigma Harmonics for example. But the combination of a false solution system to a fleshed out multiple endings system (instead of a game over, try again screen) is something I had never seen before and I love it. It feels natural, it allows for more challenge and it invites replay sessions. I hope future Holmes games will utilize this system too (see this post for more detective game ramblings)

The game has some other nifty mechanics that gives the player the feel he is Holmes. The infamous Sherlock Scan (observing someone and making deductions based on htat) for example is not always useful, but always fun to do. Interesting is that the game Crimes & Punishments borrowed some visual cues from the SherlockTV series with the Sherlock Scan, while Sherlock in turn obviously borrowed its visual cues from game grammar in the first place. The imagination mechanic, like Ace Attorney Investigations' Little Thief mechanic, allows Holmes to visualize movements, situations based on his deductions. There's even a morality mechanic at the end of each case that allows you to condemn or absolve the suspect. You don't often see that in a mystery game, but it does fit Holmes, who quite often made his own judgement at the end of a case. It's all of this that really helps Crimes & Punishments work as an engaging Holmes game.


Is it all good? Well, there are some mini-games that are kinda frustrating, though it's possible to skip them after failing them a couple of times. I think the biggest problem I have with Crimes & Punishments is that it's a bit easy. The game basically gives you a checklist of what to do, so it's fairly difficult to miss out on evidence. As a result, I think few people will actually make the wrong deductions / arrive at an incorrect ending, because they will have found all evidence and will be in possession of enough information to make the correct call. For a game that gives you the freedom to make mistakes, it strangely also does its best at pushing you in the right direction. And that is kinda working against its own concept.

As for the cases themselves, it's a mixed bunch. Of the six cases, no less than three are actually based on Conan Doyle's stories. Sure, they include some rewriting to allow for multiple endings, but still, for those familiar with the Holmes stories (+ one semi-Holmes story), it's familiar ground and two of them are actually quite similar. As for the other three stories, one is a bit non-Holmes-like, but the other two are okay. Combined with the mechanics described above though, the player is in for quite some hours of observing people, finding evidence, making deductions and slowly unravelling the mystery in the guise of the great detective.


The Frogwares Sherlock Holmes games always have great atmosphere and Crimes & Punishments is really a wonder to behold. Victorian England has never looked so good, but like always, it's the little things that really help the presentation, from the interior of the 221B Baker Street apartments to even as mundane as disguising the loading screen between locations as Holmes sitting in a hansom cab! Both visual- and audiowise, this game doesn't disappoint.

Overall, I really enjoyed Sherlock Holmes: Crimes & Punishments. Its merits lie in allowing the player 'become' the great detective, by giving him access to all kinds of neat mechanics that make him feel all empowered as a deducing machine. The atmosphere and writing is sufficiently Holmes-esque and I would say that this was Frogwares best effort at a genuine Sherlock Holmes game until now. As a mystery game, Crimes & Punishments is also interesting, with a deep deduction system that allows for faults and actually has consequences. But the game also holds you hands really tight, so you almost have to go out of your way to make wrong decisions, which weakens its own concept. But Crimes & Punishments is an amusing game overall and it oozes potential for future entries in the series.

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Don't judge a book by its cover
- English idiom

Those with an interest in contemporary Japanese mystery fiction have probably heard of the Mephisto Award (which derives its name from the mystery/science fiction magazine Mephisto). It is an unconventional award, because there are no entry periods (you can send in your manuscript any time) and while there are no direct monetary rewards connected to the Mephisto Award, the winner does get his/her novel published by Kodansha. The jury is 'in search of the ultimate entertainment novel', which has resulted in a very varied list of prize winners, and people are often divided on their opinion of the winners, as there are so few winners that are really alike. The winning novels vary incredibly in style, and even the winners' ages go from as young as twenty to someone of the respectable age of fifty-six!

To give you an idea of the variety, a couple of Mephisto winners I've reviewed in the past: Mori Hiroshi (with Subete ga F ni Naru - The Perfect Insider, 1996), Inui Kurumi (1998), Takada Takafumi (with QED Hyakunin Isshu no Shu, 1998), Kuroda Kenji (2000) NiSiOiSiN (with Kubikiri Cycle, 2002), Kitayama Takekuni (with Clock Jou Satsujin Jiken, 2002) and Amane Ryou (2010). So you have something like a hard science-fiction mystery (Subete ga F ni Naru), to a historic-literary mystery (QED Hyakunin Isshu no Shu) to a light novel (Kubikiri Cycle) to a fantasy-like mystery (Clock Jou Satsujin Jiken). One could say that a lot of these novels have very distinctive worlds and characters, that the writing and setting of many of these novels share a lot of parallels with manga and light novels (emphasis on over the top characters, easy readability and aimed at a young adult ~ adolescent public) and by the time you have read several of the Mephisto Award winners, you'll start to get a feeling for what feels 'like' a Mephisto novel. but still, it is hard to guess what kind of novel the next Mephisto Awardee will be.

The fiftieth Mephisto Award was given last month to Hayasaka Yabusaka's Marumarumarumarumarumarumarumaru Satsujin Jiken ("The ???????? Murder Case"). The foreword-cum-Challenge-to-the-Reader explains the rather strange title: we have whodunits, howdunits and whydunits, but what about a detective novel where you need to find out what the title is? This novel is probably the very first whatsthetitle and the reader has until the very last line to figure out what the title is. And of course, there's a 'normal' mystery hidden within the two-hunderd pages of the novel too. A group of fans of the free outdoor life, who got to know each other through a blog, have an offline meeting each summer on Second-Cousin Island, a private island and part of the Ogasawara islands. Members include the owner of the island (who wears a mask because of an accident years ago), a college student, an attorney, a doctor and a public servant called Oka Kentarou who serves as the narrator. This year, the red-haired Raira joins as the party as the young squeeze of one of the members and while it takes some time, the group learns to accepts her in the end. And thus a Tropical Island Fantasy starts! That is, until people start to disappear, the phones don't work anymore and one of the members is found murdered in a cave. Who brought death into paradise and also important, what's the title of the book?!

Marumarumarumarumarumarumarumaru Satsujin Jiken is in both positive and negative sense, a Mephisto Award winner. It is a unique book in the sense that it does things I hadn't seen before and I'll remember the book for it, but it also has its share of flaws. To start off: the whatsthetitle concept is fun in theory, but is very little more than a gimmick. Sure, the 'true' title does relate to the contents of the story in an admittedly amusing manner, but you can only guess the title if you have uncovered most of the mystery, so it doesn't really add to the experience. Wouldn't it have been more fun if you could guess the title beforehand and use that as a hint to solve the whole case? Now it's bit like I'd give you The ????? ?????? Mystery by Ellery Queen and after some shenanigans with coffins with dead Greeks in them, you'd come up with The Greek Coffin Mystery. Just gimmicky. Also: it's almost impossible to search for this title on the internet because search engines think you're using the ? (○ in Japanese) as a replacement sign.

The writing can also be a bit tiring. Writer Hayasaka Yabusaka tries a bit too hard at being meta and edgy, and often ruins his own scenes. Whenever anything happens that can be related to mystery fiction and its tropes, the writer is sure to remind you of that. "Oh, an island. Perfect for a closed circle situation!". "Just to be fair, I am not an unreliable narrator". "And so the reader knows, all the doors close quietly and the staircase makes no noise". "You were probably thinking of the old ???????? trick, right?". I probably should mention that this book (for a certain purpose) indeed uses a lot of familiar tropes, from a mansion on a faraway island to weather conditions cutting all the lifelines of said island to even more specific tropes like a man in a mask. And then imagine Hayasaka commenting on that every single time. Yes, we get it. You know mystery fiction. This is meta. So move on! I have no problem with meta: in fact, I am someone who quite enjoys a meta-discussion on the genre within detective novels. But it has to fit neatly in the narrative and it need not be thrown at you every other page. But placing a spotlight on that fact constantly, pulls the reader out of the experience. Given the nature of the Mephisto Award, it can't be helped that some winners feel a bit unpolished, but of the few I've read, I get the 'newcomer' feeling the most with Marumarumarumarumarumarumarumaru Satsujin Jiken. The writing is very close to what you'd expect in light novels, and while I can quite enjoy them (Zaregoto series, Kino no Tabi), I didn't really like it here. The pacing of the story is also a bit odd, with very little happening in the first hundred pages of the story, only to throw development upon development in the couple of pages before the conclusion.

The mystery plot is... also Mephisto Award-like. Even given the simple choice of yay or nay, I'd go with the non-committed nyay. I think the fundamental idea of the mystery plot is okay, but the presentation is not completely fair. Not to say it's unfair, but even though Hayasaka did leave clues in the text, I don't think it's enough to lead to the solution. As it is now, a lot of the clues seem too open for interpretation and not doing enough to fulfill their meaning of life as a hint. I didn't solve the case before the conclusion, but I did like that I instantly understood everything the moment one single sentence was spoken. I love these mysteries where one utterance, one sentence can instantly clear all fog. There were also some instances where certain actions performed admittedly had a reason and made sense with in-universe logic, but from a reader's point of view, it seemed just like an effort of the author to be all sexy and edgy. But of course, it's part of a mystery writer's job to mask the importance of each scene and Hayasaka succeeded there in my case. Marumarumarumarumarumarumarumaru Satsujin Jiken definitely has a memorable mystery plot, even if the road to the solution isn't without bumps and other imperfections. I can totally imagine the writer coming up with this trick one day and fueled with enthusiasm writing his novel in one go, forgetting to polish the plot a bit.

On the whole, Marumarumarumarumarumarumarumaru Satsujin Jiken is an okay mystery novel. The whatsthetitle gimmick might not be used to its full extent, nor is the mystery and writing without faults, but I had fun reading the book and in the end, that's what's the most important, right? The core trick, the core mystery has its memorable moments, even if the presentation is a bit rough at times. But like a lot of its fellow awardees, I think opinions on this one will be varied. I think that people who often read Mephisto Awardee novels might feel more positive about the book than I do, while more 'conventional' / 'old-fashioned' readers of the genre in turn might not appreciate the book in the way I do. But I guess that's what makes it a Mephisto novel.

Original Japanese title(s): 早坂吝 『○○○○○○○○殺人事件』

The Triple Mystery

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Something old, 
something new, 
something borrowed, 
something blue, 
and a silver sixpence in her shoe

Welcome to another Short Shorts post, where I throw a couple short reviews in a mixer and serve it in one meal-size post. Because they wouldn't be enough seperately. Today, a new Kindaichi Shounen comic, the new Poirot novel and an old DS game.

Kindaichi Shounen no Jikenbo R 3 ("The Young Kindaichi Case Files R 3") was released last month and contains the rest of The Murder in the Phantom School Building (which started in volume 2). Set within the ruins of a school on an island, Hajime and Super-Intendent Akechi are up against the murdering Ghostly Teacher, the newest creation of crime producer Takatoo. I was quite charmed by the start of the story, as it gave us some familiar series tropes like the island, the importance of location and maps and a treasure hunt and having read the complete story, I can safely count this as one of my favorite stories of the last few years. The story makes great use of its unique setting, and while some murders are a bit easy to solve, the biggest trick the murderer pulled off invokes the likes of Shimada Souji.

Well, there's of course that story that actually plagiarized a Shimada Souji novel in the past...

The grand trick does feel a bit artificial though, but there seems to be a reason given for that and it appears that Kindaichi Shounen no Jikenbo R, as a series, will continue with the questions raised at the end of the 20th Anniversary series last year and focus on Hajime's nemesis Takatoo. With some hints of Ayatsuji Yukito's Yakata series and Amagi and Satou's own Tantei Gakuen Q, I am looking forward to further developments in R.

And from something new, to something borrowed.

I can't say I was looking forward to Sophie Hannah's The Monogram Murders (2014), a new Poirot mystery authorized by the Christie estate. Curious yes, but I think Poirot would have understood that the psychology behind my curiosity was not brought forth by positive expectations, but more by the urge one has to stand and stare at bizarre incidents and painful accidents. One should start with a book with an open mind, going in with obviousy negative expectations is not fair, some people might say. But then again, I don't think using the name of one of the greatest mystery writers of all time, as well as arguably her most famous creation, is really fair towards the reader. It invokes reactions, feelings, questions. Positive thinkers may think 'yay a new Poirot', while more cynical thinkers probably turn their eyes to the commercial motives behind this release. Both sides are valid reactions of course, and while I was in the latter group, somewhere I still hoped to be surprised, to be served a real, all new Poirot mystery in 2014.

But The Monogram Murders was not a Poirot mystery. It was not even a good mystery. This is a story with a man who kinda resembles Poirot because he mentions his little grey cells and occasionally uses la langue français. And also stars policeman-narrator Catchpool who is so dull and incompetent he makes Hastings seem like a nation's leading think tank. The Monogram Murders is a mystery novel, as it features murders of a mysterious character (three persons dead on three different floors of a hotel). But when I think of Christie mysteries, I think of brilliantly concise solutions that bring light to otherwise complex puzzles. A single sentence, a single word that can turn the situation around. The Monogram Murders is nothing but a convoluted mess which needs a whole group of people doing the most ridiculous things for just as ridiculous reasons just so the premise of the book (the three dead people) can come true. It is boring chaos that goes on and on.

The writing occasionally invokes Christie's style, but when the name Agatha Christie is on the cover and it claims to be a new genuine Poirot, I think I should be able to hope for not occasionally, but consistently Christie's style, or else I might as well read any other author inspired by Christie. But I think it just as bad that the mystery itself is just so bad. This wouldn't even have been a good mystery without the Poirot name.

And to end this post with something old. For those familiar with tropes of Japanese suspense/mystery TV shows, the surprisingly long title of DS Yukemuri Suspense Mystery - Free Writer Tachibana Maki - Touyako / Nanatsu no Yu / Okuyu no Sato Shuzai Techou ("A Steamy DS Suspense Mystery - The Data Files of Freelance Writer Tachibana Maki - Toyako / The Seven Spas / Okuyu no Sato") is probably not really that surprising. Free Writer Tachibana Maki is a 2008 Nintendo DS game and basically the Stereotypical Two Hour Suspense Drama in a game form: it is a (very, very simplistic) mystery plot combined with elements of.... the tourism sector. The freelance writer Maki, her camerawoman Satomi and model Yuri travel to Kinosaki, Toyako and Yufuin for articles on these onsen (hot spring) towns. And each time, the trio gets involved with some sort of crime. And of course, these unlikely detectives manage to solve the crime every time, after some humorous scenes, some thrilling scenes, some touristic scenes and strangely enough very few scenes of the women in a hot spring.

Free Writer Tachibana Maki is really a set-your-mind-off adventure, as it's basically one straight road to the end. You just click through the dialogue, choose the next location, click through the new dialogue, go to the next location etcetera. And before you know, you have solved a case. As a game, Free Writer Tachibana Maki is pretty awful. As for the story, well, the mystery plots are all really easy and light-hearted and you don't even need to think to solve these cases. Add in some cheesy acting and bland music and you have a game that in a way is a good representation of the Stereotypical Two Hour Suspense Drama: that is, not a very good production.

Is it all bad? Well, I have to admit that the writing and the characters can sometimes be funny in a I-Want-Dumb-Entertainment way. And to be honest, I sorta find the effort behind this game interesting. Because this game wasn't developed by a game company, but the major map publisher Zenrin. Which explains why the game features fairly detailed maps of Kinosaki, Toyako and Yufuin, why the game features so many photographs of the touristic attractions of these towns and why there's actually an actual travel guideto these towns included in the game. The information is probably outdated now (the game was released in 2008), but you can find hot springs, hotels, hostels, restaurants and more, all complete with prices, photographs, location (on the map) for all three towns. Heck, I can even look up which train I need to take to get to any of these locations. The whole concept of a game/travel guide developed by a map publisher is just so bizarre, it earns some bonus points for that. Too bad, it's so bad as a mystery game. There were some moments where you could see they really tried, for example when the detailed maps turn out to be crucial to solving a mystery (locations of certain places, possible routes, the layout of the roads etcetera), but these moments are very rare and usually not complex enough to really entertain. In the end, Free Writer Tachibana Maki is just a quirky, but not a good game.

And this ends this Short Short post! And no, I don't have anything blue, nor a sixpence.

Original Japanese title(s): 天城征丸(原)、さとうふみや(画)『金田一少年の事件簿R』第3巻, 『DS湯けむりサスペンスシリーズ フリーライター 橘 真希 「洞爺湖・七つの湯・奥湯の郷」取材手帳』

A Study in Murder

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「領収書をちょうだい、領収書」
「四股名はどうなさいますか」
「四股名はねぇよ。力士じゃねぇんだよ、俺。宛名だね、宛名。伊達で」
「ではこちらでございます」
「何で伊達の里に書いてあんの。四股名みてぇになっているんだ」
『みどりな窓口』(サンドウィッチマン)

"Give me a receipt for this"
"What's your wrestling stage name?"
"I don't have one! I'm not a sumo wrestler! You mean addressee name. It's Date"
"Here is your receipt"
"Why does it say Datenosato! Like it's a wrestling name!"
"The Green Window" (Sandwichman Sketch)
 
Despite my emphasis on Japanese mystery fiction on this blog and often discussing videogames, I am not at all familiar with Japanese doujin mystery games. I know there's a big doujin PC game scene in Japan, with a lot of them horror games, and also a lot of them freeware, but I assume/hope some circles also publish detective games. I will look more into that, but today, my first encounter with a Japanese PC doujin mystery game.

Akito Date is a PC game series by doujin circle Flower Bridge Infinity about Akito, a college student who happens to run into murder all the time. While not the most patient guy around, he is in the possession of a good set of brains and manages to amateur-sleuth himself out of sticky situations. There are three games out at the moment, two of which are available for free at Flower Bridge Infinity's website. The first game in the series, Akito Date Dai Ichi Wa: Kyoukou no Iwakan ("Akito Date - The First Episode: Something Wrong With A Murder"), gives us a first glimpse of Akito, who has been drafted as an emergency teacher for a day at the prep school he used to attend (in fact, all teachers at the prep school are alumni). Among his fellow teachers is the hotheaded Minamida, for whom Akito quickly instantly develops feelings that involve a lot of anger and hate and all kinds of not-so-nice ideas. But when Minamida is poisoned and it is discovered that the local convenience store had been getting threatening calls about poisoned food, Akito decides to see the case all through to the end and find out the truth behind Minamida's death.


I'll have to admit that I was pleasantly surprised by this game. It is a short one, you can go through the game within an hour, but it does feature a competent detective story. It's a bit obvious who and how, I think, but the hints are laid down fairly well, and it shows that an easy detective story does not has to be a bad detective story: the way to the solution can just be a well constructed, if not very inspiring, road. Of course, it's easier to be impressed by a story that complete surprises you with a fantastic trick, or a deviously constructed plot, but a story that simply does what it has to do in a competent way can be loads of fun too.

As a detective game, Akito Date plays mostly like what you'd expect. Move around locations, talk with witnesses, find some evidence. Nothing new here. There is however a surprising mechanic hidden within the menus. Unlike most detective games I know, the player character (Akito) will hardly comment on the evidence you find, or what he thinks of certain people or enigmatic events. He just collects loads of information to use in the final confrontation with the murderer. In other games, comments would be made to help the player along, to give him a hint in which direction to go / to think.


But if it was just that, Akito Date would be a bad game, because that would just mean that it was a highly unclear game. But it isn't. For there is a special 'consider' function, which allows you to 'consider' the evidence you collected in more detail. Switch it on, and Akito will comment on how this particular part of evidence might fit in the big picture, and what its role might have been in the murder. In short, it is a hint system and a fairly specific one too (as it does not give 'general hints', but a specific hint about a specific piece of item or a character). It's actually quite neat, as the system can give vague hints per piece of evidence: if you don't get it, you can just try another piece of evidence and slowly piece everything together. It's thus a hint system with a lot of levels and it allows everyone to enjoy the game and his own prefered level of difficulty, which is something I had not seen before in detective games (it's either a very obvious hint, or nothing). In fact, I'd love to see this system in more games.

For those who read mystery novels for the puzzle plots, wouldn't it be neat if you could get hints on specific parts, rather than general (obvious) hints, in one way or another? When doing 'whodunit'/'gues the criminal scripts at the Kyoto University Mystery Club, you could always ask some questions regarding parts that were vague to the writer and I think that really helps the puzzle element of mystery stories (as few puzzles are constructed perfectly right away, and this feedback helps perfect the form of the puzzle).

Anyway, Akito Date Dai Ichi Wa: Kyoukou no Iwakan was quite fun, so I also tried the third game, Akito Date Short ~ O no Nai Kuroneko ("Akito Date Short - The Cat Without A Tail") Akito finds himself near an apartment where a student appeared to have died having hit her head during a fall, but a quick look through her apartment suggests to Akito that something else might have happened.

This was made years after the original game and is definitely much more polished. And not only the graphics and music (which are definitely better than the original). The story is also much better constructed as puzzle mystery to be solved by the player; from the hints to the presentation of the puzzle and the way you corner the murderer: everything is better than the original and it's a great little game. It's dubbed a 'short', but it's actually about as long as the first game. Storywise though, it's set after the first (and second) game, so it's better to play them in order.


There are three Akito Date games, two of which freeware. The second game, Fukanzen na Kami no Heya ("The Room of the Imperfect God"), might go for a price, but considering the other two entries in the series are fun, I am quite tempted to purchase it.

Anyway, the Akito Date games were quite a pleasant surprise, as competently, if not super-original mystery games. And two of them are free too! If you have a couple of hours of free time, these games are quite fun to go through back to back. You can get both of them from Flower Bridge Infinity's website. In Japanese of course.

Original Japanese title(s): Flower Bridge Infinity 『アキトDate 第一話 ~凶行の違和感』 & 『アキトDateショート ~尾のない黒猫』

『蜘蛛』

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Spider-Man, Spider-Man
Does whatever a spider can
Spins a web, any size
Catches thieves, just like flies
Spider-Man (theme song)

A new translation appears!

Kouga Saburou (1893-1945, real name Haruta Yoshitame) was an early detective writer and playwright. He and Edogawa Rampo had already met before either of them had debuted as writers, with Kouga's own debut in 1923 with Shinjutou no Himitsu ("The Secret of the Pearl Tower") just four months after Rampo's debut with Nisen Douka. Like Rampo, Kouga Saburou used an alias, which he derived from local Suwa legends. While internationally not as known as Rampo, Kouga Saburou is definitely an important name in Japanese detective fiction history. He is also the person to have coined the terms honkaku (orthodox, authentic) and henkaku (inorthodox , unaunthentic) to describe detective fiction: honkaku refers to a puzzle plot story (what some might call a golden age mystery), while henkaku refers to broadly the rest, but especially those mystery stories largely dressed in grotesque and erotic elements (i.e. a lot of Rampo's and Yokomizo's work). The terms are still widely used today and nowadays we even have shin honkaku (new orthodox/authentic), referring to a set of writers who revived the old puzzle plot in this time and age, with touches of deconstruction and reconstruction.

Kumo ("The Spider") is a short story originally published in 1930 and... err.. features spiders. There was no grand plan behind my selection of this story. I had never read anything by Kouga before, but I remembered I had heard this story mentioned as a good story, so I went with my usually rather shaky memory. Having read it though, I do find it an amusing story considering when it was published. I could mention some contemporary writers that might have been influenced by this story, but that might give too much away.

Anyway, enjoy!

蜘蛛
著者:甲賀三郎

The Spider
Author: Kōga Saburō


  The bizarre laboratory of professor Tsujikawa stood on top of a pillar towering at least nine meters high, as if competing with the surrounding keyaki trees which had lost their leaves. The laboratory was shaped like a cylinder about 4.5 meters wide and 2.7 meters high. It had a round ceiling and the windows, all of the same size, were lined up at regular intervals. The building had been unprotected from the forces of wind and rain for a whole year and the chalk white walls had faded to a grey color at some places and at first sight, the laboratory resembled a misshapen lighthouse, or a time-worn fire watchtower. I gazed up at the building with awe.

 The world was shocked when professor Tsujikawa, the leading authority on physical chemistry gave up his seat as a university professor and started research on a completely different topic: spiders. People thought the man had become mad when they heard the professor had built a laboratory shaped like a tube nine meters above ground somewhere in the outskirts of Tokyo. I too was one of those surprised people who did not comprehend the professor’s intentions.

  But the professor was completely indifferent to the voices of critique and ridicule and devoted himself diligently to his research. He had over a hundred jars in his laboratory, in which he kept countless of species of spiders. He studiously examined the adaptability of spiders among other topics. Within a half year after the professor started his research, one could find the strangest spiders from all over the world inside this bizarre laboratory. 

  Half a year passed and the forgetful world forgot about the professor cooped up in his strange laboratory researching on spiders, but one night the university professor Shiomi, a friend who had come to visit professor Tsujikawa, fell to his death from the laboratory and the rumors started again. There were even people who came to take a look at the laboratory out of curiosity. Professor Tsujikawa naturally didn’t let anyone just enter, so these people had to be content with just standing on the ground and gazing up to the circle tower almost ten meters above them.

  But the world soon forgot about this incident too. Professor Tsujikawa could finally retreat back and continue with his spider research. But that didn’t last long either. Because one month ago, the professor was bitten by a poisonous tropical spider. He was muttering incoherently as he was brought to the hospital in critical situation and lying in coma for a week, he finally fell prey to the poison. People started to talk about the professor again of course, but this too didn’t last for long and now there is nobody left who looks backs at the death of the professor, his bizarre laboratory and the hundreds of spiders which crawl around there.

  I am an assistant at the university’s zoology lab and have some knowledge on arthropods, so the professor occasionally asked for my help with his research. As I mentioned, professor Tsujikawa was a world-class researcher on physical chemistry, but he was an amateur in zoology, so even someone like myself could contribute a little to his research. Though I have to admit that this was only at the start and I was not surprised that someone with the mind of the professor managed to master the topic better than me in such little time. I asked once or twice why the professor had abandoned his specialization of physical chemistry and engaged in research on spiders, but the professor gave no answer and just smiled.

  The professor’s family had trouble figuring out how to dispose of the laboratory. The building itself was troublesome of course, but the real problem were the hundreds of spiders inside, among which were poisonous spiders which could take a man’s life. The family didn’t dare come near the building, so they let me take care of it, as I have some specialist knowledge on how to deal with the spiders. And so I came here alone today.

  Stepping on the fallen leaves, I walked towards the bizarre building. After staring at the cylindrical tower in awe for a while, I climbed the steep staircase of reinforced concrete. At the top was a small landing, slightly wider than one tatami mat and the only door that led inside the laboratory. The staircase and landing were of course set against the cylindrical laboratory, but there was a very slight gap, because the staircase and landing had been constructed separately from the laboratory (this is just a minor detail, but as this will prove to be important later on, I mention it here).

  I entered the laboratory.

  I had visited this place several times when the professor was alive and I studied zoology, especially arthropods, so I should have been quite used the sight, but I still shivered and stood still. Inside the bottles which were lined up against the wall, eight-legged monsters were running around and spinning their webs. Big Oni-gumo. Jorō spiders, yellow with blue stripes. Harvestmen with legs ten times longer than their bodies. Cellar spiders with yellow spots on their back. The grotesque Kimura spider and also trapdoor spiders, Ji-gumo, Ha-gumo, Hirata-gumo, Kogane-gumo, all these different kinds of spiders had not been fed for about a month and having lost most of their flesh, were looking around with shiny, hungry eyes. Some jars had not been shut completely and the escaped spiders had spun their webs on the ceiling and in the corners of the room. Countless of gruesome creatures were crawling around on the wall and on the ceiling.

  I talked some courage into myself and carefully took a look at the jars. Fortunately, the fearsome tropical poisonous spiders were still locked up safely in their jars. Professor Tsujikawa was discovered in critical state and did little more than just crying out incomprehensible curses, so I don’t know he was bitten, but I was glad to see that the spider responsible for his death had not escaped. I proceeded to check every corner of the room, the back of the bookcase and the desk and even the cracks in the floor, in fear that some other poisonous spider might be hiding there.

  I did not find any poisonous spiders, but when I examined the back of the professor’s work desk, I did discover an electric switch on one of the desk’s legs. I thought it to be a strange place for a switch for the lights or heater, so I pushed it two, three times. As I had expected, the lights did not go on, and I had no idea what the switch was for. 

  I was getting tired by then, so I decided to take a rest. I brushed the dust of the professor’s armchair standing in the middle of the room, sat down and lit a cigarette. Through the broom-like branches of the keyaki trees outside the windows, I could see the clear blue sky. The sunlight of the winter day’s afternoon reached inside the room.

  I looked at the cloud that rose from my cigarette as I thought about the professor during his life. I have to say that the professor was quite difficult in his dealings with other people. He enjoyed quite some fame in the academic world, but was disliked by his fellow researchers. Professor Tsujikawa’s colleague professor Shiomi was a lively, bright man, making these two in particular incompatible. The dark professor Tsujikawa always seemed to be the target of professor Shiomi’s jokes, and even though professor Shiomi didn’t seem to be of ill intent, professor Tsujikawa seemed to harbor resentful feelings towards him. However the gloomy professor Tsujikawa not once showed his true feelings face to face.

  And my mind drifted back to that day that professor Shiomi fell to his untimely death from the laboratory’s staircase. It happened half a year ago, at the end of summer. Professor Tsujikawa had invited me and when I entered the room, the professor was sitting in the armchair I am sitting in right now, talking with professor Shiomi who sat opposite to him. Unlike his usual manner, professor Tsujikawa was very talkative and his loud laughter sounded like that of a different man. When the professor saw me entering, he offered me a seat and introduced me to professor Shiomi (professor Shiomi was sitting with his back to the door. So professor Tsujikawa, who sat opposite to him, was facing the door, which is why he saw me entering the laboratory. The position of professor Shiomi’s seat will become important later on, so I mention it here).

  I joined the pleasant chat. Professor Tsujikawa was unlike the man I earlier described to you. I usually have trouble coming up with topics to talk about when alone with professor Tsujikawa, but now he was acting very lively, and with the always talkative professor Shiomi joining him, even I caught up in the cheery chat. I was very impressed by professor Shiomi’s characteristic humorous and sharp banter and his smooth talking and seeing professor Tsujikawa in turn respond to genially, I realized that the rumors of bad blood between the two had to be wrong (but this half-baked thought turned out to be wrong).

  The chat went on and on. I think we talked for about two hours. It was then that professor Shiomi suddenly jumped up from his seat. Surprised, I looked at the professor, who looked as pale as a ghost. Screaming, the professor flew to the door behind him and jumped outside. I had no idea what these events so sudden meant, until I saw a glimpse of a rare spider crawling on the floor. The spider had probably gone near professor Shiomi’s feet.

“That is a kind of trapdoor spider. That Shiomi probably thought it was a poisonous spider,” I think I heard professor Tsujikawa say, as he pointed to the spider on the floor (I also said this to the policemen who had come to examine the body).

  But I had not really listened to the professor’s words at the time. Because as soon as professor Shiomi had gone out the door, we heard a cry and something falling. Shocked, I ran to the door, but professor Tsujikawa stopped me. “Look out! There’s a steep staircase!,” he quickly said and pulled me back. Then the professor went out first.

What happened next was also reported in detail in the newspapers. Having jumped outside, professor Shiomi had slipped and hit his head two, three times on the staircase as he made a fatal fall. Because rumors had it that he and professor Shiomi couldn’t get along, the policemen in charge questioned professor Tsujikawa quite fiercely. But I testified that the two had an extremely peaceful, fun chat and professor Shiomi only jumped outside because he saw a spider crawling on the floor, which he thought was poisonous. But it was not poisonous at all, and it was professor Shiomi’s own mistake, as well as him falling off the staircase, so no blame was placed on professor Tsujikawa. But the newspapers had a field day with this and once again reported on how professor Tsujikawa had quit university to focus on his new field of research of spiders and how he spent his days inside a cylindrical tower on top of a nine meter high pillar. The news attracted people and for a while, onlookers would assemble beneath the laboratory, which annoyed professor Tsujikawa immensely, as I stated before. The professor didn’t stop with his research on spiders and stayed inside his laboratory and I heard that lately, he seemed to be acting a bit strange, as the whole ordeal might have gone to his head.

  Sitting inside this bizarre circular laboratory, surrounded by monstrous spiders, I thus reminisced on the late professor Tsujikawa and before I knew, a small forest of cigarette stubs had grown in the ashtray on the table. Surprised at how much time had passed, I took one last look at the spiders inside the jars just to be sure and made a plan in my head to dispose of them. With the object of my visit to this room fulfilled, I reached for the door (as I mentioned before, there was only one door), opened it inwards and was about to step outside, when I cried out and grabbed on to the door. I had nearly dropped nine meters down to the ground. This was impossible. There was no trace of the staircase and landing which should have been outside the door! Far away beneath my feet I could see the disk-shaped concrete foundation that formed the base of the nine-meter high pillar, as if beckoning to me.

  I rubbed my eyes and took another look. But it was not an optical illusion. I looked around the room. But of course, there was no other door. I closed the door, staggered back inside and looked outside each of the windows. And behold, the landing and the staircase attached to it were beneath the third window.

  I was bewildered. If I jumped out of the window to the landing, I could make my way down. This meant I wasn’t locked up in this strange tower anymore, but wasn’t it extremely mysterious that a staircase of reinforced concrete would move in an hour or so?

  I stood there pondering for a while, when I suddenly got it. I carefully looked at the sunlight that came through the window. I also looked carefully at the big trees outside the window.

  I have it! This round laboratory was rotating silently with the pillar as its axis! Then I remembered. I had found a curious switch at the back of the desk when I arrived here and had pushed it a couple of times. I thought I had switched it off, but I had accidently turned the contraption on and the concrete tower of 4.5 meters wide had started to rotate. I made an estimation of the rotation speed: the staircase had moved about 4.5 meters, which would be approximately 20 degrees. That took about one hour, so it would turn 360 degrees and thus make a full rotation in three hours.

  I thought about switching the contraption off immediately, but it seemed better to let it make a full rotation, so I let it run until it returned to its original position. I once again took place in the armchair in the middle of the room, and silently thought about why this room could rotate.

  It came suddenly to me. The horrible idea made me shudder. I stood up, shocked. I walked around the room as a madman. I brushed everything in the room away and feverously tried to find something. I needed to know professor Tsujikawa’s secret. I was convinced his secret was hidden here somewhere.
  After going through the room in a frenzy, I finally discovered the professor’s diary hidden away in a secret compartment behind a bookcase. With trembling hands, I turned the pages. In it, I found the professor’s secret.

*** 

19XX, XX, XX
  It’s been three months since I decided to kill S. I finally thought of a plan. My reasons for killing S are strictly personal and there is no need for me to try to justify it for my own conscience. I only need to fool everyone else. I don’t need to fool my own conscience. 

  Whenever my intention to kill S wavers, I only need to think of the countless times I have been insulted by him. At both private and public occasions, S has continued mocking me, ridiculing me, oppressing me, abusing me, all under the guise of ‘a joke’. Whether he himself is aware of that or not, to me this is an unforgivable insult. But as I have a timid nature and am a poor speaker, I can never put up a fight against his shining nature and his eloquence and I am reduced to just a mere clown. Entranced by his eloquence and jokes, everybody laughs along, but nobody notices me, the victim, grinding his teeth. No, there is no need for me to write about these events now any more. The conclusion is simple. I hate S. I hate him enough to want to kill him. That is an unmovable fact. The only problem is the method of murder. 

  I have looked at various methods of murder the last three months. But none of those methods were both certain and undetectable. But I did find one interesting method in a mystery short story written by a foreigner. 

  In it, person A wants to kill person B. A rents a room on both the ground and top floor of a large building and had the interior made completely identical, so if someone with an eye mask would be brought in either room, he would not know on which floor he was if he removed the mask. And so, one night, A brought B to the room on the first floor and suddenly tied him up. Then he lied to B saying a time bomb was set in the room which would go off after thirty minutes, at precisely nine, which would turn B into bit and pieces. A then knocked B out with sleeping gas. A carried the unconscious B to the room on the top floor, stopped the clock at five minutes before nine, left B in the room, and closed the door and went away. The clock had to be stopped in advance at the right time, because he could not know when B would wake up. 

  After a while, B woke up. He found his arms and legs tied up, but as the knots were loose, he managed to free himself. Then he remembered what A had said (naturally, he thought he was still on the ground floor). Shocked, he looked at the clock. Five minutes to nine! Only five minutes until the explosion. B jumped to the door, but it wouldn’t budge. Panicked, he tries the window. Luckily, it’s open. Thinking he was on the ground floor, he jumped out of the window. And as you can guess, the next moment he was lying in a bloody pool on the ground. 

  This is an ingenious trick. But if you think about it, to rent two rooms in a building and have the interior to be exactly the same without drawing attention poses quite the hurdle and carrying an unconscious person by yourself from the ground floor to the top floor without anyone noticing is quite difficult. But this method’s fatal weak point is that its results rely solely on coincidence and that it lacks certainness. If B wakes up and indeed panics like you made your order with the waiter, then all is fine, but if he stops and thinks calmly, he may first notice that the clock is standing still. Secondly, he might realize he is not on the ground floor anymore when he opens the window. And what is most dangerous of this plan is that if B would see through it all, his testimony would have left no escape possible for A from a conviction for attempted murder. That is why I thought of one improvement to this scheme. One should not to force B into doing anything. If B isn’t forced to do anything, then even if the plan goes wrong, nobody will find blame with A. 

19XX, XX, XX
  I quit the university as planned. The construction of my laboratory in the suburbs is also proceeding as scheduled. I had thought about building the laboratory inside my own house, because it would be easier to invite S there, but no matter how brilliant this plan is, I fear that if I attempt this plan in the populated city, someone will notice, so I decided to have my laboratory in the inconvenient suburbs. 

19XX, XX, XX
  The laboratory is finally completed. I knew just the man for the laboratory’s secret and I have no fear of anyone finding out. The construction workers all think it’s necessary for my research. Who would even suspect I need the device to kill someone. 

19XX, XX, XX
  I decided to research spiders. I had considered snakes, but very poisonous spiders also exist out there, so I will use spiders. 

19XX, XX, XX
   I did a test run in the middle of the night. The results were excellent. I was worried about the rotation speed. We humans don’t notice uniform motion if there is no object of comparison. Among the lower animals, there are those who don’t mind even if they have an object of comparison. Flies for example can stay motionless even on the back of a running horse. Flypaper makes use of this behavior. If you smear some substance flies like on a chip of wood, then flies will land on it. But these flies will not notice that the piece of wood starts spinning and finally falls into an inescapable pit, until it is too late. 

  But I was not sure if humans could notice uniform notion without perceiving the world around them – not true uniform motion, but artificial uniform motion. Because of that, I slowed the rotation speed down considerably. People can see the movement of a seconds hand on a watch. But if you glance at the seconds hand for just an instant, you don’t see the movement. That is why when people want to know whether a pocket watch is still working, they listen to it instead of looking at it. 
  
  But it is almost impossible to see the movement of the minutes hand. The face of a watch is divided in sections and if you stare at it for two, three minutes, you might notice that the hand is slowly nearing the next section, but if these divisions weren’t there, you probably wouldn’t perceive the movement. The movement of the hour hand in turn is probably undetectable. That is why I did a test turn with a rotation speed of one rotation in three hours. The results were very promising. 

19XX, XX, XX
  I made another improvement to my plans. At first I planned to be alone with S in the laboratory. But I fear I will be suspected of having pushed S myself. But if I arrange for a witness to be outside, he might realize the laboratory is rotating. Furthermore, because I need to execute this plan in the night, when there is nobody in the neighborhood and nothing can be seen through the window, my witness cannot be someone outside. That is why I decided to have a witness inside the room. I will need to make sure this witness will not notice the laboratory’s movement if S really falls to his death as planned. People usually panic when something out of the ordinary occurs, so even if I suddenly move the laboratory to its original state, this witness will probably not notice it. 

19XX, XX, XX
  I finally succeeded. I invited S over and entertained him. Not knowing he would die, poor S chatted on like he always did, making fun of me. I hid my intentions and told him gruesome stories of poisonous spiders and that I had lost one of them lately. S naturally looked horrified. After a while, K, assistant at the zoology laboratory of the university, arrived as per my invitation. I secretly switched the button on and let the laboratory slowly rotate. No one noticed. To make sure no one would detect the movement, I kept on chatting. S and K probably noticed I wasn’t my usual, silent self. 

  When the right time arrived, I let the trapdoor spider go I had hidden beneath my foot. The spider sluggishly made its way to S’s feet. Having heard my terrible tales of poisonous spiders, S turned pale, jumped up and ran towards the door (perhaps S thought I had set the poisonous spider on him to kill him. He probably knew I hated him and his flight seemed to be made in genuine fear). At that specific time, the door should have been slightly away from the staircase landing. But even a little is fatal. He missed his step, hit the staircase halfway once, bounced off again and fell on the ground. He died instantly. My plan had succeeded perfectly, but even if he had not died instantly, nobody would have suspected me of murder. My witness K of course had no idea of the malice within me. Crying out in fear of the spider, fleeing outside and slipping from the staircase, all were S’s own actions. I returned the laboratory to its original state while K was still confused. The rotation sped up, but K didn’t notice it all. 

19XX, XX, XX
  Some idiots are making a ruckus beneath the laboratory. I wouldn’t be surprised if someone eventually sees through my plans, but there is no such person here now. 

19XX, XX, XX
  S died. That is a clear fact. But his death does not offer me as much comfort as I had expected and I even feel something is lacking. I had planned to stop my research on spiders after I killed S. I thought that with S’s death, the university would come to me to offer me a lecturer’s seat, but no news from the university. I am disappointed, but somewhere I feel I can’t stop with my research on spiders. 

19XX, XX, XX
  No news from the university. I started again with my research on spiders. 

19XX, XX, XX
  Got a male and female pair of a tropical poisonous spider.

19XX, XX, XX
  I feel I might be cursed by these spiders. My spiders, they glare strangely at me with eyes like a detective. 

19XX, XX, XX
  I am cursed! I had not noticed that S’s ghost is inside this tropical spider! Look at those eyes! Those are the eyes of S when he lay beneath the laboratory covered in blood! He has become a poisonous spider! 

19XX, XX, XX
  I am not going to lose. Not to a mere poisonous spider. S is a fool too. Fitting for someone who got himself killed, he returned to this world as a spider. Come and try. I will crush you. I will pick you apart. But that look…ah, lately, I have become afraid of spiders. Those eyes, those eyes…. Those horrible eyes of that spider… 

19XX, XX, XX
  I am afraid of the eyes of the spider. I can’t sleep anymore in this room. Tomorrow, I will finish this. Wait for it, spider S, I will crush with my bare hands. 

*** 

  The terrifying spider diary ends here. I shuddered as I finished reading. Suddenly I was aware that within all the jars around me, hundreds, thousands of spiders, right of me, left of me, in front of me, in the back of me, all of them were slowly crawling towards me. In a frenzy I ran for the door. Strangely enough the staircase was right there. I flew down the stairs without one look back.

  I caught a fever and stayed in bed for several days. During that time, a fire broke out in the bizarre laboratory and everything inside burned down, and the hundreds of spiders all burnt to death. The police thinks a beggar or tramp sneaked inside and started the fire. If there had been no fire, that peculiar tower would have continued rotating in silence, but probably nobody would have noticed, I think even now.

Published in Bungaku Jidai, Shōwa 5 (1930), January issue

Amber Sunset

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誰カガ罰セラレネバナラヌ
『太陽黒点』

Someone needs to be punished
"Sunspot"

Random observation: I've always the characters in the Japanese word for solar eclipse, (日蝕; nisshoku), interesting. It's literally an insect eating the sun. But now back to business...

It has been about fifteen years after World War II. Japan is well on its way to become an powerful economic power, and both the generation that has experienced the war, as well as the one after the war have slowly become used to this new world. Akira and Youko are both students at Tokyo's K University. Living in the same apartment complex and both having moved here from their hometowns faraway, the two become friends, and more. The two have few financial means, but they have each other, and that's enough for them. That is, until Akira hatches the plan of seducing a rich heiress: at first, he just wanted to make fun of the girl by seducing her and showing how stupid the elite class is, but he slowly becomes entranced with the idea of actually marrying the girl and thus securing his ticket for the easy life. He borrows money from everybody around him to finance his dates, as if his whole life depends on this one chance. All of this causes Youko to suffer, who despite everything is still in love with him. And the dark spots in the once bright life of Akira and Youko become only bigger and bigger in Yamada Fuutarou's Taiyou Kokuten ("Sunspot", 1963).

Yamada Fuutarou started out as a mystery writer (see for example Youi Kinpeibai), but he got his greatest hit in 1959 with Kouga Ninpouchou (The Kouga Ninja Scrolls), a ninja epic that would spark a boom in Japan, as well as lay the foundation for battle manga in later years. And Yamada kept on writing ninja novels: he wrote no less then eight ninja novels between 1959 and 1963. Taiyou Kokuten thus marked a return of Yamada Fuutarou from ninja novels to detective novels.

Detective novel? The summary above seems like that of a postwar youth romance novel, you might say. Where is the mystery? And there you have the biggest problem, and biggest charm point of Taiyou Kokuten. It is a mystery novel. Or else I wouldn't be reviewing it here. But that is probably all I should say about Taiyou Kokuten. The whole point of the book is that the mystery comes from a rather unexpected angle and while almost 90% of the novel is indeed a youth novel, there is definitely something great (if a bit too ambitious) there for the mystery reader. I might be saying too much now, but I'll admit that I probably wouldn't have picked Taiyou Kokuten had I just read the summary and not heard it was a proper mystery novel, so this is all I'll say about that.

Of all of Yamada Fuutarou's works, I've only read Youi Kinpeibai and Meiji Dantoudai (both excellent), and while Taiyou Kokuten takes on a completely different form, it has a certain Yamafuu-esque story which I've come to appreciate. Again, I won't go into details of what that exactly is, because it would just work as a spoiler to Taiyou Kokuten's mystery plot, but I am definitely starting to get a feel for Yamada Fuutarou's novels.

Which is also due to the historical setting of Taiyou Kokuten. Well, it was just set in the time period it was written in, but Yamada Fuutarou is a master in getting the reader in the spirit of the time period of his stories, as well as tying that spirit to his plot. Post-war Japan comes to life within the pages of Taiyou Kokuten. One might think that it's because Taiyou Kokuten is mostly presented as a youth novel starring two students, but that's not the case, I think. Youi Kinpeibai (set in a literary depiction of 12th century China) and Meiji Dantoudai (the early Meiji period) are both very obviously detective stories, but also manage to bring a a historical setting to life. Yamada Fuutarou's is a bit of a history buff (besides the ninja novels, he also wrote a whole series set in the Meiji period) and one can feel his love for times past.

I enjoyed Taiyou Kokuten thoroughly and think it works as a great introduction volume for those who haven't read Yamada Fuutarou yet, and those who aren't in mystery novels per se. It is relatively short and the recognizable setting (not too faraway past) makes Taiyou Kokuten very accessible, while it still retains a peculiar Yamada Fuutarou atmosphere. For those whose interest lie mostly in mystery fiction, I think Youi Kinpeibai and Meiji Dantoudai make for better starts though, as they feature more variety.

Original Japanese title(s): 山田風太郎 『太陽黒点』

The Quick One

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あぁ、あぁ、ひゅるる陽は墜ちて
まだ愛があるみたいじゃない
 「As the Dew」 (Garnet Crow)

Aa, aa, cries the wind and the sun sets
But it seems there is still some love left between us
"As the Dew" (Garnet Crow)

And as I read another mystery series out of order, I wonder how many people actually try to read novels in order? For example in storyline chronology, or in order of publication? I usually just read whatever I managed to get my hands on, and if I got the luxary of choice, whatever seems more interesting, with little regard for order...

A Aiichirou series
A Aiichirou no Roubai("The Discombobulation of A Aiichirou" AKA A For Annoyance)
A Aiichirou no Tentou ("The Fall of A Aiichirou" AKA A Is For Accident)
A Aiichirou no Toubou ("The Flight of A Aiichirou" AKA A For Abandon")

I was very enthusiastic about Awasaka Tsumao's A Aiichirou no Roubai one year ago, a short story collection with a touch of Father Brown. It had some fantastic impossible crimes and still remains one of my favorite short story collections ever. The complete A Aiichirou series consists of three collections (and one spin-off volume), and you'd think I would read the second volume after the first, but that would make too much sense. So today, A Aiichirou no Toubou ("The Flight of A Aiichirou", AKA A For Abandon), which collects the final adventures of A Aiichirou, a handsome, but somewhat clumsy photographer. When faced with murders or other baffling situations, Aiichirou occasionally seems to be muttering complete nonsense, but that nonsense always turns out to be the one and only, plain, sober truth amongst the chaos brought forth by crime.

I praised the first volume for its impossible crime stories, but the A Aiichirou series has more than just that. The same holds for this final volume. The collection for example opens with Akashima Sajou ("On the Sands of Akashima"), which takes place on an island owned by a sect-like organization. Nudity makes one free of the worries of modern society, the organization proclaims, so everyone has to be nude on this island. Of course, nudity itself isn't a crime, so the mystery only starts when a gangster suddenly arrives on the island to kidnap one of the guests. An observation by A Aiichirou however poses a completely different look at the happenings on the island. Iibachiyama Sanpuku ("On Mount Iibachi") similarly has A Aiichirou show that a tragic car crash on a mountain was not just a simple accident. Both stories have situations that may be criminal / out of the ordinary (kidnap / crash) at isolated places (on an island / in the mountains), but aren't what they seem. Both these stories are constructed very neatly, with the necessary information available and never too farfetched (I thought the first A Aiichirou story, The Flight DL2 Incident, was less convincing, even though it follows the same basic idea).

Haita no Omoide ("Memories of Toothache") and Aka no Sanka ("A Song In Praise of Red") are the (initially) non-criminal variants of the pattern above. Haita no Omoide is almost hilarious, as it follows three men, one of which A Aiichirou, going up and down the dental department of a hospital. The descriptions are funny and keep the reader interested even though there's no crime happening, but a shocking truth is revealed at the end of the dentist's trip. Maybe not as convincing as the two stories mentioned above, but I enjoyed this story enormously. Aka no Sanka is very similar, where a interview with the parents of a succesful artist is at first sight very normal, but A discovers a hidden truth about the artist. Not as interesting as Haita no Omoide, I thought.

A while back, I noticed a discussion on Twitter about how to define a certain type of story. The whodunnit, howdunnit and whydunnit seem obvious terms, but how to describe a mystery story where only at the end, it is revealed it was a mystery story (i.e. the stories mentioned above). My thoughtful contribution to the discussion was whatthehell by the way. They can be fun, but the core story must have its own interesting points, because there is no mystery (at first sight) to keep the reader hooked and the story must make sense in hindsight, which might not be easy.

But A Aiichirou no Toubou isn't just whatthehell stories, there are also some impossible crimes. Kyuutai no Rakuen ("A Spherical Paradise") is a relatively well-known story about a rich, but slightly jumpy man: he is busy constructing the ultimate shelter, consisting of a small metal sphere, placed inside a fire/earthquake/flood/rapture-proof cave which will keep him safe. The sphere has already been made and on the construction site, even though the cave hasn't been finished yet, but one day the man climbed inside the sphere and locked himself inside. After a while or so, his family members and the construction crew become worried because there can't be much air left inside, and decide to cut the sphere open together with the police, only to find the man has been murdered. Great situation, though I have seen the trick performed in other stories already, which kinda takes away the impact of the story. Well done for a short story though.

Kaji Sakaya ("A Liquor Shop Owner and Fire") follows a man who had always dreamed of becoming a firefighter, and Aiichirou, who would rather stay away from a fire. The two however end up helping at a fire. The murdered body of the woman who lived in the house is discovered and Aiichirou
 and his companion's suspicion fall upon the man they saw inside the house moments after the fire broke out. There is just one problem: the two are also quite sure they didn't see the man come out of the house, and no one else, not even a dead body, was discovered in the house. A rather classic solution, but storytelling makes this one of the better stories in the volume.

Soutou no Tako ("A Two-Headed Octopus") is unlike the previous two a fairly straightforward mystery. A diver is shot just as he prepared to go under water from a boat, and the smoking gun is found on the ground of the base camp on shore.The story has some interesting elements like a search for a Nessie-esque mythical beast in a lake, but the main trick is rather easy to guess, and I kinda feel like the trick wasn't possible to pull off anyway. In that sense, sorta an impossible crime. 

The final story of the volume, and the final story of the series is titled A Aiichirou no Toubou ("The Flight of A Aiichirou") puts the cameraman in the center of the story. A mysterious person has been following A Aiichirou since the first stories, and A's pursuer has finally caught up on him. A Aiichirou and a travelling companion check into a small inn on a snowy day. The two enter their rooms, located in an annex building out in the garden. A's pursuer however knows Aiichirou is inside and closes in on the target... only to found out Aiichirou and his travel companion have escaped from the annex building. But even more baffling is the fact the duo managed to accomplish their flight without leaving footprints in the snow surrounding the building! A Aiichirou no Toubou is a very amusing ending, which puts A Aiichirou in the shoes of the 'criminal' for a change and it is a pretty decent impossible escape story too. What's more, it forms an actual ending to the series, as some minor threads of plot that had been shattered over a variety of stories finally come together and the mystery surrounding the strange A Aiichirou is unveiled.

Overall a good short story collection with a nice variety of mystery. Not as impressive as the first volume in the series, but definitely worth a read. In general, the A Aiichirou series does really belong among the best of Japanese detective fiction in short form. Oh, and don't worry, a review of the second volume will also appear. Some day.

Original Japanese title(s): 泡坂妻夫 『亜愛一郎の逃亡』: 「赤島砂上」 / 「球体の楽園」 / 「歯痛の思い出」 / 「双頭の蛸」 / 「飯鉢山山腹」 / 「赤の賛歌」 / 「火事酒屋」 / 「亜愛一郎の逃亡」

The Wrong Shape

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ちりばめられた嘘 本当は見抜いていた
パズルみたい もうだめ 全然ハマらない
「パズル」 (倉木麻衣)

The widespread lies, I had already seen through them
Like a puzzle gone wrong, we don't fit together at all
Puzzle (Kuraki Mai)

I think I once read that jigsaw puzzles coupled with detective stories were a thing back in the 1920s~1930s, but I can't remember where I read that. Heck, it might be just something I remembered incorrectly (-> very possible). Anyway, today is one of the rare recent jigsaw puzzle and detective story releases.

Benjamin Eddyworth was once a renowned professor on the brain and he in particular was interested in the recognition process of the human mind. Normally, man memorizes all he has seen in a simplified matter, but Eddyworth's theory of the 'mirror world' poses that certain people might memorize everything they have seen 'as is'. He died without the recognition of his peers however and Eddyworth left his vast fortune to his adopted daughter and his brother. The brother is given some puzzle pieces and is told that if he wishes to get the money, he needs to cooperate with his niece (who isn't able to talk). Hoping to cut the middle man girl and get hold of all of the money himself, the brother hires two private detectives to help find the remaing puzzle pieces and solve the message within in the Kyoto University Mystery Club's Kagami no Kuni no Juunintachi ("People of the Mirror World").

Some might raise an eyebrow seeing the name Kyoto University Mystery Club. Isn't that the club where writers like Ayatsuji Yukito, Abiko Takemaru, Norizuki Rintarou, Van Madoy and Morikawa Tomoki, amongst others, come from? Isn't that the club I was a member of during my year at Kyoto University? Yes, and yes. And that's the reason I bought the puzzle.

For I saw a big part of the early creation process behind Kagami no Kuni no Juunintachi from the sidelines, which was released in 2013. It was a project brought to the club by Small Shuppan (Small Publishing), who wanted to release a mystery-themed jigsaw puzzle: the puzzle would be shipped together with a novelette, and the puzzle would serve as a crucial clue to the detective story. In the end, one of the more prolific members of the club decided to take on the project and did most of the work (though every version of the text was looked through and edited by members of the club too, as I think I saw new versions lying in the club room every time I went there). Anyway, that's why the author is credited as the Kyoto University Mystery Club.

Kagami no Kuni no Juunintachi ships in a box with a 300 piece puzzle, a novelette (and some glue). You're supposed to read the novelette up until the Challenge to the Reader, try your hand at the puzzle (there's a clue hidden within) and then see if you're right.

Overall, I think the idea is more fun than the execution though. It's not bad, but the novelette for example is just a softcover booklet with staples in the spine, as if it was just an afterthought. The puzzle itself is... probably alright in terms of difficulty, but the picture is so...blue...and whaley...and wavey....and blue and absolutely boring to make. The accompanying detective story accomplishes what it should do in the limited amount of pages, but the instructions for the puzzle are kinda vague (you're supposed to pick a certain amount of pieces out and figure out something with them). I wasn't able to solve the detective story, but I felt that was more because the exact rules of the game weren't explained to me, rather than me losing at a fair game.

I like the idea of presenting detective stories in new ways though. The way we handle books hasn't changed much since modern times (post-industralization), but that doesn't mean the detective story has to stay the same. Combining stories with objects outside of the book is of course just one idea. 'Traditional' fans of the detective genre miss a lot in the field of videogames, I think, because one can find quite a few interesting game mechanics combined with good detective stories (the choose-your-own-adventure detective which is Kamaitachi no Yoru, or the zapping system in Kamaitachi no Yoru X3 for example). The Professor Layton games tend to go a bit too far with that (with everything reminding the good professor of a puzzle), but can be done quite well.

Kagami no Kuni no Juunintachi is mostly fun for those who seek that niche fix of jigsaw puzzle and detective stories, but as it is, I don't think it's strong enough to really just recommend to detective readers. And I am not very knowledgeable on jigsaw puzzles, so I have no idea whether this was a good one or not.

Oh, and note that on this blog, both the tags Kyoto University Mystery Club and Mystery Club usually refer to the same: the former is just a lot longer and I can only use 200 characters for the tags for each post...

Original Japanese title(s): 京都大学推理諸説研究会 『推理小説 X ジグソーパズル 鏡の国の住人たち』

The Conspirators

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「一つ、よろしいでしょうか?」 
『相棒』

"Just one more thing please"
"Partners"

I just decided that no Aibou review will go without a mention of the awesome theme song. Sure, this time was not as awesome as last year's version, but certainly not bad!

Aibou ("Partners") series
Aibou Eleven
Aibou 12

Sugishita Ukyou is an extremely effective police detective, but deemed a bit too dangerous because he isn't willing 'to play the game'. So in order to keep him away from ordinary business, but still to keep him close at hand, the higher-ups gave Sugishita command over the Special Order Unit. The title of the unit, which consists just out of Sugishita and his subordinate, can be interpreted in two ways: 1) This unit is to comply to any special order from above. 2) This unit is free to investigate whatever it wants unless there is any special order from above. Because Sugishita isn't the easiest person to work with, many of subordinates have quit the force, but occasionally, he finds the right partner. Sugishita and his partner's adventures in the TV series Aibou ("Partners") have been a staple of Japanese TV for years. In last year's Aibou Eleven (season 11) Sugishita gained a new partner with Kaito, a young, passionate detective and estranged son of the current Assistant Director-General of the National Police Agency. Aibou 12, which ran from October last year until early this year, brings us more adventures of Sugishita and Kaito.

And for those with an OCD: I'm sorry, but the Japanese denotation of the eleventh season of Aibou really uses the English word "Eleven", even though the twelfth season uses numbers...

Aibou Eleven was the first time I caught a complete Aibou season, as I figured that the introduction of a new partner would serve as a good entry point, similar to how people start watching Doctor Who whenever there's a new Doctor. I enjoyed Aibou's ecclectic mix of police procedural, puzzle plots and complex political thriller a lot, something I also appreciated in Detective Conan - Private Eye in the Distant Sea (which was written by a veteran Aibou scriptwriter).


Aibou 12 is in principle the same as the previous season. I guess that after twelve seasons, three theatrical releases and tons of spin-off productions, Aibou has found its niche within the rather flooded world of Japanese mystery dramas and that it will therefore always be sorta the same. But then again, every episode is quite different from the other, because the Special Order Unit can pretty much do whatever it wants. Sometimes we have a deep, dark political thriller that involves all layers of the police force, sometimes it's a very cozy, personal mystery story. Some stories might feature heavy social commentary, while other stories leave a warm fuzzy feeling. I do think it's a missed chance that Aibou seasons are not conceived as one production, i.e. there is no running storyline or theme. Of course, not all series would work with running storylines (I suspect such a plot device would result in overcomplicated plots with Aibou), but I would have loved an overall theme for the season. The estranged relation between Kaito and his father occasionally comes up, and very prominently in the season finale, but I wish it could have been elevated to a bigger theme for the complete season.

Aibou 12 consists of twenty episodes, three of which film-length TV specials, so this review would turn into something unreadable if I commented on all episodes. Instead, some of my favorite moments of this season: the first episode starts off with a bang, as the Assistant Director-General of the National Police Agency is kidnapped, at the same time as the Special Order Unit is investigating a shady online 'expert' on contact with extraterrestrials. Aibou is usually at its best when it can make social commentary on the politics of the police force and other government organizations through fair puzzle plots: this episode is no exception, as it makes some sharp observations about protocol in hostage situations, but still presents an engaging story that delivers the goods to the mystery fan. Similar is the tenth episode, where Kaito is held hostage by a bomb-terrorist to help him smoke out a murdering government agent. The final episode in turn places less emphasis on a puzzle plot, but is a captivating political thriller that asks sharp questions about the lack of a witness protection program in the country.


But there are also lighter episodes that are great. Surprising was the one about an online mystery critic (!), or the episode where a free day of the Special Order Unit conceals a surprising truth. And while some of the 'lighter' episodes also feature social commentary (for example about food safety or the power of mass media), they often go combined with good whodunnit plots and / or an enjoyable police procedural structure. Occassionally, you're even given a (semi) impossible murder!

I loved how eachepisode could turn out to be completely different from the other episode, but it does make the series feel slightly chaotic. And as I said before, a season is really nothing more than a collection of random cases of the Special Order Unit and I would have appreciated a binding factor, a theme, for each season. Season twelve was fun, but there was nothing fundamentally different from season eleven, even though a season theme would work so well with Aibou. 

But I was very content with Aibou 12 in general and I can't wait for Aibou 13 to start (which, by the time this review is actually published, should already by running for a month or so).

Original Japanese title(s): 『相棒12』

Step by Step

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無邪気に笑い 踊る君 シェリーを口にする度 
妖艶 & 豹変 大人の女に変わってく
「Miss Mystery」(Breakerz)

Smiling innocently and dancing, every time you put sherry to your lips,
A bewitching transformation, you change into an adult woman
"Miss Mystery" (Breakerz)

Lots of firsts in this review: the first appearance of the first quintessential Japanese master detective, a stor that is commonly regarded as the very first Japanese locked room/location mystery and the first time here I was provided with a review copy by the publisher. And that leads into my very first disclosure message.

Full disclosure: Review copy of Edogawa Rampo's The Early Cases of Akechi Kogorō was provided by Kurodahan Press. I have written the introduction to Kurodahan Press' publication of Edogawa Rampo's The Fiend with Twenty Faces (2012).

Maybe I should also disclose that I'm a huge Edogawa Rampo fan. Though I think that should have been quite clear by now considering how often I mention him...

Edogawa Rampo, the father of the Japanese detective story, is a well-known name even outside Japan. I myself have reviewed a lot of his books on this blog and while a lot of the material I discuss here isn't translated, actually quite a lot of Edogawa Rampo's novels are available in English, a great number of them starring his series detective Akechi Kogorō. From early inverted stories like The Pyschological Test (in: Japanese Tales of Mystery and Imagination) and Stalker in the Attic (In: The Edogawa Rampo Reader) and novelettes/novels like The Black Lizard (In: The Black Lizard / Beast in the Shadows) and The Fiend with Twenty Faces, Akechi Kogorō has been quite active in the English world. The Early Cases of Akechi Kogorō, released early this month, is the latest in Kurodahan Press' series of English Rampo releases and collects three short stories and one novelette featuring the master detective. As the title suggests, these stories are all early Rampo works and let's be honest: as a writer he was usually a lot better early in his career than later on.

The collection starts with one of the best known titles of Japanese detective stories: The Case of the Murder on D. Hill (1925) is not only Akechi's first appearance, it is also seen as the very first original Japanese locked room mystery. As often with early Rampo stories, D. Hill features a loafing narrator/author avatar who is having a drink with the mysterious Akechi, with whom he recently became acquainted. As they have a chat, they notice something weird is going on in the secondhand bookshop on the other side of the road and when they take a look, they discover the wife of the owner has been murdered. Puzzling however is that nobody seems to have seen anybody suspicious leave the block of houses there.

This was not the first time I've read D. Hill, but I've always appreciated this story more for other elements than its impossible crime angle, which really is a bit weak. Granted: considering that Japanese houses in the period often featured thin paper walls, it's kinda difficult to construct a locked room mystery as seen in Western fiction from the same time period and Rampo's first steps, even if a bit shakey like his name suggests, did serve as an example for others to follow. As such, I think the historical meaning of D. Hill is much more impressive than the pure puzzle. But I actually like the other thing Rampo did much better, which I can't really explain in detail without going in spoilers. But suffice to say that for fans D. Hill does feature early examples of familiar Rampo tropes and that as a first appearance story, it is quite enjoyable. I think that anybody interested in Rampo or Japanese detective fiction should at least read this story.

The Black Hand Gang (1925) is the only story of the collection I had not read in Japanese before and quite enjoyed it. The titular gang of vanguards has been making a name for itself in the capital by kidnapping children of wealthy families for ransom. When the narrator's cousin has been kidnapped too, he asks Akechi to help save her. The plot is simple, but fairly satisfying considering the length of the story and it features quite some enjoyable Rampo tropes, including a fairly ingenious code (that sadly enough is a bit hard to understand if you have no knowledge of Japanese at all). Codes of course are fairly important when discussing Rampo, as it was the main puzzle in his debut story The Two-Sen Copper Coin (available in English in Modanizumu), which is often praised for its ingenious code strongly linked to the Japanese language. The Black Hand Gang is also notable for featuring well, a gang that kidnaps children and who act like phantom thieves: fantastic criminals pop up all the time in Rampo's writings (most notably with The Fiend with Twenty Faces, but also someone like The Black Lizard), while kidnapping...whoo, you could write a whole book just about the number of kidnappings in Rampo's stories! It's like every other creation of Rampo will be kidnapped at some time in the story.

Most of Rampo's stories have fairly simple, to-the-point titles and as you can guess, The Ghost (1925), features a ghost. The ghost of old Tsujidō has been haunting his arch-enemy Hirata: his figure follows Hirata everywhere and despite several measures taken (including double-checking Tsujidō's death and keeping an eye on Tsujidō's son), he still can't explain how the face of a dead man can keep popping up. The solution is almost cheating, though it does involve elements that are actually quite ingenious. Better for its basic idea than the actual execution, I think and easily the weakest story included in the collection.

When Akechi Kogorō made his first appearance The Case of the Murder on D. Hill, he was described as an amateur detective / scholar and this was his image throughout all of his early stories published in 1925. These stories have now all been released in English:

1. The Case of the Murder on D. Hill (In: The Early Cases of Akechi Kogorō)
2. The Pyschological Test (In:Japanese Tales of Mystery and Imagination)
3. The Black Hand Gang (In: The Early Cases of Akechi Kogorō)
4. The Ghost (In: The Early Cases of Akechi Kogorō)
5. The Stalker in the Attic (In: The Edogawa Rampo Reader)

From 1925-1926's serialized novelette The Dwarf on however (the final story in The Early Cases of Akechi Kogorō), Akechi slowly changed into a gentleman private detective, which is how Akechi is commonly depicted as nowadays. Well, he starts off here dressed in Chinese clothes, but trust me, he'll become the dandy gentleman detective later on. The Dwarf is about the investigation into the role of a mysterious dwarf in the disapperance of Yamano Michiko. And I could write a lot about this novelette here, but I actually already did when I wrote a review of the book when I read it in Japanese two years ago, so I'd like to link to that review (man, I used to write really comprehensive reviews, I noticed just now... publication history, voyeurism and modernism among other topics). The short version: The Dwarf is a feast for those into Rampomania, as it has pretty much all of the important Rampo tropes. As a mystery story it's has its share of faults, but I enjoyed it as a pulpy detective story with a dwarf running around with human limbs. There probably aren't many of them out there, I think.

Overall, The Early Cases of Akechi Kogorō is a decent collection. The Black Hand Gang and The Ghost aren't the most impressive of Rampo's short stories, but The Case of the Murder on D. Hill and The Dwarf are great additions to Rampo's English library: D. Hill has great value in the history of Japanese detective fiction, while The Dwarf is a fun pulpy detective in the spirit ofThe Fiend with Twenty Faces and The Black Lizard. I still think Japanese Tales of Mystery and Imagination is the best introduction of Rampo available, but for those who have developed a love for Rampo's pulpy detectives, The Early Cases of Akechi Kogorō offers more of his early work.

Finally, I really gotta ask this: I'm pretty sure that the cover is supposed to be based on The Dwarf, but I can't possibly be the only one who was thinking of the moon of Majora's Mask, right?!

Comic Book Murder

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Weet jij het ook?
"Inspecteur Netjes"

Do you know too?
"Inspector Netjes" 

I read a fair amount of mystery manga, but this might be the first time I review a non-Japanese mystery comic here. I'll still use the manga tag though for (my) convenience's sake.

Inspecteur Netjes ("Inspector Netjes") was a Dutch comic by cartoonist Hanco Kolk that ran in various magazines, but is mostly known for its original run (1989-1999) in the comic magazine Sjosji, named after the comic book characters Sjors & Sjimmie. Inspector Netjes, who borrowed his fashion sense from Maigret, is a hardworking police detective who together with his subordinate Gremmel somehow manages to arrive at the crime scene almost immediately every other week. Every adventure showed the reader the crime scene and a short interview with each suspects, after which the comic would end with a Challenge to the Reader: you could find the solution (always three panels!) printed upside down in a different section of the magazine. There have been only two collected volumes of the inspector, the first being Inspecteur Netjes: Voor Al Uw Zaken ("Inspector Netjes: For All Of Your Cases", 1998), which collects 52 stories from the early years.

Inspecteur Netjes is a comic I've always loved, but with few and limited collected volumes released, the Inspector is probably not as well known in the Dutch comic scene nowadays as let's say, ten, fifteen years ago. I myself haven't come across any of the comics for at least ten years now. As a mystery comic, Inspecteur Netjes is the ultimate guess-the-criminal format story. Every episode is incredibly streamlined (each story is just one page long) and almost all comics follow the following set-up:

1) The first panel depicts the crime scene. The comic starts with "Not long after XXXXX, Inspector Netjes arrived on the scene".
2) The Inspector interviews the suspects. Almost always three suspects, who each get one panel.
3) The one-to-final panel ends with the Inspector declaring he know knows who the culprit is.
4) The final panel ends with everybody, including the Inspector, facing the reader, yelling "Do you know too?".
5) The solution consists of three panels.

Inspecteur Netjes is the detective story condensed to its leanest puzzle form and it's a form I love: you hear me often write about the guess-the-criminal type detective stories and Inspecteur Netjes is one that pulls it off perfectly in highly stylized form. Other mystery comics like Conan and Kindaichi Shounen of course feature much richer environments, characters and setting, but for those who just want to enjoy the pure puzzle element of a guess-the-criminal script, Inspecteur Netjes is much more accessible.


Each story is just one page long, so the mystery plots are usually very simple. Like Ellery Queen's Puzzle Club or Encyclopedia Brown stories, the solution to each mystery usually depends on one single contradiction or clue. What's interesting is that that clues in Inspecteur Netjes are usually very visual; the stories almost always make good use of the visual medium. I also love the simplistic and funny artstyle of the comics, but don't get fooled: there's usually some clue hidden in the background.

I don't plan to discuss all fifty-two stories of the volume, but to pick out some of the gems: The Murdered Gorilla (De Vermoorde Gorilla) is a fantastic story about, well, a murdered gorilla in a zoo. The clueing is good, it's funny and the comic makes great use of its medium. The Disappearing Piece of Art (Het Verdwijnende Kunstwerk) too is a story that only works because this is a comic and is one to remember. The Missing Missing Person (De Vermiste Vermiste) is a lot more 'normal' as a detective comic than the previous two, but again a great example of misdirection based on its medium.

Is it all good? Well, no. While the dialogues and art are always good, some stories are really nothing more than just 'spot-the-little-clue-hidden-in-the-background'. For each of the good stories mentioned above, you have like three or four rather uninspired ones. I think Inspecteur Netjes works better in this collected volume compared to when it was just one comic a week though. Even though not every comic is as good as another, at least the selection does feature some great ones; if you had to read Inspecteur Netjes at a rate of one comic in one or two weeks, you might get bored because some are just so predictable.

Inspecteur Netjes is on the whole a great series though, as it combines comedy and mystery in a very enjoyable manner. Sure, some stories are not as good as others, but as a collected volume, I think Inspecteur Netjes: Voor Al Uw Zaken is a fun Dutch mystery comic.

Blue, Over The Blue

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I have a blue house with a blue window.
Blue is the colour of all that I wear
"Blue (Da Ba De)" (Eifel 65)

Because of a ridiculous backlog of reviews, this post won't be published until December, even though I'm writing this in mid-July. A message to my past self: don't worry, the weather will eventually become cooler! And now, back to the main topic of today.

Hoshikage Ryuuzou series
Akai Misshitsu ("The Red Locked Room")
Aoi Misshitsu ("The Blue Locked Room")

The first time I read Ayukawa Tetsuya was two years ago, with Akai Misshitsu ("The Red Locked Room"). I thought it to be a great short story collection overall, with some good impossible crime stories (with Doukeshi no Ori the absolute masterpiece). But because Ayukawa Tetsuya is better known for his detailed, sober and down-to-earth alibi deconstruction stories where you need to take notes and calculate everything, Akai Misshitsu was perhaps not representative of Ayukawa's complete oeuvre. I later reviewed Kuroi Trunk ("The Black Trunk"), which I loved, despite the slightly shocking discovery that the thing about taking notes and calculating alibis wasn't just a joke. But now, I return to Ayukawa's more showy side. Aoi Misshitsu - Meitantei Hoshikage Ryuuzou Zenshuu 2 ("The Blue Locked Room - Great Detective Hoshikage Ryuuzou Complete Collection 2") collects the last set of short stories featuring Hoshikage Ryuuzou, the import/export tradesman / amateur gentleman detective. Most of them were published in the period between 1958 until 1961, except for the last one which dates from 1974.

This volume collects two other color-themed mysteries, Shiroi Misshitsu ("The White Locked Room") and Aoi Misshitsu ("The Blue Locked Room"). The first derives it's title from the ever-popular theme of footprints in the snow, in this case, a professor has been murdered in his home, and the only footprints left in the snow on the path to the victim's house, were of the two persons who discovered the body. A simple trick to suit the low page count, but nothing special here. Aoi Misshitsu lends its title to the collection, but there is not much blueness in the story: the not-very popular stage director of an acting troupe is killed inside a his bedroom with a blue lamp: the door was locked and while the window was open, no tracks were left beneath the window. The impossible situation is alright, but the basic idea behind the locked room murder is very similar to Shiroi Misshitsu.
 
A set of three similar stories form the core of this collection, in my opinion, consisting of Barasou Satsujin Jiken ("Murder at the Villa Rose"), Akuma wa Koko ni ("The Devil is Here") and Suna to Kurage to ("Sand and Jellyfish"). All three of them have the writer-character Ayukawa Tetsuya visiting some his holiday villa, with murder happening there and all three stories also take the form of a guess-the-criminal script complete with Challenge to the Reader. It is kinda difficult to write more detailed about these stories, because like the traditional guess-the-criminal script, these stories take a very minimalist form and focus very strongly on just presenting a (completely fair, well hinted) puzzle plot to the reader. Which is also the problem of these stories: they are very similar in both set-up and execution and the fact that these stories are ordered after each other in this collection isn't really helping with the differentation process. They are also very classically written: I guess that the first members of the Kyoto University Mystery Club took inspiration from Ayukawa Tetsuya's stories, but a lot of the elements seen in these three stories are still often used tropes in the scripts members write nowadays and feel a bit outdated. But of course, you can hardly fault Ayukawa for having people imitate him. One special mention for Barasou Satsujin Jiken though, which features the most daring Challenge to the Reader I've ever encountered.
 
Guess-the-criminal scripts often resemble early Ellery Queen stories, because they often focus on identifying characteristics of the murderer and comparing them to each suspect. Akanesou Jiken ("The Dark Red Mansion Case") and Akuma no Hai ("The Devil Ash") invoke a bit of Queen in another way. Recognizing Hoshikage Ryuuzou's gift for detection, a group of people occasionally comes together to dine and for a  Puzzle Club-esque practice, or one might want to call it a Tuesday Night Club practice. The guest of the day is to tell about a mysterious problem they encountered and after they have finished, Hoshikage Ryuuzou is given fifteen minutes to solve it. Which he does, of course. Akanesou Jiken is actually a very simple and bland mystery plot, about a blackmailing journalist who thought it was smart to stay at the same inn as his victims (spoiler: he dies), but I actually quite enjoyed reading the story. Just to show that a mystery plot is not necessarily the single element makes or breaks a fun detective story (but, it often is). Like the stories above, the deduction style kinda resembles Queen, but I have to say that this story is not really as fair, or at least does not feature as obvious/clear-cut/unrefutable deductions as you'd like such a story. Akuma no Hai is about the death of a professor in a locked room. His dead face was covered by ash, simulating the incidents of his father and grandfather's busts being covered by ash. Just the right amount of complexity for the short page count and definitely one of the best constructed stories of the whole collection.

Shu no Zeppitsu ("His Last Writings in Red") is a novellette which was later rewritten to full-fledged novel with the same title (similar to Jubaku Saigen in Akai Misshitsu, which was also rewritten to a novel). Hoping to receive his ordered manuscript, an editor visits the house of a famous author, which also serves as a gathering place for more writers/illustrators/people in the business. The author is murdered in his study and more murders follow. The story starts out simple enough, but more and more elements make their way into the plot until it you realize the story is a bit too ambitious for its format. No wonder Ayukawa made it into a full novel. It's a fairly okay story, but the main trick is rather obvious to guess, I think and the pacing of the presentation of all kinds of story elements is a bit unbalanced.

Overall, I thought that Aoi Misshitsu was a slightly less impressive sequel to Akai Misshitsu. The impossible crime stories in this book miss the Oomph! factor Doukeshi no Ori had in the first volume. Aoi Misshitsu on the other hand features some traditional guess-the-criminal scripts which are fun, but seen from the modern point of view offer little surprising, because a lot of the probably surprising elements at the time of original publication, have nowadays been become the most basic elements of any guess-the-criminal script. The fact Aoi Misshitsu features a bunch of stories which seem similar isn't helping either. If you'd had to choose, I'd say go for Akai Misshitsu, but Aoi Misshitsu does feature a fairly different selection of stories from the first and is worth a read too.

Original Japanese title(s): 鮎川哲也 『青い密室』: 「白い密室」 / 「薔薇荘殺人事件」 / 「悪魔はここに」 / 「青い密室」 / 「砂とくらげと」 / 「茜荘事件」 / 「悪魔の灰」 / 「朱の絶筆」

His Alias Is

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"One shall stand, one shall fall"
"Transformers: The Movie"

And that's another series wrapped up! I just realized that I've read very few mystery series completely, but that's also because I read many contemporary writers. Who knows when those series will stop?

A Aiichirou series
A Aiichirou no Roubai("The Discombobulation of A Aiichirou" AKA A For Annoyance)
A Aiichirou no Tentou("The Fall of A Aiichirou" AKA A Is For Accident)
A Aiichirou no Toubou ("The Flight of A Aiichirou" AKA A For Abandon")

A few weeks ago, I reviewed the last volume in Awasaka Tsumao's wonderful three volume A Aiichirou series. And today, I review the second volume of the series because who cares about chronological order? A Aiichirou no Tentou ("The Fall of A Aiichirou") collects eight short stories starring A Aiichirou, a handsome, but somewhat clumsy photographer who specializes in wildlife photographs. A often accompanies academic expeditions as the resident photographer, but he has a knack for getting into trouble, or just noticing little things that lead into bigger problems. But beneath his stuttering and cowardly demeanor, hides a frightfully keen mind that can solve the most baffling of mysteries.

As I've remarked in the reviews of the other volumes, the A Aichirou series is heavily inspired by the Father Brown series and the 24 stories can roughly be divided in two categories: the impossible crime stories, and what I like to call the what the hell sories. The first speaks for itself, but what I mean with the second term is a story where it's not immediately clear there is a mystery,  or even in the case it's clear there is some kind of mystery, it's very unclear what it means. In the case of the A Aiichirou stories, these mysteries are usually solved by an uncanny intuition.

The opening story, Wara no Neko ("The Straw Cat"), features a somewhat clearly defined mystery, though the significance and the implications of that mystery sure stay vague until Aiichirou explains all. At an exhibition of the late Kayuya Toukyo, a painter in the Realist school, A Aiichirou discovers that many of his pictures contain strange 'mistakes'. A girl with six fingers, a door in the background that can't possible be used. The story unfolds as a missing link story and the truth hidden behind these mistakes is quite surprising, a bit too surprising maybe. While I admit the story does feature some hints that point to the solution, so much of it depends on 'interpretation' and 'intuition', I find it hard to say it's completely fair. The same holds for Nejirareta Boushi ("The Crooked Hat"), where Aiichirou and an associate try to locate the owner of a top hat: tracing the hat's shop and the store written on a receipt hidden inside the hat results in strange, conflicting stories and once again the missing link between these events is what leads to the truth. Which is so farfetched and impossible to deduce, that this was definitely the weakest story of the volume. Followed by Arasou Yon Kyotou ("The Competing Big Four"), in which the granddaughter of a recently retired politician is suspicious of her grandfather's recent activities. He has been spending a lot of time with some of his old friends, and she found newspaper cuttings, coins and other strange objects in the room they usually stay. The granddaughter wants to know what they are doing there and while the story features some great red herrings and a fairly amusing solution, the jump between the missing link and the solution seems a bit too big and I'd prefer some more hints to exclude other solutions a bit more convincingly.

A personal favorite was Suzuko no Yosooi ("Dressing like Suzuko"). Kamo Suzuko, affectionately called Rinko, was a slightly under-the-radar idol singer, whose popularity soared after her tragic demise in an airplane crash. One year later, her agency holds a Rinko look-a-like contest, with the winner earning the role of Rinko in a film. Aiichirou happens to be in the theater where the contest is held, but he discovers that between all the auditions, something is going on. This is a great whatthehell story, as there really is no visible mystery at all, until A Aiichirou suddenly pulls your attention to the many, but very small points that bothered him. As you go "Now you mention that...", you suddenly realize that there really was something hidden in the story and the solution is quite memorable, especially the circumstances that led to it all.

Igai na Igai ("The Unexpected Corpse") is a relatively straightforward mystery in comparison to the previous stories: a murdered corpse is found on a mountain where Aiichirou and a researcher have been taking photographs of rare fish. The strange thing about the body: not only was it set on fire, it was also boiled. The story links to a local nursery rhyme, giving the whole story a Yokomizo Seishi-vibe. A story that does pretty much everything good. The hinting in particular is fantastic and it's amazing how much is crammed in the limited page count.

And like all A Aiichirou volumes, A Aiichirou no Tentou also features some neat impossible crime stories. Sugake no Soushitsu ("The Disappearance of the House of Suga") features the classic trope of disappearing buildings. Because of a landslide, A Aiichirou and two fellow travelers decide to walk the way to the next town instead of waiting for the rails to be cleared of debris. The trio get lost in the mountains though, but manage to find shelter in the house of the last of the Sugas, of whom legends say their family house has disappeared multiple times in the past. Before the trio go to bed, they see there is a house in the distance from their window, but when they wake up the next day, they discover it has disappeared completely! I had never seen this solution to the problem of the disappearing building before and I quite like it as it actually makes absolutely sense and seems quite plausible. Saburuchou Rojou ("On the Roads of Saburouchou") too is great: a taxi driver wants to pick up his last ride when his prospective client cries out for a good reason: there's a dead body in the backseat! And as if that wasn't strange enough, the taxi driver swears that the body is that of the customer he had just dropped off somewhere else! A solidly written story and the trick reveals the magician within Awasaka Tsumao: he was actually an amateur magician and even wrote another series about a magician-detective. The final story, Byounin ni Hamono ("A Sharp Instrument for the Ill"), also deserves special mention. A patient on the garden-roof of a hospital accidently walks into another patient and falls down. But by the time A Aiichirou, the nurse and other patients have run to the poor man, he has been stabbed in his stomach. Yet everyone swears the victim and his tumbling partner weren't holding knives, nor that any knives were lying on the ground. A very satisfying impossible crime story, also because of the hints Awasaka has spread across the text.

In fact, I noticed I had not once written more extensively about the type of hints Awasaka Tsumao used in previous reviews, so to talk a little about it now: The A Aiichirou stories seldom feature material evidence or hints, but instead feature thematic hints. Awasaka often mirrors certain aspects of the crime / mystery in other segments of the story, that function as hints to the final solution. He usually manages to distort the mirror image enough so it's not immediately clear it's actually the same as the circumstances of the mystery, but it does suit the intuitive mode of detection many of his stories have: if you happen to 'feel' correctly that mirror image A is in fact the same as the main mystery, it's usually fairly simple to deduce the correct solution. It's similar to Miss Marple's and Father Brown's comparisons, and they work brilliantly for these stories. It also helps that the A Aiichirou stories are written in a fairly comical way. Like Higashigawa Tokuya, Awasaka Tsumao hides these mirror images and hints within comical situations that don't appear to be related to the mystery at first sight, only to turn out to be of crucial importance.

A Aiichirou no Tentou is, like all in the series, a great mystery short story collection.. If I had to rank the three collections, I would say that the first is the best, then A Aiichirou no Tentou and then the last, but it is not like one volume is much better or worse than another. I'd say that especially those who like the Father Brown series should take a look at the A Aiichirou series. There is a spin-off volume featuring A Aiichirou's forefather by the way, so I might read that book too one day.

Original Japanese title(s): 泡坂妻夫 『亜愛一郎の転倒』: 「藁の猫」 / 「砂蛾家の消失」 / 「珠洲子の装い」 / 「意外な遺骸」 / 「ねじられた帽子」 / 「争う四巨頭」 / 「三郎町路上」 / 「病人に刃物」

Love Love Guilty

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"Guilty or innocent?"
- "Innocent"
"Feed them to the Sharkticons"
"Transformers: The Movie"

Today, a game I wanted to play ever since I first heard about it in 2009, I bought in 2012, but only just now finished. And then the review had to wait for three months to be posted.

The lay judge system was implemented in Japan on May 21, 2009. On the same day, the Nintendo DS game Yuuzai X Muzai ("Guilty X Innocent") was released. The subtitle says 'lay judge detective game' and that's precisely what it is. The player takes the role of a lay judge in four different cases, all connected with a death, which may or may not be a murder. It's up to the player to decide whether the defendant is guilty or innocent. Was the death of the defendant's mother-in-law in a fire a tragic accident, or a planned murder? Did the recently appointed professor commit suicide, or was he killed in cold blood? The only way of making a good decision is to listen carefully to the prosecution, defense and their witnesses, examine all the evidence and discuss everything the fellow judges. Can you decide whether the defendant is guilty or innocent?

The implementation of the lay judge system in Japan (an earlier form had been abolished after the second World War) also brought a series of videogames with the lay judge system as a theme. Two years before the actual implementation, Gyakuten Saiban 4 / Apollo Justice: Ace Attorney was released, which also featured the lay judge system in its story. But whereas the Gyakuten / Ace Attorney series is a wacky mystery series that just happens to be set in a courtroom, Yuuzai X Muzai is a much more serious courtroom game. So no hilarious sheningans or pop-culture references like in the Gyakuten / Ace Attorney series or the Danganronpa series: trials are serious business.


Because you play as a lay judge, you also have a very different role than in most courtroom drama videogames: whereas you usually play some kind of detective in those games, or at least someone desperate to either find the truth or defend the client as an attorney, your mission in Yuuzai X Muzai is different. You need to find out whether the defendant is guilty to the charges of the prosecution, or not. You're not looking for the true killer, or trying to solve an alibi trick. You just need to consider whether the claims of the prosecutor are supported by the evidence and testimonies provided by proscution and defense.

Gameplay in Yuuzai X Muzai consists of two parts. The first is the trial, where you listen to the opening statements of both prosecution and defense and the testimonies of the witnesses. As a lay judge, you're allowed to ask the witnesses questions too, and by selecting the right questions, you can occassionally obtain vital information for the case (other lay judges also ask questions in these sections, which can also result in more data). The biggest problem of Yuuzai X Muzai is that this first part is by far the longest part, and also the most boring part. Aside from some questions at the end, you're basically forced to just read through every statement and testimony in the trial, which means you're doing nothing more than just pressing the A button for thirty, forty minutes. But the information presented during the trial is of course very important, like a real trial, so you can't just skip it all. 

Things get a lot more interesting in the second part of the game, where you have discussions with your fellow (lay) judges about the guilty / innocent problem. I think the easiest way to describe this part is to say it's 12 Angry Men. Each case is broken down into several factors (i.e. motive, opportunity, certain pieces of evidence) and you hold short discussions on each of these factors. By agreeing or disagreeing with your fellow judges, or asking questions at the right time, you'll examine the evidence and slowly arrive at a conclusion for each factor: does this specific factor point at the defendant's guilt, innocence or is it impossible to choose at this moment? Sometimes, you'll discover some hidden truth with important implications for the case not mentioned during the trial through these discussions, making these sections feel the most like a 'conventional' detective game. After going through all the factors, you can call for a vote. And because this is a pretty realistic game, you also have to decide the sentence if you arrive at a guilty verdict.

One gripe I had with the game is that Yuuzai X Muzai gives you very little feedback as a game. There is usually some kind of truth hidden behind each case, which you can uncover through the discussions, but you never know whether you're going in the right direction. The game never tells you whether you are making the right choices throughout the game, and you might very well think you're doing okay, arrive at a verdict and only be told at the very end, after the verdict has been handed out, that you unraveled just a mere 35% of the complete truth. Sure, no feedback might be more serious, as real (lay) judges aren't told either whether they managed to unravel all the mysteries in a case, but as a game, I think the lack of feedback is not very motivating. One other, minor thing I didn't really like was the slightly educational, promotional tone the game had. It wasn't a non-stop praise song for the lay judge system, but they do feed the player an idealized image of The Common Man Helping Justice at times, which can be a bit tiring.


On the whole I did like Yuuzai X Muzai, but it's not a game for everyone. This is a fairly realistic simulation game and there is no flashiness, no awesome music, no sense of speed throughout the whole experience. It's an incredibly dry game and most of the time you're just looking at other people interacting with each other as they present evidence and testimony. The discussions are much better though, despite the lack of feedback, and even though you never uncover some kind of complex murder plan with locked rooms and alibi tricks, the little mysteries you do unravel in Yuuzai X Muzai are quite satisfying in their mundaneness. The build-up to these revelations is good and there is just enough of a sense of surprise to them to entertain the player, and yet they don't feel out of place in the realistic world of Yuuzai X Muzai.

Yuuzai X Muzai is an interesting and quite educational simulation of the lay judge system. It is a very slow game though and while it definitely has its moments as a detective story, one should be willing to go through a lot of dry text to arrive at the more stimulating parts of the game. I like the somewhat experimental side of the project though and suggest those with an interest in law (serious law. Not Ace Attorney law) to take a look at the game.

Original Japanese title(s): 『有罪x無罪』
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